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xXmarloXx เขียน:
wherew to put animal stone ? i mean where to sacrifice points or instead of what jewel place it? any suggestion about my build ?
I would probably run it instead of the medium cluster. You could also take the 4 points in cast speed by the start and use the two +10 int points instead. That gives your Tempered Mind more stats and you can use the points to get the jewel socket to the left of Agnostic, that's what I used when I needed another jewel socket. Check to see if you still need the +30 dex and +30 strength by the start, possible free points there, and if you use the additional jewel socket you will get 20 strength on the way. I don't think your item rarity gem is doing anything since vitality and clarity don't kill enemies. Level up gems in the offhands to get all gems that are best at 21 to 21.
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โพสต์โดยBuckFutter9#2398เมื่อ 9 ก.พ. 2021 19:18:38
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item rarity is just because i took it from weapon and put there, look at it as empty ;p
edit. ok i put there 5th golem atm. I need medium cluster for culling strike ;p and gloves 30/30 with culling strike are almost imposible to find with rolls i need
แก้ไขล่าสุดโดย xXmarloXx#7955 เมื่อ 9 ก.พ. 2021 19:59:48
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โพสต์โดยxXmarloXx#7955เมื่อ 9 ก.พ. 2021 19:31:28
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hi guys,
another question,
i can enchant my boots, thought of going for 50+ mana,
but now i can craft the veiled mod "non vaal skills deal 51-60% increased dmg during soul gain prevention"
isnt this a crazy dmg boost for arc in some cases?
like when my vaal RF expires or when Ive used my vaal arc?
the numbers see so much bigger then a little mana!
thanks in advance
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โพสต์โดยAlterCrash#5351เมื่อ 9 ก.พ. 2021 21:04:59
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AlterCrash เขียน:
hi guys,
another question,
i can enchant my boots, thought of going for 50+ mana,
but now i can craft the veiled mod "non vaal skills deal 51-60% increased dmg during soul gain prevention"
isnt this a crazy dmg boost for arc in some cases?
like when my vaal RF expires or when Ive used my vaal arc?
the numbers see so much bigger then a little mana!
thanks in advance
I'm not sure, that mod has always intrigued me but I have never used it, give it a try or check PoB.
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โพสต์โดยBuckFutter9#2398เมื่อ 9 ก.พ. 2021 22:09:05
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BuckFutter9 เขียน:
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AlterCrash เขียน:
hi guys,
another question,
i can enchant my boots, thought of going for 50+ mana,
but now i can craft the veiled mod "non vaal skills deal 51-60% increased dmg during soul gain prevention"
isnt this a crazy dmg boost for arc in some cases?
like when my vaal RF expires or when Ive used my vaal arc?
the numbers see so much bigger then a little mana!
thanks in advance
I'm not sure, that mod has always intrigued me but I have never used it, give it a try or check PoB.
I didnt configure my PoB the right way!
it says there is a dmg increase, seems about 5% of the total dps.
I thought PoB didnt calculate this.
thanks
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โพสต์โดยAlterCrash#5351เมื่อ 9 ก.พ. 2021 22:48:01
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Reechaani เขียน:
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AlterCrash เขียน:
hi guys! loving this build just reached lvcl 95 since i finally started learning how to play safe. Also I started the 5 golem thing it seems a big damage upgrade for just 1 less jewel.
I have got one burning question though, I hope somebody can awnser.
in the guide it says when you have "adds x-x to x-x ice/fire spell damage to spells" on your wand, that this can ruin the exposure applied by wave of conviction and mastermind of discord.
my question is: can the prefix "gain 5% of non-chaos damage as extra chaos damage" also screw up this exposure mechanic?
ive been running these expensive wands for a while now but they both have the chaos prefix!!
any help much obliged:)
Wave of Conviction applies an elemental exposure.
Elemental is defined as either fire, cold or lightning damage so Chaos damage won't affect your exposure.
The reason flat added fire or cold damage can ruin your exposure setup is that Wave of Conviction is a a spell that deals damage based on your modifiers and applies exposure of the highest damage type.
It is possible that you added fire or cold damage could be the highest damage that is dealt by Wave of Conviction, since it converts 25% of its physical damage to lightning but we keep it at lvl 1.
It would take either a lot of % increased lightning damage or a source of added flat lightning damage to overcome that cold or fire damage.
OR--Arcane Cloak!
I don't think the cold damage is really a concern, but I could see fire damage upsetting the balance, especially at lower levels. Had never really given it any serious thought before...
แก้ไขล่าสุดโดย WorderMostFoul#7154 เมื่อ 9 ก.พ. 2021 23:25:33
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Reechaani เขียน:
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WorderMostFoul เขียน:
I also think you should try swapping Elemental Penetration in for Controlled Destruction and see what it feels like--the damage might be less in PoB, but I'd bet it's at least as strong, if not stronger, in practice. I've got over 200% increased spell crit from my weapons, and Arc is still only at 13% crit chance. That's just not enough, in my opinion, if you're relying solely on it to proc EO.
10%+ crit chance should be enough I think.
You're casting quite a few Arc's in 8 sec, so the uptime of EO should be sufficient (and that is not counting any chains, which can also crit).
I'm pretty sure your crit is only rolled once per cast, so chains and repeats from spell echo don't count toward your chance to crit. So if you have to cast Arc an average of 6-7 times to proc EO, to me, that's a big drag on being able to frontload your damage against a boss. I just tried running a map without using SB at all, and with my 13% chance to crit, I was not super-impressed. EO was up at most 60% of the time, compared with 98% of the time if I just drop a SB every 8 seconds. Honestly, my Wave of Conviction with its 22% crit seemed to be responsible for a sizeable majority of the EO uptime.
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โพสต์โดยWorderMostFoul#7154เมื่อ 10 ก.พ. 2021 00:10:00
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AlterCrash เขียน:
hi guys,
another question,
i can enchant my boots, thought of going for 50+ mana,
but now i can craft the veiled mod "non vaal skills deal 51-60% increased dmg during soul gain prevention"
isnt this a crazy dmg boost for arc in some cases?
like when my vaal RF expires or when Ive used my vaal arc?
the numbers see so much bigger then a little mana!
thanks in advance
Well, for starters, you're talking about a crafted mod versus an enchantment--so you don't have to pick and choose. You can have them both!
Second, 70% increased mana regen is extremely strong in a build like this one that depends so much on mana regen for both offense and defense. It's applied to your flat mana regen, which we stack as much as possible via inherent 1% regen, Cloak of Defiance, Clarity, Arcane Surge, Mastermind of Discord, and Pure Talent (and probably other sources I'm forgetting to mention). Just the enchantment by itself would take you from regenerating 5% of your base mana per second to 8.5%. That's 12 seconds versus 20 seconds to refill your mana from 0% to 100%. There aren't many places in the game you can find that kind of boost in mana regen with practically no strings attached.
Next, 50% increased damage is good...but this game distinguishes between "increased" damage and "more" damage in its calculations. The difference is astronomical, and far from just semantic in this case. 50% increased damage is a little boost; 50% more damage is HUGE.
Finally, unless you're actively and frequently using your Vaal skills when mapping, which I personally don't, the amount of time you spend in soul gain prevention is negligible.
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โพสต์โดยWorderMostFoul#7154เมื่อ 10 ก.พ. 2021 00:26:17
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WorderMostFoul เขียน:
I'm pretty sure your crit is only rolled once per cast, so chains and repeats from spell echo don't count toward your chance to crit. So if you have to cast Arc an average of 6-7 times to proc EO, to me, that's a big drag on being able to frontload your damage against a boss. I just tried running a map without using SB at all, and with my 13% chance to crit, I was not super-impressed. EO was up at most 60% of the time, compared with 98% of the time if I just drop a SB every 8 seconds. Honestly, my Wave of Conviction with its 22% crit seemed to be responsible for a sizeable majority of the EO uptime.
I checked it and you are right.
Crit chance is rolled per action, not per target.
That also implies that 'extra' copies of an action (by Spell Echo, Multistrike, ...) inherit the roll from your own action.
I haven't mapped it out completely, but I often check if my EO is up and I don't find that many cases where it is not.
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โพสต์โดยReechaani#7330เมื่อ 10 ก.พ. 2021 01:15:39
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WorderMostFoul เขียน:
Next, 50% increased damage is good...but this game distinguishes between "increased" damage and "more" damage in its calculations. The difference is astronomical, and far from just semantic in this case. 50% increased damage is a little boost; 50% more damage is HUGE.
Finally, unless you're actively and frequently using your Vaal skills when mapping, which I personally don't, the amount of time you spend in soul gain prevention is negligible.
Exactly, and the extra damage is needed at boss fights most of the time instead of the trash.
If you're lucky you can use your vaal skill once in those fights, let alone multiple times.
So we're speaking about a marginal increase that only happens when you generally don't need it.
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โพสต์โดยReechaani#7330เมื่อ 10 ก.พ. 2021 01:21:35
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