Playing anything besides LS feels bad.. is it going to be 3 months of LS?
" It all is in the motion, either baked, either procedural either input driven melee combat relies on readability, timing, and feedback, all of which are delivered through animation - readability: Clear animations telegraph attacks, giving players time to react and recognize patterns - timing: Attack wind-ups, swings, and recovery frames define the combat rhythm, without precise animation timing, combat feels floaty or unfair - feedback: hit reactions/stun, stagger, and impact animations make strikes feel weighty and satisfying if animations are sloppy or unclear, melee feels unresponsive, cheap, or boring no matter how good the underlying mechanics are hence why by neglecting animations, you neglect your melee combat system hence why everyone plays either projectile/aoe in PoE, because that's where the developers put effort in displaying motion without animation, melee is a just a close range attack, no different than any other type of attack without animations, you'll never tell what hit you without overlay ugly vfx and visual telegraphs without animations, you rely on name locking to tell wether an enemy(or player) is supposed be hit or not a Two Hand Mace swing should FEEL different than a dagger strike, a sword slash or a Epee thrust it pains me that nobody wants to understand that, nobody wants to put in the effort to begin starting to understand แก้ไขล่าสุดโดย ryuukk33#4998 เมื่อ 17 ส.ค. 2025 06:41:29
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