[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

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Banhmithitzz เขียน:
Of i have Culling stike in bow , Can I substitute the Eternal Struggle amulet with something else? If so, can you give me your opinion on which one is best?
can i use rare amulet when a have culling strike in suffix bow
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Banhmithitzz เขียน:
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Banhmithitzz เขียน:
Of i have Culling stike in bow , Can I substitute the Eternal Struggle amulet with something else? If so, can you give me your opinion on which one is best?
can i use rare amulet when a have culling strike in suffix bow


Nice simplex maybe? Or just fat dot multi/cast speed ammy in general. So yes rare amulet sounds great. Your issue will be fixing attributes but you can do that on rings
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Anyone know if >=55% projectile speed is still required for Returning Projectiles?
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krad_nz เขียน:
Anyone know if >=55% projectile speed is still required for Returning Projectiles?


For them to return consistently, yes
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
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thedeathbeam เขียน:
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krad_nz เขียน:
Anyone know if >=55% projectile speed is still required for Returning Projectiles?


For them to return consistently, yes


About this, it's mentioned that:

"55%+ projectile speed. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos."

I don't think Scourge Arrow has incresed projectile speed, right? So to get to 55% we would need 10% from Returning Projectiles, 8% from tattoos, 37+% from quiver, or am I missing something?
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Tiozao เขียน:
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thedeathbeam เขียน:
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krad_nz เขียน:
Anyone know if >=55% projectile speed is still required for Returning Projectiles?


For them to return consistently, yes


About this, it's mentioned that:

"55%+ projectile speed. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos."

I don't think Scourge Arrow has incresed projectile speed, right? So to get to 55% we would need 10% from Returning Projectiles, 8% from tattoos, 37+% from quiver, or am I missing something?


Ah yea, i need to update that. we get 20% from ballistics, 10% from quality on returning projs and 30% from quiver implict and thats 55%+ (60%)
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
แก้ไขล่าสุดโดย thedeathbeam#7125 เมื่อ 14 ส.ค. 2024 20:41:31
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thedeathbeam เขียน:
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Tiozao เขียน:

About this, it's mentioned that:

"55%+ projectile speed. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos."

I don't think Scourge Arrow has incresed projectile speed, right? So to get to 55% we would need 10% from Returning Projectiles, 8% from tattoos, 37+% from quiver, or am I missing something?


Ah yea, i need to update that. we get 20% from ballistics, 10% from quality on returning projs and 30% from quiver implict and thats 55%+ (60%)


OH, I completely forgot about ballistics, my bad. I wonder if adding more via tattoos would give more damage or not, might give it a try in pob.
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Tiozao เขียน:
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thedeathbeam เขียน:
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Tiozao เขียน:

About this, it's mentioned that:

"55%+ projectile speed. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos."

I don't think Scourge Arrow has incresed projectile speed, right? So to get to 55% we would need 10% from Returning Projectiles, 8% from tattoos, 37+% from quiver, or am I missing something?


Ah yea, i need to update that. we get 20% from ballistics, 10% from quality on returning projs and 30% from quiver implict and thats 55%+ (60%)


OH, I completely forgot about ballistics, my bad. I wonder if adding more via tattoos would give more damage or not, might give it a try in pob.


Well proj speed still affects placements of pods so too much proj speed and they will just be pushed too far so ideal is staying as close to 55% as possible.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
What about -10% from vicious projectiles?
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krad_nz เขียน:
What about -10% from vicious projectiles?


Thats attack speed, which kinda hurts but in a different way :d
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/

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