[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES
I was hoping you might be able to elaborate on your crafting method for your mace. On the first page, you had said:
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Qlidascope เขียน:
Roll level 20 maim with alteration orbs -> block attack mods -> Slam for +1 socketed gems -> craft quality to 6L -> multimod.
You can also Alteration spam for both +1 gems and level 20 maim on a blue base. Then imprint it -> regal -> annul the regal if it is a bad mod. (if you regal flat str its really good).
The craft is quite expensive, as the mods are rare.
When you say 'slam for +1 socketed gems', do you mean to regal it up from a blue quality in the hopes that you get that affix?
I'm at the point now currency wise where I can start this endeavor and am hoping for a bit of guidance to avoid wasting too much currency.
Snoukz wrote:
Why do we choose Melee Physical Damage over Minion Damage Support?
Both give 49% with Minion Damage adding 15% over quality, Melee Physical adding only 10.
Is it because of bleeding?
it is cause we swap minion damage with feeding frenzy when it's needed, meaning the socket colours wouldn't add up if we used minion damage :D
I kinda don't understand what you mean by that, why should socket colours add up? Like, is there a reason why we should have more red sockets? Cuz:
Thanks to oils we can have up to 5 spectres, what would you pick as a 5th spectre?
This isn't a Spectre build. So, not sure why you would go out of your way to do that.
"Which node to grease up?!
Death attunement"
+1 to Maximum number of Spectres
Minions have 8% increased Attack Speed
Minions have 8% increased Cast Speed
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons
It's recommended on the build and it gives us zombie and also additional specte so thats why Im asking what 5th spectre should be.
My bet about 5th spectre...: Undying Evangelist
the proximity shield are always a amazing defense!
- Thread with suggestions for PoE 1 get more fun and more QoL in next patches (3.27, 3.28...): thread/3812167
- Atlas tree thread improvement: thread/3812454
(English is not my native language, so I apologize for any mistakes!)
Last night I switched from a Femur with skellies to a Dancing Duo with no skellies and so far I'm liking this change. My zombies suffer from losing the +2 skill levels and I lose some defensive stats from not using Femur, but my already amazing clear speed is now lightspeed and I don't have to stop every few seconds to resummon skeletons and can instead just focus on using Flesh Offering. Because Dancing Duo is slotted with Withering Support, if I get an 4 all white socketed Triad Gloves, the Dancing Duo will cause all of my zombies to do up to 90% increased chaos damage. If I go down the full Chaos damage route, I could also potentially replace Flesh Offering with Spirit Offering for 30% extra chaos damage and 30% all resist for minions. Another perk is because zombies are so strong now, if you pause for a few seconds and lose DD, your zombies will effortlessly bring it back in a few seconds.
Qilda, I'm not sure if you've touched on Dancing Duo as an option, but I'm really curious what your thoughts are.
Have you looked at Dancing Duo vs Soulwrest? Both are roughly the same cost and not needing 6L. Arakaali’s Fang would probably be the best option, but 2 ex is a bit more than I care for.
Last night I switched from a Femur with skellies to a Dancing Duo with no skellies and so far I'm liking this change.
Yeah a few pages back I was talking about this but no one seemed to care or notice. Dancing Duo is insane with the build and I think the chaos route could be really good too.
As far as Arakali's / Soulwrest / DD comparison. I like DD for the wither stacking. They attack like 20 times a second (multistrike) so on bosses withered will be maxed out all the time. Giving you a lot more damage especially when you are converting phys to chaos with the gloves. Also with Soulwrest you need to deal with corpses which slows you down. The goal is zoom zoom.
Last night I switched from a Femur with skellies to a Dancing Duo with no skellies and so far I'm liking this change.
Yeah a few pages back I was talking about this but no one seemed to care or notice. Dancing Duo is insane with the build and I think the chaos route could be really good too.
As far as Arakali's / Soulwrest / DD comparison. I like DD for the wither stacking. They attack like 20 times a second (multistrike) so on bosses withered will be maxed out all the time. Giving you a lot more damage especially when you are converting phys to chaos with the gloves. Also with Soulwrest you need to deal with corpses which slows you down. The goal is zoom zoom.
If you were the person who posted the T10 map clear video with DD, then yeah you were the inspiration for wanting to try DD. Thank you for posting it!
The only thing I don't like about DD playstyle is that I can't really stop to loot much. I had to change my loot filter to strict to keep everything moving and to keep the DD uptime. Also it feels a little unreliable for bosses without a couple Writhing Jars, but I guess I could probably keep a Femur on the weapon swap if need be.
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jlh165 เขียน:
Have you looked at Dancing Duo vs Soulwrest? Both are roughly the same cost and not needing 6L. Arakaali’s Fang would probably be the best option, but 2 ex is a bit more than I care for.
I've never tried builds with Soulwrest or Arakaali's Fang but I can't imagine Phantasms from Soulwrest clear with anywhere close to the speed that Dancing Duos do. The spiders seem really interesting and I like that you don't need to constantly stop to resummon them. Would they be maintainable on boss fights?