Lock medalions drop bug.
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I’ve noticed that when you don’t have a single room locked upon entering the temple, the blocking medallions drop better. Ill check it
GGG, we just want TRANSPARENCY in your actions. แก้ไขล่าสุดโดย xilulek#6937 เมื่อ 15 ม.ค. 2026 17:12:05
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+1 to this
was getting consistently 2-3 lock medallions before was keeping a margin of 2 from every run been getting 0-1 since patch and now my temple is deleting fast.... |
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Exactly the same thing happening here, 2-3+ locks were dropping for all the time I was playing since start. I have ran hundredths of temples. Had 1 fully built 74-76 rooms at all time, which i broke down slowly and rebuild into a different fully built after the Spymaster to Golems swap change patch. Now since the latest patch I am watching my temple get obliterated since for over 35-40 FULL temple runs, had 0-1 locks if im lucky - after this latest patch which messed around with some effectiveness, added waypoints etc.. I used to be swimming in locks most of the time with 4-5 on hand.. now (with 76 rooms ALL upgraded) i was getting 0, and sometimes 1 if lucky.
The biggest change I noticed is instead of getting at least 1 or 2 locks I am now getting an obnoxious amount of previously rare such Quipolatl's upgrades, TONS of ZANTIPIS non stop (3-4+ per temple), TONS of Estazunti's and Hyoxis.....The spymasters are NOT dropping ANY locks at all whatsover (i had 1 drop there in over 35-40 runs) Instead spymasters whenever if they rarely drop anything its always a Pahuartes rare one, or some garbage room medallion thats usually common. I dont know what is going on, since my gear has not changed, my rarity is exactly the same....my temple make up is the same its been for many days... but since this patch after previously running hundredths of temples locks sustain is a massive issue. Its almost like the rarity of the ones that usually dropped got bumped up a tier.. or something is not working correctly there. My temple is destroyed now with at least 35+ runs from 76 rooms to half gone... there is nothing i can do against it - one snake completely destroyed now my main one is dying next แก้ไขล่าสุดโดย Keavo87#7768 เมื่อ 15 ม.ค. 2026 18:09:13
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This needs to be fixed. All medallion drop rates got heavily nerfed.
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Same what happened to me for the past few days.
Out of lock and my temple destroyed today. Got 10 spymasters and not a single one of them dropped the lock medallion and only showed the "ROOM COMPLETED" in a few runs. And if you are lucky you only get 1 or 2 medallions from the garrison only. GG, lazy to run temple anymore. |
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Bump!
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I was having fun in the league when I figured out how to actually build the temple and using lock medallions. Now, after their shadow nerf (or whatever), I'm getting pretty close on quitting this league. At the current rate, I can't build my temple at all because it keeps on deleting itself. I would also rather them ACKNOWLEDGE any changes they make in the patch notes so its fully TRANSPARENT. Pulling stuff like this will make me drop the game and chances are I will not come back.
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GGG, where statement?
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I didn't think much about it until i started to rebuild a new temple from an existing 8 rooms to start (after accidentally making a loop and destroying my almost complete setup). I'm currently at 3 locks out of 70 Spymaster rooms completed and 5/70 from Barracks.
Somethings definitely way off from what it was. I thought maybe it was just a string of exceedingly bad luck, but at this point there's no way i go from a previous 9 Spymaster rooms averaging about 2 per temple run, to under 1 per run, with 67% of them coming from non-spymaster rooms. Edit: I should clarify, im on my 11th run now of building the temple. I managed to get 8 locks total from 10 runs, and 2 runs i had no locks drop and had to rebuild a couple rooms lost. So its actually less than 1 per run in my current setup of 8 spymaster rooms. I finished 11 temples with 4 locks from approx. 80 spymaster rooms completed (7th and 8th were added and levelled to 3 in the first 2 temples) and 6 locks from non-spymaster rooms On my Second set of 11 temples, i couldn't bring myself to go into the 3rd run since i just lost my leading Spymaster room. Two straight runs again without a lock. There's something seriously wrong and i just don't have it in me to test my theory that maybe the visible connection to Atziri's room may be messing up something. This was created after placing a room there in the new chain and did not show in my previous temple prior to me starting over (as i said i had no issues maintaning 2 locks per run on average). So in total i got 4 locks from Spymaster rooms in almost 100 rooms completed. Edit 2: After taking the day off, i went back at it again. I think that i may have been part of a prolonged extreme case of RNG after all. With almost no progress made on the chain, I am now full on locks and have maintained 4+ over 5-6 runs. I likely also underestimate how much we rely on the random rooms for locks. The term "High chance" really throws me off, i guess. But in a game where drops can be in the fractions of a %, 4-5% is technically high. แก้ไขล่าสุดโดย Marcel1258#1596 เมื่อ 18 ม.ค. 2026 17:36:18
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Like rly GGG this is so furstrating, at the start when people spammed Holten I was afraid to do to not get banned and this made me so much behind in everything and when u didn't ban anyone and i tried to do it you nerfed it, then nerfed the temple then now nerfed the medallions, like rly I have never felt bad in a game like this one, being unfair to people who try to stick to the rules and whenevr they try to catch up you put more and more obsctacles in thier way, my temple keeps bricking with 10 rooms because i don't get any medallions, why you do this to people i don't get it rly!!
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