Playing anything besides LS feels bad.. is it going to be 3 months of LS?

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AintCare#6513 เขียน:
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ryuukk33#4998 เขียน:
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AintCare#6513 เขียน:

neither no rest nor elden ring have good combat. its just agility check gameplay just like... well smash bros lol. this makes this conversation very funny to me :)



C'mon, don't be disingenuous you too

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ok, i should rephrase it. The combat is not 'genuine' enough and therefore not satisfying to me. In neither of those games you mentioned i felt 'connect' there are skills in poe2 that do this very well. its not about animation, hell there are games that literally have no animations as you manually control limbs yet they have that satisfying feeling to it. it doesn't have to be about accuracy of collisions neither as some online games with lag also have that feel, and it doesn't have to be a sim like KCD neither. it can be a very crude but still feel good. nor does it have to be agility driven. but that's just my take on it. i also don't think heavy agility focused combat you speak of belongs in iso-hack'n slash, regardless of how 'good' it might feel to you personally. i'm still not sure if you are not pulling my leg after you brought smash bros into this convo lol



It all is in the motion, either baked, either procedural either input driven

melee combat relies on readability, timing, and feedback, all of which are delivered through animation

- readability: Clear animations telegraph attacks, giving players time to react and recognize patterns

- timing: Attack wind-ups, swings, and recovery frames define the combat rhythm, without precise animation timing, combat feels floaty or unfair

- feedback: hit reactions/stun, stagger, and impact animations make strikes feel weighty and satisfying

if animations are sloppy or unclear, melee feels unresponsive, cheap, or boring no matter how good the underlying mechanics are


hence why by neglecting animations, you neglect your melee combat system


hence why everyone plays either projectile/aoe in PoE, because that's where the developers put effort in displaying motion


without animation, melee is a just a close range attack, no different than any other type of attack

without animations, you'll never tell what hit you without overlay ugly vfx and visual telegraphs

without animations, you rely on name locking to tell wether an enemy(or player) is supposed be hit or not


a Two Hand Mace swing should FEEL different than a dagger strike, a sword slash or a Epee thrust


it pains me that nobody wants to understand that, nobody wants to put in the effort to begin starting to understand

แก้ไขล่าสุดโดย ryuukk33#4998 เมื่อ 17 ส.ค. 2025 06:41:29

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