POE2 already needs a PhD to be played.

"
steven0006#1294 เขียน:
100% agree with you we have gone so far off the rails with video games being made to play for fun and turning them into full time jobs.

When I said this on the PoE1 forum in 2015/2016, people insulted me more than 100 times. We've completed a full cycle, haven't we?
Neden yaşıyorsun?
แก้ไขล่าสุดโดย Jideament#2792 เมื่อ 1 ม.ค. 2026 16:22:27
"
CroDanZ#1818 เขียน:
Game is not even fully released yet, misses around 40% of the content but it's already way to complicated and overcrowded with content that requres you to follow Youtube guides or 3rd party websites constantly.

Best example is the new Vaal Temple...if you go in without any knowledge this mechanic is horrible and gives almost no reward.

But to get rewards out of it you need to have a specifinc constelation, but if this room creates a quarter to other rooms, than this happens and than rewards go back to near 0, yada yada....

Why the hell has POE2 be so overcomplicated?...it feels more like work than a game.

Ofc it's nice for those who play video games as theyr job and ofc the devs don't see a problem here bcs they work every day with this mechanics...But for the rest of us, who have other purposes beside gaming, this becomes more and more overwhelming.

Vaal Temple is the best example for that....But also all the support gems, 100ts of Currencies and many more.....

Tons of support gems in a horrible overlay, where we have to hower over every single one every time to read a wall of text where half of the information makes no sense and where noone knows if this makes my build better or worse (Some LVL 3 support gems f.e. can even completely brick the own build).

Yes complexity is nice till a certain point, but you already overdid it in terms of complexity and the game is not even fully released yet.

How will 1.0 look like for people who have never played POE2 or POE in general?....If you haven't played every league since 0.1 this will be a horrible experiance and way to much for new player.

So for whome do you create this game?.....For your own dev team and the 1% who play POE as theyr job, or for the other 99% of the playerbase who have a life beside gaming?

If you keep this amount of complexity at least release some kind of 1000 pages encyclopedia, so we normal human beings have all the informatins to read at 1 spot and don't have to search 100 different 3rd party pages or Youtube guides to learn how to handle all mechanics propperly.

More is not always better...Quality > Quantity

I mean who needs 3 different levels of the same support gem, where 2 of the only increases the number by few % but the 3rd level do something completely different and can even brick the build.....1 Support gem level is enough, reduce the support gems ammount by half but make support gems way more interesting at the same time (Not "15% more attack speed"..."25% more attack speed", etc...).

Same for league mechanics...if you make them complex at least include an ingame guidance that helps the player to get the best result out of the mechanic.

And so on....Thank you.



The RMT side gigs prove your theory wrong, I think it's the opposite, the game is easy and requires almost brain dead levels of cognitive activity, you just need the right build and time.
"
Morghus#4174 เขียน:
Yep, as true newcomers I have two friends as examples. Both of them started this league fresh to the game, it took them almost the entire month of December casually playing to reach maps. Both of them just felt overwhelmed by the bombardment of new systems and an entirely new tree, that they actually dropped the game there.

This is ontop of them both also not interacting at all with crafting really as they both found it to be convoluted, confusing, unsatisfying, and also taking away from their spendable currency as it is understood, as well as not understanding what to do with so much of the random stuff that drops and just never touching them.

They played other similar games in the past and were accustomed to the more traditional idea of farming bosses and areas for specific drops over the crafting focus here with crazy amounts of outright junk/unusable loot.


Crafting is a really weak point of the game imo, and always has been... simply because it's a lot of gambling involved even when you get enough of said crafting orbs. There's also just 0 proper guidance ingame.

The other thing that makes it really weak is also the fact that the crafting mats are also the primary currency... I'm not sure why they thought that's a good idea... but in reality it just makes most people not want to craft.
"Sigh"
แก้ไขล่าสุดโดย IonSugeRau1#1069 เมื่อ 1 ม.ค. 2026 16:53:46
Why does what other people do bother you so much?
Who cares if some rando has tons of currency and you don't?
BTW the Exalt to Divine ratio has been tanking, give the market time to adjust.
The economy isn't that bad right now.
"
Hendel#1528 เขียน:
Why does what other people do bother you so much?
Who cares if some rando has tons of currency and you don't?
BTW the Exalt to Divine ratio has been tanking, give the market time to adjust.
The economy isn't that bad right now.


And this has nothing to do with the OP's post?

Have you, perhaps, posted in the wrong topic?
"
PaulGtt#2938 เขียน:
"
Hendel#1528 เขียน:
Why does what other people do bother you so much?
Who cares if some rando has tons of currency and you don't?
BTW the Exalt to Divine ratio has been tanking, give the market time to adjust.
The economy isn't that bad right now.


And this has nothing to do with the OP's post?

Have you, perhaps, posted in the wrong topic?



That is where the OPs stance makes more sense actually. But then again I still think its exaggerated, it is a high learning curve, sure, but not PhD level as in rocket science.
"
CroDanZ#1818 เขียน:
"
It's smoke an mirrors, playing the game "right" is a purpose friction fest to turn you to trade an RMT.

The game is quite easy (if you put in hours and hours). That is the thing people always forget to mention.

It's literally recycling everything from POE 1 and the last decade so all the information is there. They are obtuse or obfuscate in order to build this false sense of depth. It's really corny to be honest.


Look....as someone who has 5k hours in POE1 and around 1k hours in POE2 I know the drill.

But I'm talking from the perspective from people who didn't nolife POE1 before and simply don't have the time to nolife POE2.

1 friend f.e. wanted to step back into POE2 with 0.4 and asked me what to consider.

I just told him that he has to pay attention a little bit via Youtube guides + 3rd party websites how to build the temple to not brick it and therefore making the league mechanic practicaly useles (Bcs Vaal Temple outside of a certain tactic drops crap).

Also I told him that he has to pay attention with this build because some LVL 3 support gems can brick his build.

And told him some easy to follow 10-15 steps guides how to craft BIS gear for his build and what he needs to look for early, mid and endgame (Bases, Uniques, Essences, etc...).

Sent him a precreated lootfilter for his build and a description where to save, so he don't have to register on another 3rd party website.

And some more informations....just some basics, nothing in depth.

This alone is already overwhelming for 90% of the players and ofc his motivation to keep playing was 0 at this point.

The 100ts of Currencies alone, than 100ts of suppport gems with words that people have never heard before ("Bifurcates" as one example of many).

And all of that in a horrible overlay where you have to hower over every single support gem to read what they do.....as soon as I've red the 100ts support gems I totaly forgot what the first 1 did (and the recommendations are horrible most of the times).

It's to much man for those who need brain capacity for other things than just POE2. ;)



100% this
"
scaeva_#9735 เขียน:
But then again I still think its exaggerated, it is a high learning curve, sure, but not PhD level as in rocket science.

Well, it is for sure a PhD level for them.

Just go to any announcement thread and u will see ppl asking questions about things that have already been explained in the announcement. It is just sad and same ppl will write feedback that the game is too complicated.

"Why do I have to discover things in the game? I have 3 families and 5 jobs. Do u think i have time for that? And why r there so many words in my game? Is it a game or a book? Do u think i want to read after work?"
Come on now, this is the "casual friendly" POE from GGG.

I mean, it can't be complicated, can it?

I knew this would happen even before the 0.1 when I saw the first trailers and interviews. GGG loves making everything unnecessarily convoluted.
Anything in the game that forces you out of the game to go to to any 3rd party websites for any reason is piss poor game design. Everything you need should be in the game, but it isn't. GGG made some progress with the trade market, but its too little too late.

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