3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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Timbo Zero เขียน:
Ok I understand now how the curses are working and yeah seen the overwrites you mention happen before both end up on tougher mobs (most melt beforehand)

The auras I have running at the moment are Avian, Purity of Elements (capped but low res all of them), dread banner and discipline. Got the full Sovereignty wheel and Enlighten 3 (4s are about 12ex on Xbox and just don’t have that, same for why I am missing empower 4)
Do you think those are sub par, would you go another way ?

Brunowa generally doesn't recommend Avian unless you're also using Saqawal's Nest for your chest. I haven't used it without Saqawal's, but I have used it with, and it's quite good. That's the only one that I would consider "sub par," the rest are based on what you want or need.

If you're asking me personally, I'd say maybe give Flesh and Stone (blood stance) a shot over Avian for a bit and see how that feels. The thing there is, that pairs really nicely with Pride, since things getting maimed for extra damage by Flesh and Stone are also in your Pride aura.

Remember that you're also getting bonus resists from having 10 minions summoned, and from Spirit Offering - 60 extra. If you're capped with those, maybe you can play around with dropping Purity of Elements. If you're not capped with those, but you are with Purity of Elements, maybe you can play around with the idea of dropping Discipline to try out Pride. Only you know how much you like one setup better than the other, so you need to do a bit of feeling it out.

With what you have, I might try to run Pride, Purity of Elements, Dread Banner, and Flesh and Stone. That's a 5L for you with Enlighten 3 that will leave you with 4% unreserved mana. When you hit 6L in your chest, you can swap in maim on Flesh and Stone to just about double its effectiveness. For now you can slap a movement skill in there if you want to fill it with something, or keep it for a leveling slot, or run Portal - lots of options.

If that's appealing, give it a shot. If you try it and hate it, swap back to what you were doing. :)
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Sarclol เขียน:
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Timbo Zero เขียน:
Ok I understand now how the curses are working and yeah seen the overwrites you mention happen before both end up on tougher mobs (most melt beforehand)

The auras I have running at the moment are Avian, Purity of Elements (capped but low res all of them), dread banner and discipline. Got the full Sovereignty wheel and Enlighten 3 (4s are about 12ex on Xbox and just don’t have that, same for why I am missing empower 4)
Do you think those are sub par, would you go another way ?

Brunowa generally doesn't recommend Avian unless you're also using Saqawal's Nest for your chest. I haven't used it without Saqawal's, but I have used it with, and it's quite good. That's the only one that I would consider "sub par," the rest are based on what you want or need.

If you're asking me personally, I'd say maybe give Flesh and Stone (blood stance) a shot over Avian for a bit and see how that feels. The thing there is, that pairs really nicely with Pride, since things getting maimed for extra damage by Flesh and Stone are also in your Pride aura.

Remember that you're also getting bonus resists from having 10 minions summoned, and from Spirit Offering - 60 extra. If you're capped with those, maybe you can play around with dropping Purity of Elements. If you're not capped with those, but you are with Purity of Elements, maybe you can play around with the idea of dropping Discipline to try out Pride. Only you know how much you like one setup better than the other, so you need to do a bit of feeling it out.

With what you have, I might try to run Pride, Purity of Elements, Dread Banner, and Flesh and Stone. That's a 5L for you with Enlighten 3 that will leave you with 4% unreserved mana. When you hit 6L in your chest, you can swap in maim on Flesh and Stone to just about double its effectiveness. For now you can slap a movement skill in there if you want to fill it with something, or keep it for a leveling slot, or run Portal - lots of options.

If that's appealing, give it a shot. If you try it and hate it, swap back to what you were doing. :)


Ok thanks, swapping out F&S for Avian for a tryout. Sadly I need the Purity for caps so can’t do Pride instead.
Will play about with the two changes you’ve given me for now until I can afford or luck a En4 .
Thanks again :)
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
แก้ไขล่าสุดโดย Timbo Zero#8289 เมื่อ 18 ก.พ. 2020 11:27:14
soz if this has already been answered havent been able to find a definite answer on this.

Impale support and dread banner vs minion damage/ melee phyiscal support and war banner

which is better and why

thanks in advance :D
แก้ไขล่าสุดโดย R1N1X#2299 เมื่อ 18 ก.พ. 2020 11:58:40
You'll notice bigger up-front hits with Minion Damage and War Banner than you will with Impale and Dread Banner, but that begins to matter less and less as you get more gear and when boss damage is really all that matters.

Dread Banner also gives you a non-negligible defensive benefit of lowering nearby enemy accuracy.

The difference between them is honestly so small you won't notice a difference, but the general recommendation is Impale/Dread for the extra bit of defense and boss killing power.
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R1N1X เขียน:
soz if this has already been answered havent been able to find a definite answer on this.

Impale support and dread banner vs minion damage/ melee phyiscal support and war banner

which is better and why

thanks in advance :D


According to the Fork version of PoB Dread banner + Impale gives a bit more dps and is also a bit better on bosses. The best part of running Impale support is that u can swap Feeding frenzy with Minion dmg for bosses wich gives the most dps u can get.
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dokterr เขียน:
Mind if I ask for some help?

I've been using the tanky setup with the Geof. With both the aura and skeleton setup in OP. Then I've tried other aura setups, and about an hour ago switched to the current one (holy relic, purity of elements). I looked at JCOH35's setup, and I forgot who else had something similar.

No luck getting a 21 zombie, so I'm leveling up a few gems again, struck out on a level 4 empower, so doing a few of those too.

I don't feel as strong compared to other peoples experiences running the aura setup. If I run vaal skel, I burn through bosses much faster though.

If I switch some Alberon to Stamped, it's a 1428 to 1289 in terms of strength. If I change my current two-stone, I'd probably get another 20-30 str from it, but I'd have to play around with my resistances again, and might possibly lose a gem slot for more res.

Without actually changing anything in the config in POB (minions using charges, consec. ground, etc), I'm sitting at 136k combined dps.

I'm probably missing something super obvious.

edit - swapped out flame dash atm to level up a zombie gem in the unset ring


Sorry, didnt see this post.

Alot of players in this build just feel more comfortable playing in The Stampede, to compensate for the loss of strength we just use the "Might of the Meek" in the bottom left corner of the tree.

You can see my skill tree, you can still achieve 1500 to 1800 strength without strength boots and a normal astramentis neck and thats honestly more then enough strength to still kill all the conquerors at A8 in under 4 seconds.

Ive played with 1300 to 2700 strength now and the differences in kill time are marginal. If you need more strength though just tweak the pathing in your skill tree to mirror mine, you should see a noticable increase.

Just pm me in game if you have a question, most of the guys in here just whisper me in game that are playing this variation, I havent been checking the forums much, kinda burnt out on this league, waiting for next.

(if you still need more strength replace the thread of hope at the top center with an efficient training and just use the old skill tree where you manually path to ravenous horde and then left to cruel preparation, thats gives you another 94 strength)
แก้ไขล่าสุดโดย JCOH35#4078 เมื่อ 18 ก.พ. 2020 13:18:43
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RinnzlerFRL เขียน:
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Mubbsy เขียน:
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crazypearce เขียน:
Each zombie has a 10% chance with each hit afaik. Their attack speed plus MULTISTRIKE = 100% uptime on anything that matters. Paying extra for intimidate on a lethal pride or watchers eye is retarded


Read the tooltip, cus im pretty sure it doesn't

it has 10% chance to on attacks

not supported skills

and when you hover over your zombie skill it is not listed as a modifier to them.

So based on that and what I've read on wiki and other threads, it doesn't effect our zombies whatsoever.


Read the tooltip again, it says 10% chance to intimidate on hit.


"On hit", not "Supported Skills have a 10% chance to Intimidate on Hit". The gem states in green text "Support Melee Attack Skills" and listed on poedb under the list of gems it effects, Raise Zombie (or any other int gem for that matter) are not listed. Only attack skills are listed as ones that will benefit from the intimidate (but we still obv get the damage boost as that benefits any supported skill).

Not trying to argue or anything, but I'm just still very confused about this. Too much mixed info from various sources, but intuitively it appears it won't work based on wording.

If this ends up being the case, I may just drop melee phys dmg for minion dmg as PoB says it will give me more dmg anyways.
"Please check my gear!" - Every Private Account User
แก้ไขล่าสุดโดย Mubbsy#5748 เมื่อ 18 ก.พ. 2020 14:28:13
Is a classic from GGG to have weird wording that makes hard to understand when you get the benefits of something or not, for me don't make sense that the Intimidate only work in some skills and no others, but without a clarification from GGG I think we can't know for sure if works or not. For example the tooltip in game for zombies list all effects except intimidate so in fact Intimidate don't work. But most of the time some habilities or buff your skills gets from support gems aren't listed in game...
แก้ไขล่าสุดโดย Osgili4th#7665 เมื่อ 18 ก.พ. 2020 14:12:02
Hopefully they dont nerf zombies into the ground but if they do ive been wanting to try 6l holy relic in chest and 6l skellies in weapon with stampede boots. Just casually cyclone through maps and clearing everything with relic while skellies will melt down bosses, seems pretty fun right? In PoB i can easily get over 1m dps with holy relic 6l in chest, i actually cant w8 to try this out lol since skellies are so broken right now when it comes to dps.
แก้ไขล่าสุดโดย Cyrom#2298 เมื่อ 18 ก.พ. 2020 14:53:37
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Mubbsy เขียน:
สปอยล์
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RinnzlerFRL เขียน:
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Mubbsy เขียน:
Read the tooltip, cus im pretty sure it doesn't

it has 10% chance to on attacks

not supported skills

and when you hover over your zombie skill it is not listed as a modifier to them.

So based on that and what I've read on wiki and other threads, it doesn't effect our zombies whatsoever.


Read the tooltip again, it says 10% chance to intimidate on hit.


"On hit", not "Supported Skills have a 10% chance to Intimidate on Hit". The gem states in green text "Support Melee Attack Skills" and listed on poedb under the list of gems it effects, Raise Zombie (or any other int gem for that matter) are not listed. Only attack skills are listed as ones that will benefit from the intimidate (but we still obv get the damage boost as that benefits any supported skill).

Not trying to argue or anything, but I'm just still very confused about this. Too much mixed info from various sources, but intuitively it appears it won't work based on wording.

It's definitely confusing. If you're going to be pedantic about wording to this degree, though, then the wording suggests that it will apply to the skill it's linked to.

"10% chance to intimidate on hit" suggests that the linked skill, not the player character, needs to hit enemies.

"Your hits have 10% chance to intimidate on hit" suggests that the player character must hit for the intimidate to take effect.

We can assume that if Awakened Melee Physical Damage support can support a skill, then the intimidate should also apply to that skill. If it does not, this is very likely an oversight. (Interesting note, though: it does not appear in the tooltip of ANY skill.) If it doesn't apply to supported skills, then what is the point of having it on the gem in the first place? If we go by your earlier concern where we, the player, need to hit the mob, then logic would follow that you can simply socket AMPS into any empty, non-linked socket and intimidate enemies on hit. I really doubt this is the case (although since I don't think intimidate has any visual queue, we can't confirm).

Regarding POEDB information, if you look at Awakened Multistrike, you'll see that Raise Zombie is also not listed as being supported, yet it very clearly is.

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