[3.13] HC/SC/SSF All Content Miner - Any Mine Skill - LL/CI - 12k ES w/ Videos!
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Oegudir เขียน:
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BeerLeague เขียน:
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Oegudir เขียน:
Can some one tell me what gems i need to in Prophecy wand, Hubris Circlet, Prism guardian, machina mitts and boots? i can't undestand this thread, in 1 section 1 gems, in other section other gems. im playing LL
Check one of my characters
i make all gems like your character BeerFarms. Then i can't use WRATH, i don't have enough HP, wrath wants 38%
what auras i need to use? maybe i use something wrong. can you check my character in my profile
Was hoping someone could confirm the process I'm thinking of taking to finish crafting it:
1. bench craft "Cannot roll attack modifiers" as the third suffix
2. add/remove caster until I hit +1 spell gems
3. remove cold to get rid of the cold prefix
4. add/remove lightning until I hit +1 lightning gems
5. remove cold to get rid of the cold suffix
6. augment crit to guarantee one of the "crit chance for spells" tiers
7. bench craft trigger socketed spells
If I hit a low tier of "crit chance for spells" could I bench craft "Prefixes cannot be changed" and add/remove caster until I get t1 "crit chance for spells"? Or will the harvest crafting ignore the meta mod and risk removing the +1 spell gems?
First of all, thanks for this build. I play with pleasure. I went to some skill gem change to increase DPS and I think I got positive results.
The gems I added; 1) Wave of Convuction 2) Herald of Thunder 3) 8 lwl conductivity in ring 4) Vaal RF
BL gem setup; BL - High-Impact-Swift Assembly-Awakened Added Light-Slower projectiles-Trap and mine damage
In boss fights, I change the awakened elemental focus with Swift assembly and create a 53% dps difference.
Since 8.1k ES is enough for me, I preferred to go to these changes.
Was hoping someone could confirm the process I'm thinking of taking to finish crafting it:
1. bench craft "Cannot roll attack modifiers" as the third suffix
2. add/remove caster until I hit +1 spell gems
3. remove cold to get rid of the cold prefix
4. add/remove lightning until I hit +1 lightning gems
5. remove cold to get rid of the cold suffix
6. augment crit to guarantee one of the "crit chance for spells" tiers
7. bench craft trigger socketed spells
If I hit a low tier of "crit chance for spells" could I bench craft "Prefixes cannot be changed" and add/remove caster until I get t1 "crit chance for spells"? Or will the harvest crafting ignore the meta mod and risk removing the +1 spell gems?
Check page 281. There is a detailed guide for crafting.
Was hoping someone could confirm the process I'm thinking of taking to finish crafting it:
1. bench craft "Cannot roll attack modifiers" as the third suffix
2. add/remove caster until I hit +1 spell gems
3. remove cold to get rid of the cold prefix
4. add/remove lightning until I hit +1 lightning gems
5. remove cold to get rid of the cold suffix
6. augment crit to guarantee one of the "crit chance for spells" tiers
7. bench craft trigger socketed spells
If I hit a low tier of "crit chance for spells" could I bench craft "Prefixes cannot be changed" and add/remove caster until I get t1 "crit chance for spells"? Or will the harvest crafting ignore the meta mod and risk removing the +1 spell gems?
Hitting +1 spell is hard though. That’s why it is recommended to start with it.
Regarding prefix cannot be changed, you could do that. It will not ignore the meta mods.
First of all, thanks for this build. I play with pleasure. I went to some skill gem change to increase DPS and I think I got positive results.
The gems I added; 1) Wave of Convuction 2) Herald of Thunder 3) 8 lwl conductivity in ring 4) Vaal RF
BL gem setup; BL - High-Impact-Swift Assembly-Awakened Added Light-Slower projectiles-Trap and mine damage
In boss fights, I change the awakened elemental focus with Swift assembly and create a 53% dps difference.
Since 8.1k ES is enough for me, I preferred to go to these changes.
Just FYI dropping swift is way more than a 54% loss even though it doesn’t look like it on paper.
8k ES will get you one shot far too often imo. Especially without enfeeble. That’s super glass cannon
Was hoping someone could confirm the process I'm thinking of taking to finish crafting it:
<edited since I found out "prefixes cannot be changed" works with harvest crafts>
1. add/remove caster until I hit +1 spell gems
2. remove cold to get rid of the cold prefix
3. add/remove lightning until I hit +1 lightning gems
4. remove cold to get rid of the cold suffix
5. bench craft "prefixes cannot be changed"
6. add/remove caster until I hit t1 crit change to spells
7. bench craft trigger socketed spell
If I hit a low tier of "crit chance for spells" could I bench craft "Prefixes cannot be changed" and add/remove caster until I get t1 "crit chance for spells"? Or will the harvest crafting ignore the meta mod and risk removing the +1 spell gems? <confirmed to work>
Hitting +1 spell is hard though. That’s why it is recommended to start with it.
Regarding prefix cannot be changed, you could do that. It will not ignore the meta mods.
Thanks for the confirmation about meta mods and harvest crafts.
I know the +1 to spell gems is a rare mod, but this is the cheapest way I could think to guarantee the essence t0 flat lightning to spells, +1 lightning gems, and +1 spell gems and both crit suffixes. This method won't require any crit crafts, since I already have the t1 mutli and can craft "prefixes cannot be changed" and add/remove caster until I get t1 crit chance to spells.
If I start with the fractured +1 spell gems, then use the essence to get the t0 flat lightning to spells, I would then have to harvest craft both crit suffixes. So I guess it's a question of whether a ton of caster crafts would be cheaper than a bunch of crit crafts.
Was hoping someone could confirm the process I'm thinking of taking to finish crafting it:
<edited since I found out "prefixes cannot be changed" works with harvest crafts>
1. add/remove caster until I hit +1 spell gems
2. remove cold to get rid of the cold prefix
3. add/remove lightning until I hit +1 lightning gems
4. remove cold to get rid of the cold suffix
5. bench craft "prefixes cannot be changed"
6. add/remove caster until I hit t1 crit change to spells
7. bench craft trigger socketed spell
If I hit a low tier of "crit chance for spells" could I bench craft "Prefixes cannot be changed" and add/remove caster until I get t1 "crit chance for spells"? Or will the harvest crafting ignore the meta mod and risk removing the +1 spell gems? <confirmed to work>
Hitting +1 spell is hard though. That’s why it is recommended to start with it.
Regarding prefix cannot be changed, you could do that. It will not ignore the meta mods.
Thanks for the confirmation about meta mods and harvest crafts.
I know the +1 to spell gems is a rare mod, but this is the cheapest way I could think to guarantee the essence t0 flat lightning to spells, +1 lightning gems, and +1 spell gems and both crit suffixes. This method won't require any crit crafts, since I already have the t1 mutli and can craft "prefixes cannot be changed" and add/remove caster until I get t1 crit chance to spells.
If I start with the fractured +1 spell gems, then use the essence to get the t0 flat lightning to spells, I would then have to harvest craft both crit suffixes. So I guess it's a question of whether a ton of caster crafts would be cheaper than a bunch of crit crafts.
By the way, you should block the suffixes first before aug caster, as you will have a problem with remove/add caster in your step 1.
If my math is correct, you would have 1 in 341 chance of hitting the +1 spell gem.
You could also first remove the cold dmg over time, then aug caster. If you hit the % inc spell/fire/cold/light damage pool, you could aug caster again, which will give you 1 in 114 chance of hitting the +1 spell gem. The only problem is you have to remove caster hoping that you'd hit the % inc spell/fire/cold/light damage. If you hit it, congrats, if not, repeat the process. I don't really know how to quantify both options but if my logic is correct, giving you a 1 in 114 chance of hitting the +1 spell gem and 50/50 chance of removing the unnecessary caster, it would give you roughly (I say roughly cause you won't always hit the % inc spell/fire/cold/light damage pool, though it has the highest weighting) 1 in 228 chance to get the +1 spell gem, which is better than 1 in 341.
I won't get to the +1 light gem as it should be way better odds.
Regarding if you start with fractured +1 spell. I think it was mentioned somewhere by BeerLeague that it's better to fracture either of the light mods (+1 light gem or light dmg to spells) which makes sense if you want to get T1 light dmg to spells 'cause you have to reroll it a few times, unless you hit it the first time of course. So there's no problem with that. If you fractured either of the light mods, prefix should be easy. Now with the suffix. You can refer to Fyrenti's crafting guide in page 281 https://www.pathofexile.com/forum/view-thread/2660573/page/281 (Sorry, don't know how to link properly, if someone could teach me how. Also how to tag some person. Lol), you can see there how he finished his suffixes. Basically, bench craft cannot roll attack mods (now that I think of it, if you'd do this latter part, I mean the fracturing of either light mods, you should start with bench crafting cannot roll attack mods :) ). Aug/add/rem crit until you hit global crit multi. Then bench craft prefix cannot change. Aug/add/rem caster until you get crit chance for spells. Then finish with whatever bench craft suffix you want.
This latter part is still easier to do but it would be irrelevant if you really want the T0 light dmg to spells.
I may be wrong in some portion. Someone please correct me if I'm wrong. I'm still learning too :)