Bigger rewards for levels 98-99-100

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Vlitasin#5799 เขียน:
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cowmoo275#3095 เขียน:
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Vlitasin#5799 เขียน:
I'll give an example that doesn't ruin balance.


Level 94 = + 10 Orb of Annulment
Level 95 = + 10 perfect exalted orb
Level 96 = + 20 Orb of whittling
Level 97 = + 30 perfect Chaos Orb
Level 98 = + 1 Passive point
Level 99 = + Maximizing gear level to item of choice.
Level100 = + Mirror of Kalandra

So simple so innovative....but nah stick to the plan! Copy paste everything from Poe1.


Thank you for the full belly laugh post!

Why stop at a mirror? Just let the level 100 player craft a perfect item in sandbox PoB mode. That couldn't hurt the game balance right?


So you think that a mirror worth a fortune? For me it worths s..t. if i find one I'll gift it to you. I mostly prefer the reward +1 passive point.


Ofc lol
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Vlitasin#5799 เขียน:
I'll give an example that doesn't ruin balance.


Level 94 = + 10 Orb of Annulment
Level 95 = + 10 perfect exalted orb
Level 96 = + 20 Orb of whittling
Level 97 = + 30 perfect Chaos Orb
Level 98 = + 1 Passive point
Level 99 = + Maximizing gear level to item of choice.
Level100 = + Mirror of Kalandra

So simple so innovative....but nah stick to the plan! Copy paste everything from Poe1.


Maybe let's stay grounded with 10-15% rarity per last 3 levels :P
nope, level 99+ is just e-peen things
d:-D*
hey OP.

for there to be bigger rewards for hitting max level...

there kind of has to be a prior reward for hitting max level...

really cant believe half the things i read on this forum. sigh.
My "hot take" is that reaching max level in a game is supposed to be the baseline of progression.

Not an achievement. Not a big task. Not a reward.
Something that just happens, as the lowest form of progressing.
-1
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Innuendos#5095 เขียน:
hey OP.

for there to be bigger rewards for hitting max level...

there kind of has to be a prior reward for hitting max level...

really cant believe half the things i read on this forum. sigh.


In all fairness.....why? "Back-pay" is never a thing in new content lol.
Starting anew....with PoE 2
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The_Song#4903 เขียน:
My "hot take" is that reaching max level in a game is supposed to be the baseline of progression.

Not an achievement. Not a big task. Not a reward.
Something that just happens, as the lowest form of progressing.


In MMO maybe but not in ARPG.

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