[3.13] HC/SC/SSF All Content Miner - Any Mine Skill - LL/CI - 12k ES w/ Videos!

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BeerLeague เขียน:
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Surlyrich เขียน:
Just got this from Div cards.



Could I do CI version of this build around this? What would I swap the last gem for to a blue?


Could use minefield instead of swift assembly, the chest only is good for the +proj gems for BL. The trap and mine does not do much.

Generally though, you would be better off with a high ES chest that you can color correctly.


Icicle and Pyroclast are proj as well, so gain the full +5 of the chest.
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BeerLeague เขียน:

Put it on the quick silver. You can also pick up a corrupted blood immunity jewel, drop the bleed immunity and put curse there.


Thanks!

Did as you suggested and it's insane now. Everything is dying instantly on T16 maps.

It's funny because my gear is not even that expensive with the exception of the bottled faith which I looted.

Thanks for the guide, crazy stuff. Currently progressing through all the end game bosses. (0 death awakener6 sirus and shaper without problems).
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PopiT เขียน:
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BeerLeague เขียน:

Put it on the quick silver. You can also pick up a corrupted blood immunity jewel, drop the bleed immunity and put curse there.


Thanks!

Did as you suggested and it's insane now. Everything is dying instantly on T16 maps.

It's funny because my gear is not even that expensive with the exception of the bottled faith which I looted.

Thanks for the guide, crazy stuff. Currently progressing through all the end game bosses. (0 death awakener6 sirus and shaper without problems).


Very cool!
would this dagger good for GC ?
Skull Bane
Imperial Skean
Rune Dagger
Physical Damage: 18-73
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 10
Item Level: 84
Requires Level 66, 95 Dex, 131 Int
30% increased Global Critical Strike Chance
Socketed Gems are Supported by Level 18 Increased Critical Strikes
69% increased Critical Strike Chance for Spells
+6% to Cold Resistance
Gain 34% of Physical Damage as Extra Cold Damage
Gain 15% of Physical Damage as Extra Lightning Damage
47% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
(pseudo) +99% total Critical Strike Chance for Spells
(pseudo) 47% increased Spell Damage
~b/o 5 exa
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sn3kox เขียน:
would this dagger good for GC ?
Skull Bane
Imperial Skean
Rune Dagger
Physical Damage: 18-73
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 10
Item Level: 84
Requires Level 66, 95 Dex, 131 Int
30% increased Global Critical Strike Chance
Socketed Gems are Supported by Level 18 Increased Critical Strikes
69% increased Critical Strike Chance for Spells
+6% to Cold Resistance
Gain 34% of Physical Damage as Extra Cold Damage
Gain 15% of Physical Damage as Extra Lightning Damage
47% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
(pseudo) +99% total Critical Strike Chance for Spells
(pseudo) 47% increased Spell Damage
~b/o 5 exa


Yes, thats got a legacy roll on it as well
In terms of Small Cluster Jewel, what notable is the best for the build?

Is Conservation of Energy any good? Or the flat ES from Energy from Naught better?
แก้ไขล่าสุดโดย _mrkvn#1264 เมื่อ 4 ส.ค. 2020 13:54:37
Question #1:
I've noticed that I'm doing something a little different; I'm using a curse on hit setup to apply conductivity.

Conductivity doesn't seem to be part of this particular build at all.

Why is that? It seems like that -45 lightning resist would be pretty critical.

I got off to a strange start this league and have been slower to arrive at the "final" version of this build, and what made me suddenly think about this is that I now am using the blasphemy/enfeeble setup and I find that it tends to overwrite the conductivity curse if the boss comes close to me.


Question #2:
I have aspect of the spider now, but how can I tell if its actually doing anything? I'm not seeing spider webs, I'm not seeing icons over the heads of mobs, I'm not seeing text in the list that appears when you hover the cursor over an enemy. Is that ALSO being overwritten by enfeeble or am I just not seeing something I should be?
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TheRealDeria เขียน:
Question #1:
I've noticed that I'm doing something a little different; I'm using a curse on hit setup to apply conductivity.

Conductivity doesn't seem to be part of this particular build at all.

Why is that? It seems like that -45 lightning resist would be pretty critical.

I got off to a strange start this league and have been slower to arrive at the "final" version of this build, and what made me suddenly think about this is that I now am using the blasphemy/enfeeble setup and I find that it tends to overwrite the conductivity curse if the boss comes close to me.


Question #2:
I have aspect of the spider now, but how can I tell if its actually doing anything? I'm not seeing spider webs, I'm not seeing icons over the heads of mobs, I'm not seeing text in the list that appears when you hover the cursor over an enemy. Is that ALSO being overwritten by enfeeble or am I just not seeing something I should be?


Disclaimer: I'm noob, but I'll answer as best as I can.

For question 1, from what I know, you can only apply 1 curse at a time on a mob. I think there's a passive that enables more than 1 curse to be applied.

For question 2, I don't have yet the aspect of the spider so don't quote me on this. It's an aura, I think you need to activate it first.
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klenida เขียน:

For question 1, from what I know, you can only apply 1 curse at a time on a mob. I think there's a passive that enables more than 1 curse to be applied.

For question 2, I don't have yet the aspect of the spider so don't quote me on this. It's an aura, I think you need to activate it first.


I should have been more clear, sorry.

For #1, yes, there is definitely a curse limit of 1. My question is more about why conductivity isn't a priority for the build / why that passive isn't taken.

For #2, I do have the aura activated. That's why I'm sort of surprised to not see any obvious visual indication other than the spinning "aura is on" indicator. I was expecting... I don't know. Spider web or something. Or anything.
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TheRealDeria เขียน:
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klenida เขียน:

For question 1, from what I know, you can only apply 1 curse at a time on a mob. I think there's a passive that enables more than 1 curse to be applied.

For question 2, I don't have yet the aspect of the spider so don't quote me on this. It's an aura, I think you need to activate it first.


I should have been more clear, sorry.

For #1, yes, there is definitely a curse limit of 1. My question is more about why conductivity isn't a priority for the build / why that passive isn't taken.

For #2, I do have the aura activated. That's why I'm sort of surprised to not see any obvious visual indication other than the spinning "aura is on" indicator. I was expecting... I don't know. Spider web or something. Or anything.
There are versions of BL mines that use conductivity but BeerLeague's build prioritizes survivability in a number of places. So it takes enfeeble instead of conductivity and focuses on increasing ES instead of damage across the passive tree and item slots like rings and belt.

Also for Aspect of the Spider you should see enemies being affected. They get covered in webs. Here's a screenshot I found online:
https://www.pathofexile.com/forum/view-thread/2696903/page/1

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