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Armor should give you protection, not make it so that you survive one hit, but die from the second, especially when you are in close combat and you are hit from all sides and you get stuck or stumbled, this is 100% death even with 30,000 armor.
Well typically you aren't hit for 2500 damage from all sides. At the level where some of the bosses can do 2500 physical damage, mobs are doing maybe 500 damage a hit at best.
In which case, 10 000 armor would already block 2/3 of the incoming damage.
But it's certainly true that the game is set up so that if you are doing content that is appropriate for your level with reward setups that are appropriate for your current gear, then there is a high chance to die if you get stuck in the middle of a heavy-hitting mob.
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โพสต์โดยtzaeru#0912เมื่อ 19 ธ.ค. 2025 19:32:05
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Armor should give you protection, not make it so that you survive one hit, but die from the second, especially when you are in close combat and you are hit from all sides and you get stuck or stumbled, this is 100% death even with 30,000 armor.
Well typically you aren't hit for 2500 damage from all sides. At the level where some of the bosses can do 2500 physical damage, mobs are doing maybe 500 damage a hit at best.
In which case, 10 000 armor would already block 2/3 of the incoming damage.
But it's certainly true that the game is set up so that if you are doing content that is appropriate for your level with reward setups that are appropriate for your current gear, then there is a high chance to die if you get stuck in the middle of a heavy-hitting mob.
On a T15 map with 4 modifiers you feel confident, but on a map with 6 modifiers you get killed with just a look and it feels like armor is useless and the only defense is to simply kill the enemy before he kills you.
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โพสต์โดยBecoul#8922เมื่อ 19 ธ.ค. 2025 20:47:41
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Armor should give you protection, not make it so that you survive one hit, but die from the second, especially when you are in close combat and you are hit from all sides and you get stuck or stumbled, this is 100% death even with 30,000 armor.
Well typically you aren't hit for 2500 damage from all sides. At the level where some of the bosses can do 2500 physical damage, mobs are doing maybe 500 damage a hit at best.
In which case, 10 000 armor would already block 2/3 of the incoming damage.
But it's certainly true that the game is set up so that if you are doing content that is appropriate for your level with reward setups that are appropriate for your current gear, then there is a high chance to die if you get stuck in the middle of a heavy-hitting mob.
On a T15 map with 4 modifiers you feel confident, but on a map with 6 modifiers you get killed with just a look and it feels like armor is useless and the only defense is to simply kill the enemy before he kills you.
Yup, that's more or less the case atm with max juiced maps. But then, to be fair, the game never really gets harder than that anymore, and there's no absolute requirement to run 6 difficult modifiers.
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โพสต์โดยtzaeru#0912เมื่อ 19 ธ.ค. 2025 20:53:44
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Armor is just pure shit, with 90% physical reduction + 75% res as warbringer with encase in jade. Almost all bosses kills me with elemental damage through 1.2k guard + 2k hp, I also have 86% reduction for armor applies to elemental damage as well based on my character stats, I have 30k armor consistent.
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โพสต์โดยLoveChocoly#6491เมื่อ 19 ธ.ค. 2025 21:55:06
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