Should Gravebind be removed from the game?

Remove currency drop boost from rarity and add a new currency drop

Same for gold

Problem solved
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baconbyte#0146 เขียน:
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The_Song#4903 เขียน:

There is a loot bonus for parties, but it does not keep up with the player count.
Two man teams aren't dropping double the loot of solos. 5 man teams aren't getting 5x. Where completing a zone solo would drop 2 exalts, so 2 per person; the 5 man group gets 4, so only .8 per person.
There are more drops total, but less per person. Each individual player gets less than when solo.
Functionally, it really is better for a group of friends to all play solo instead of in a party.

Of course, the real problem is hosts who think they should be the only one allowed to loot, taking all drops for themselves well everybody else gets nothing. Not to mention ninja looters.
Playing multiplayer you're liable to come out with nothing, instead of getting your share.


Yes I understand the amount isn't doubled..... But the amount does go up along with rarity/quality so what does drop has a larger chance of being div instead of say ex. You can clear maps much faster each person is getting more chances per/hour. I only run maps with permanent allocation. If you join a map where the host want to keep everything that's a you problem that's generally for ppl fresh into maps who just want xp. Like if you think running the same maps solo is more efficient for just raw currency drops than running the same maps in group with the same amount of rarity gear well than you can't be helped as that's not just the case.


The 5 people run maps together.
Every once in a while, a div drops.
Only one of them can take the div.
If there's a ninja looter, it's worse for everyone but the ninja.
If they take turns... it's just worse. Each individual ends up with less div/time and div/map because of the 4 that they don't get. It does not drop enough more to make up for the loot that doesn't go to you.

The reason there's all this drama about grouping being better is being caused specifically and exclusively because of groups where the drops are being funneled into one person, not split. Then you add the Gravebind fiasco and exacerbate the effect.
That is what is the case.
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The_Song#4903 เขียน:

The 5 people run maps together.
Every once in a while, a div drops.
Only one of them can take the div.
If there's a ninja looter, it's worse for everyone but the ninja.
If they take turns... it's just worse. Each individual ends up with less div/time and div/map because of the 4 that they don't get. It does not drop enough more to make up for the loot that doesn't go to you.

The reason there's all this drama about grouping being better is being caused specifically and exclusively because of groups where the drops are being funneled into one person, not split. Then you add the Gravebind fiasco and exacerbate the effect.
That is what is the case.


Perfectly said.
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The_Song#4903 เขียน:

The reason there's all this drama about grouping being better is being caused specifically and exclusively because of groups where the drops are being funneled into one person, not split. Then you add the Gravebind fiasco and exacerbate the effect.
That is what is the case.


Interesting, I'll admit I never really bothered looking into what the solo players are precisely complaining about. If that is really the extend of the problem they should just give groups the normal amount of loot (i.e. the same amount per person). Or what exactly is the issue with groups funneling their loot into one person. If that's really what you want to do as group you can do the exact same thing now by everyone running solo and giving all the loot to one person at the end.
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askii#5202 เขียน:
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The_Song#4903 เขียน:

The reason there's all this drama about grouping being better is being caused specifically and exclusively because of groups where the drops are being funneled into one person, not split. Then you add the Gravebind fiasco and exacerbate the effect.
That is what is the case.


Interesting, I'll admit I never really bothered looking into what the solo players are precisely complaining about. If that is really the extend of the problem they should just give groups the normal amount of loot (i.e. the same amount per person). Or what exactly is the issue with groups funneling their loot into one person. If that's really what you want to do as group you can do the exact same thing now by everyone running solo and giving all the loot to one person at the end.


Technically they could run separate solos then conglomerate loot onto the one person at the end, yes.
But then they'd have to juice up 5 times as many maps.
Not to mention finding 4 players willing to give you all the loot from their solo maps.

By running in a party you only have to juice the one map, not 5 (per go), so it's a cheaper investment to get the return.
And ofc, lets be honest here, most if not all of these groups aren't actually 5 players joining up in regular terms.

Some of them are just some guy and his rarity bots, some of them are a streamer and fanboys/lackies who are in it for playing with said streamer, and some of them are leeching groups where a level 90 is capitalizing on newly in endgame level 65 characters' desire to get xp boosted straight into the 80s.

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