NERF items BUFF passives

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Lobo#4398 เขียน:
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Oinkaments#6390 เขียน:
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Lobo#4398 เขียน:
I know it’s a different genre, but imagine Dark Souls where you one‑shot everything before it can even react. How long do you think that would stay fun?


That's right it's a different genre.

This game is about good loot, remove good loot, the game dies, it's that simple.

Either way, GGG will have the final words, if the loot becomes trash then it's going to be the game you want, but not the game the people playing this genre wants, and the animosity I will have toward GGG will be very hard to quantify, but it will be very high.


Imagine that some people actually want more from the game than just empty dopamine addiction.


How is asking for itemization to be weaken wanting more?

This is an arpg for fuck sake, we kill shit and loot. What is it exactly you guys don't understand. D2 dev team understood the importance of good itemization.

GGG are not even there yet, most of the gear you get is still fucking trash. I don't care if you think that the player base that love these genre are some subhumans to you and that they are only driven by dopamine. You act like the player base are gacha addicts because they want good itemization.

I don't play gacha and I despise them. It's unreal that this thread exist, that you have all these badges, and you are serious about asking the loot power to be reduced, when it is in fact, not even that powerful and you can already clear most content without it. There are builds that perform very well with trash loot against uber bosses. There are builds that cost thousands of divines in gear that are trash builds.

This dosen't mean you have to ruin the fun of getting good items for people because some people struggle to get it. It's not like this is a hard game.

Even arbitrer has unlimited retry. People complain they get punished for losing XP and because they can't find decent loot.

The solution dosent reside in making the loot undesirable, but to balance it's accessibility but not by too much because then again, when something becomes too easily accessible, the game becomes a joke and pointless.

This is a live service game that last 4 months. If we can get most of our power by simply leveling, this community collapse.

You are losing all your items every 4 months, starting from nothing every single time. THIS IS NOT NORMAL, you are supposed to amass wealth and items and use these to make you current and new characters strong, you know...like in Diablo 2 before they introduced seasons? people forgot this old meta while in the end...that's how you get strong AND STAY STRONG.

Sure some people get fully geared and get bored in a month due to trading but that's definitely not everyone.
Tech guy
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Warrax#2850 เขียน:
You are losing all your items every 4 months, starting from nothing every single time. THIS IS NOT NORMAL


It's a very common ARPG mechanic, not sure why you'd consider it not normal.
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tzaeru#0912 เขียน:
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Warrax#2850 เขียน:
You are losing all your items every 4 months, starting from nothing every single time. THIS IS NOT NORMAL


It's a very common ARPG mechanic, not sure why you'd consider it not normal.


It was not the case early, Kripparian told GGG that they should do seasons, and he was right.

People can still play standard if they want a perma league.
แก้ไขล่าสุดโดย Oinkaments#6390 เมื่อ 22 ธ.ค. 2025 20:25:27
Agree, and in particular there should be some extra baseline power in the first 1/3rd of the tree.

It would help smooth out the campaign experience as well. Right now enjoyment in the campaign can depend too much on good drops unless your build is fairly strong.
They can't make passives impactful because of the herding mentality.

They've been pushing ridiculous item power for years. They originally wanted to get rid of Headhunter but at some point went the opposite direction since they found a sub community of players who will invest every moment into chasing that busted item instead of trying different builds.

I always took pride in making hipster builds in PoE1 that defy things the community claims. So I also don't use chase items. PoE2 though, it's painfully clear what skills are good and what skills are dog water. So there's far less flexibility.

But yea +14 skill level isn't an ideal spot to start off your game.
"Never trust floating women." -Officer Kirac
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Oinkaments#6390 เขียน:
I see it now, I'm now 100% convinced that there are coordinated attacks to destroy this game.

Maybe it's the same person with multiple accounts.

Please GGG, investigate, these push always seem to be coordinated.



Shhhh shhhhh it’s ok. Everything’s alright.
The blizzbois aren’t here to destroy anything, they can’t hurt you.
There there.
แก้ไขล่าสุดโดย VaporTrail#6763 เมื่อ 22 ธ.ค. 2025 21:51:41
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Oinkaments#6390 เขียน:

Just do not touch the items, it's the most important things in the game, never ask them to nerf it, because that's what they love to do.


I don’t think you understand that the strength of items is relative to the strength of monsters. Both can change.
People are asking to reduce how much character power depends on items and to shrink the gap between good and bad items. That would ultimately mean fewer useless items overall and make unique items more relevant in general.
แก้ไขล่าสุดโดย Lobo#4398 เมื่อ 22 ธ.ค. 2025 22:14:14
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Oinkaments#6390 เขียน:
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Lobo#4398 เขียน:

How is asking for itemization to be weaken wanting more?


This is an arpg for fuck sake, we kill shit and loot. What is it exactly you guys don't understand. D2 dev team understood the importance of good itemization.


You’re making the wrong assumptions. Good itemization, pacing, and difficulty balance aren’t mutually exclusive. Plenty of people care about pacing and balance even if you don’t. Improving any of those aspects, doesn’t necessary mean making itemization worse. In fact, it could actually improve it.
แก้ไขล่าสุดโดย Lobo#4398 เมื่อ 22 ธ.ค. 2025 22:10:07

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