[outdated] King of the Forest (Crit version)

Is Chin Sol bow a viable option?
"100% more bow damage at close range" looks promising, but crit-knockback/implicit knockback kinda fucks our dps, i guess.
What's the ideal jewel for this, and second/third best?

Though, keep in mind I'm running Cospri's+Atziri's Acuity, with Opus(maybe I'll get Reach but I don't think so) if that changes anything.
Grats, great build:) Thx for sharing, I appreciate your effort. Want to take a shot on it ;)

For general discussion:
I have only some doubts about your Poison calculations calculations (1st thread). I get the feeling that you "multi-multiplied" overall Poison Damage. You wrote:

"
My reach and drillneck give me 205 combined average physical damage.
Added chaos gem and my ring/amulet give me 285 combined average chaos damage.

Then I need to sum up all "increased modifiers" that apply to physical attack damage. Chaos attack damage. Poison damage, and physical damage over time (bleed).

In my case, I get the following stats (ask me if you want a detailed run down how to get those numbers):

Increased physical attack damage: 373%
Increased chaos attack damage: 406%
Increased Poison damage: 424%
Increased Bleed damamge: 355%

Now for Barrage, it fires 11 arrows in my case, each arrow dealing 61.4% of base damage. Since it is linked with Pierce, Slower Projectiles and Void manipulation, we get the following total damage numbers per arrow:

Total physical damage: 205(base)*4.73(sum of all increased)*0.614(base barrage)*1.29(slower)*1.19(pierce) = 913.94

With 4 Frenzy charges, we also get 16% more damage, therefore

913.94*1.16 = 1060 average physical damage per arrow

Similarly, for average chaos damage per arrow we do the same, but for chaos we also get the 39% more damage from void manipulation:

285*5.06*0.614*1.29*1.19*1.16*1.39 = 2191 average chaos damage per arrow

That is the initial damage. Now comes the poison.

Poison deals 8% of base chaos and physical damage combined. But it also will be increased by

- 16% frenzy more damage
- 39%more from void manip
- 29%more from slower proj
- 19%more from pierce
- 424% increased damage from tree, gear, jewels, passives

Therefore each poison stack deals

0.08*1.16*1.39*1.29*1.19*5.24 = 1.037, that means that poison in this build deals 103.7% of base damage on top as chaos damage over time, for two seconds !!

But we are not done yet. Lets assume we deal a crit strike. My Crit multiplier is 334%.

So. one arrow deals 1060+2191= 3251 total average combined physical and chaos.

With a crit, that is 10858 damage.

Now Poison damage is 103.7% of that damage per second for two seconds. But, since we are assassin, we get 100% more poison damage from a crit !! so the total poison damage per second is

10858*1.037*2 = 22520 damage per second for two seconds as chaos damage over time.


So the problem is: 3251 total damage is not base damage, it is also taken after mupliplications. 103.7% is also after multiplications, so multiplications are doubled. Maybe I am wrong, but intuitively something seems to be wrong here. Base shouldn't be 205+285=490? Don't want to get too deep in particular calculations, the point is only this "multi-multiplication".
^

My head hurts.
"
Khornaar เขียน:
Is Chin Sol bow a viable option?
"100% more bow damage at close range" looks promising, but crit-knockback/implicit knockback kinda fucks our dps, i guess.


could use a Blasphemy setup then instead of curse on hit. But that seems like more of a Blast Rain build where you can just drop the AoE on your head.
IGN: DabrixRN
แก้ไขล่าสุดโดย Thomasmgp#1035 เมื่อ 23 ต.ค. 2016 16:50:37
Hi,

first of all thank you for this well written and detailed build guide. Playing this on ehc at the moment and just hit 86.

Mapping never felt that easy and fast.

Nevertheless i did some minor changes on the skilltree fitting my playstyle.

I also use a blasphemy/temp chains setup. Sometimes you are getting sorrounded by enemys and together with the 50% malm chance from ascendancy point, monsters can barely move or hit you.

(Perfect for Rhoas, Shield Charger and so on)

Now add the wither totem and monsters/bosses are literally frozen. Temp Chains also increases the poison duration.

Ranged monsters still getting cursed with vulnerability from snakebites corruption. This way it feels very safe and comfortable for me.

Cheers!
So one day after I choose to upgrade my 5L opus to 5L reach, this video comes out lol:

https://www.youtube.com/watch?v=zIwiNAOykks

Any thoughts on the old Reach vs Opus comparison?
"
scrambled777 เขียน:
So one day after I choose to upgrade my 5L opus to 5L reach, this video comes out lol:

https://www.youtube.com/watch?v=zIwiNAOykks

Any thoughts on the old Reach vs Opus comparison?


Following this discussion as well lol
I'm right now tearing through tier 12~14 maps like a walk in the part with a 5L Opus.. I wonder the a 200~250 chaos upgrade to Reach is worth it.
It's already been stated multiple times. Opus is slightly better for single target, Reach is better for mapping.
I respecced a shadow in stnd since I have a Reach from Proph as well as opus etc. but I'm having issue w/mana. I checked tree (char is only 85 so it's not complete of course) and I see no missing mana-related nodes.
What am I doing wrong? He's not in full gear yet I just did this he's still not wearing the armor or helm and I'm leveling some gems up.
Censored.
แก้ไขล่าสุดโดย kolyaboo#7295 เมื่อ 23 ต.ค. 2016 21:08:08

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