[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]
" You can really only run steelskin cwdt if you drop the 6-link blight in chest. Blight is helpful if you don’t have high Ed damage (<1 mil) for bosses in particular but can be dropped if you feel you need the extra defensives. Honestly though if you have 4.5 k life/1.5k Es and are using a hyrri or kintsugi I don’t feel it is necessary in this setup assuming you’re playing SC. | |
" Don’t run culling strike in gloves, spell damage is the better mod since the other two options ( culling strike and unnerve ) procs off of hits not from damage over time, meaning your initial projectile is the only source that can proc it and if you’re at 10% boss life with the dps you have it really won’t be noticeable (I ran it initially and dropped it after a couple hours of testing). Also your tooltip damage is a really poor indicator of ED dps considering it’s not calculating flask buffs, spider web or wither stacks. That being said I’d imagine his tooltip was in combat as opposed to in hideout. I have 900k tooltip sitting in hideout no flasks for reference but I run a slightly different setup If you are looking for higher damage though I’d recommend dropping the aquamarine flask (still unsure why this is in the build), grabbing a corrupted blood implicit jewel (inertia is your cheapest option most likely) and using a sulfur flask or bottled faith. I dropped inertia for eldritch knowledge for additional damage as well. Other ways to boost damage include spell dmg during flask effect belt and rare quiver with DoT multiplier. Also if you have sufficient ES can run zealotry instead of discipline and take reserved mana nodes on tree. Abyss jewels with chaos damage, damage over time with two handed weapon, damage if you’ve killed recently can also increase dps แก้ไขล่าสุดโดย Cøpe#0803 เมื่อ 7 มี.ค. 2020 16:00:50
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Thank you for this very detailed guide!!!
Respecced into this build from an assain I had... Shame there are no more end game bows (or even midrange bows) for sale atm... Using a 6L cane atm but feels meh.... also, none of the rings, amu's available anymore. But still enjoying the playstyle.. Been thinking about using this as a build for several leagues now. If anyone still has an endgame bow lying around and willing to sell, let me know :) แก้ไขล่าสุดโดย Zweetsok#4583 เมื่อ 7 มี.ค. 2020 03:51:13
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Ty for the guide but as a new player i'm a bit confused about the tree after leveling. You give a tree with 65 points left and an other with 5 point lefts, i'm not sure where to go first after leveling (or i missed it). Could you be more clear on that please? Or make a pob with leveling steps?
again, ty |
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any unique gloves,belt and boots good for this build for go map day 1 league?
I will buy it in case I can't find a good rare one แก้ไขล่าสุดโดย caba85#7787 เมื่อ 7 มี.ค. 2020 21:53:49
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" You absolutely can find "good" rares on leaguestart. Just life and capped resistances. Null and void gloves are pretty nice but can be somewhat expensive, rainbowstride are a universally good pair of boots to start. " It doesn't really matter. If your damage is low, take the damage nodes, if your survivability is low, take life and ES. Around level 60, you'll already have most the keystones/mandatory skills to make the build function, it'll just feel weak (since, you know, you have half the passives). The order in which you take stuff after generally doesn't matter. That said, you usually want to leave jewel sockets for later as you probably don't have good jewels to socket in on day 1. |
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I am kind of confused: If we should go for wither totems, why go for spreading rot then given I am using a 6l blight setup for bossing? It just gives us more hinder duration I suppose? Or is its main purpose to just keep withered permanently on max stacks?
แก้ไขล่าสุดโดย Huansdreck#0139 เมื่อ 8 มี.ค. 2020 14:22:56
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End of league so I decided to post my opinion. Thank you for the build. It's been great fun to play this. Done all content, today I've decided to finish some bosses. Shaper, Elder, Kurgal, Architect - all done deathless and really fast. I thought Shaper would be harder as they've buffed him significantly. I'm a casual player which means this build is exceptionally well created :)
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hey,
thanks for the build, it looks really promising for the upcoming league and im looking forward to try it. during my testrun today i was surprised about the recommended ascendancy order. Not sure how i can benefit alot from the ghost dance/ escape artist one in the early game. Could you elaborate on that? Intuitively i would have went for swift killer first, followed by patient reaper and ghost dance/escape artist as the last ones (since id think that my ES/evasion is pretty low without decent gear at start) have you compared swift dance/ prolonged pain (im sure you did, but i dont see why you would skip swift dance). cheers and have a good one ingame: SylvanaWhisperwind or DemDischargesOP or DualStrikerOP
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" It's just to reach wither stacks faster. While technically not a dps increase on PoB, some things dies much quicker if you're using spreading rot. There's a few bosses where totems just don't stay alive (alto spell totem life is getting buffed significantly in 3.10), and a few encounters (morphs) where it's just faster to stack a few blight and an ED, they're dead before wither totems could start channeling anyways. In the ultra endgame, I actually dropped spreading rot on my char for a rare jewel with life, which I prefered once I got the damage. " Thanks for the feedback! I'm cringing a bit at the use of shaper's mark (especially uncorrupted) and there's a few weird things in your tree, but otherwise you have nice gear! But the bosses are dead, that's what truly counts. Gratz on deathless shaper, it's not trivial on your first try! ^^ have fun next league :p " Ghost dance/escape artist gives a bit of cast speed, and 10% movement speed. You're right, the ES bonus is the main thing in the endgame and we can't really use it early. To be fair, before maps I just find chaos dots to deal an absurd amount of damage (sad it changes after kitava! ^^'), so I don't really see why we should go for slightly more damage instead of precious movement speed. Also, as soon as you hit maps you'll start benefiting heavily from Escape artist. If you took prolonged pain as cruel lab, you'll need to wait for eternal lab for ghost dance, which might is just annoying. While prolonged pain is really good, it's just more damage, not build defining. You don't want to pick escape artist last. Maybe you want to take patient reaper first, then escape artist and prolonged pain last. This is possible, but patient reaper isn't even noticeable early on, so again i'd rather taken 10% movement speed. I'm assuming you mean swift killer instead of swift dance, not weave the arcane. There's been a discussion about it a few pages ago. TL/DR: it's less damage than prolonged pain, and we get frenzies anyways from green nightmare. On bosses, 4 frenzies + 40% inc damage is 20% more damage, same as prolonged pain. While clearing, prolonged pain is significantly better since we have frenzies anyways. Prolonged pain also makes us take reduced damage over time (very useful against chaos damage) and gives good skill effect duration which makes blight do more damage. |
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