Evasion 0.3.1
Does anyone understand better than i do the changes to evasion with this patch?
Reading i tought i would get a bit more evasion at least on the tooltip but i actualy lost some. I'm playing EV/ES if that matter. It confuse me because for hybrid it was already feeling bad since 0.3.0 and i dont understand theese suddent change again. SSF player ขุดครั้งสุดท้าย เมื่อ 3 ต.ค. 2025 15:27:59
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Its bizarre. Evasion felt perfectly fine pre 0.3. There was no need to change it - even with deflection - Just lower the deflection ceiling, don't nerf EV into the ground. Especially mid-league.
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Yeah idk, it was confusing me a lot before because i didnt understood properly what could be evade or not etc...
But overall it was much better before because i dodge and kitte a lot so i didnt had issue with slam/AOE. Now i just take a lot of smalls hit all the time and it's frustrating. Seeing it going down even more today made me sad lol Would be nice to have more explanation on the change other than the formula. Apparently it's better at low level now but since most of our playtime is on maps i dont get it. SSF player แก้ไขล่าสุดโดย BlastYa#4875 เมื่อ 1 ต.ค. 2025 00:05:07
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Nerf killed my build. I run pure evasion/glancing blows and since i run glancing blows that 5% evasion loss is more like 10%. Went from 99% deflect to about 95% which is why the build is dead.
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" Glancing blows is clearly meant to be supplemented with a shield/dual wield where you can layer another chance of avoidance through block and deflect is increased to contribute to reducing the amount of commensurate stun avoidance you need to invest in while you avoid hits from blocking instead of evading. The adjustment was made BECAUSE stacking evasion was too effective on it's own. They made it have more diminishing returns at the very high-end. This is the developers way of telling you to stop relying on an over-powered crutch for your defense and find other solutions to layer in. |
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" Where did they say that? Or is it you interpreting only? I genuinely want to understand the reasoning in that decision. If there is an over-powered crutch most people rely on for defense it's def not evasion so it's a strange interpretation. Defenitly surprise to see evasion touched instead of energy shield tbh. It is what it is, again i'm not that much affected as i play hybrid. Still feels bad for anyone not just stacking ES. SSF player
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" Same here. I would have think they would instead touch ES instead of Evasion based on the general consensus about ES. แก้ไขล่าสุดโดย BigBoom9240#8803 เมื่อ 1 ต.ค. 2025 12:40:46
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" Lol at "build is dead", I have a fraction of that so I guess my build is more then dead, right? please... Tech guy
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" No the change nerfs those at the very top end of evasion stacking. Getting 99% deflect isnt easy. It takes a lot of evasion. Going from 99 to 95% means im taking 500% more unmitigated damage. แก้ไขล่าสุดโดย pdpg74#3143 เมื่อ 1 ต.ค. 2025 15:04:33
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สปอยล์
" It doesn't need to be explicitly stated. It's implicit in the adjustment. They wanted to bring the effectiveness of evasion down at higher levels. Evasion was changed so that the opportunity cost of stacking it past a certain point is now much greater, because past that point it becomes less and less effective the further you invest into it. Conversely, it implicitly suggests that after that point it's more efficient to allocate points, or affixes, or skills/supports towards areas which can supplement defense in another way rather than continuing to stack evasion. From the math it seems to me like they wanted that point to be ~15k evasion. This doesn't mean that you should never spec past 15k, it just means you likely need to supplement it. ie. They decided that high evasion was too powerful, aka OP, and it was functioning as a defensive-crutch for players who could easily get high levels of evasion. The math suggests that they would like us to supplement evasion, instead of only stacking evasion higher and higher. |
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