[3.11] Aquarism's Ice Shot [All Content]

Isn't green nightmare just giving frenzy generation on kill though? That wouldn't help much on bosses that don't have ad spawns? I am just trying to figure out if voidshots make up the damage lost by not having max frenzy charges, or if it's just worse than the crafted rare quiver with voidshots calculated due to this. I want to try out and use a voidfletcher for once but I don't see how the frenzy generation on bosses is reliable with green nightmare unless I am missing something here. As suggested several pages back, ice bite support and blood rage are also on kill effects which is like the same issue during bossing.

Would using a weapon swap to a shield to with +2 minimum frenzy charges and swapping back be good? or would the best thing thing here just be to use the rare quiver in your swap with the frenzy on crit, gather charges, then swap back to voidfletcher in your main hand?
แก้ไขล่าสุดโดย Farmer_Lau#0239 เมื่อ 7 มี.ค. 2020 21:47:59
the trade off of voidfletcher is no frenzy charge at sirus, conq.

the damage from voidshot is not worth having full frenzy charges.

in maps voidfletcher is only good at bosses, since you one shot the screen before voidshot can explode.

You can use the swapping trick at sirus to generate frenzies, but i found it unneccesary.
My Ice Shot Guide: https://www.pathofexile.com/forum/view-thread/2660684

Standard Crafting Service: https://www.pathofexile.com/forum/view-thread/2623978
3.10 first impression

New cluster jewel notables, the ones that can be good for us are:
Nature's Patience

20% MORE damage, and 10% LESS damage taken is very nice with a 5 second wind up.

Arcing Shot

Works very well with far shot but no effect at bosses since we stay at point blank. With barrage we want to be very close to not scatter arrows.

Guide will be updated for 3.10 when patch notes are released.
My Ice Shot Guide: https://www.pathofexile.com/forum/view-thread/2660684

Standard Crafting Service: https://www.pathofexile.com/forum/view-thread/2623978
"
Fan of Blades : Attack Skills fire an additional Projectile while wielding a Claw or Dagger
20% increased Projectile Attack Damage with Claws or Daggers


This could also be very good if we could manage to get it in range of the lioneye's fall. I have no idea if that will be possible though, I don't know how the jewels place themselves yet.
"
Norfma เขียน:
"
Fan of Blades : Attack Skills fire an additional Projectile while wielding a Claw or Dagger
20% increased Projectile Attack Damage with Claws or Daggers


This could also be very good if we could manage to get it in range of the lioneye's fall. I have no idea if that will be possible though, I don't know how the jewels place themselves yet.


I read somewhere that cluster jewels will not be affected by other jewels with radius. Might just be for timeless but can not be sure yet.

We are already starving for points, will try to make another version with less life/dmg to allow for cluster jewels.
My Ice Shot Guide: https://www.pathofexile.com/forum/view-thread/2660684

Standard Crafting Service: https://www.pathofexile.com/forum/view-thread/2623978
Also

"
Eye to Eye
25% increased Projectile Damage
35% increased Projectile Damage with Hits against Nearby Enemies


This could work well with Point Blank barrage, but I'm not sure how well our damage scales with projectile damage.

Other nodes worth mentioning

"
Follow-Through
Projectiles deal 15% increased Damage for each remaining Chain

Repeater
30% increased Projectile Damage
8% increased Attack and Cast Speed

Prismatic Dance
30% increased Evasion Rating
+1% to all maximum Elemental Resistances

Untouchable
30% increased Evasion Rating
3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits
"
Aquarism เขียน:

I read somewhere that cluster jewels will not be affected by other jewels with radius. Might just be for timeless but can not be sure yet.

We are already starving for points, will try to make another version with less life/dmg to allow for cluster jewels.


It's true we're already starving, I'll check the POB when I get back home to see if there's anything worth dropping imo.
"
Norfma เขียน:
Also

"
Eye to Eye
25% increased Projectile Damage
35% increased Projectile Damage with Hits against Nearby Enemies


This could work well with Point Blank barrage, but I'm not sure how well our damage scales with projectile damage.

Other nodes worth mentioning

"
Follow-Through
Projectiles deal 15% increased Damage for each remaining Chain

Repeater
30% increased Projectile Damage
8% increased Attack and Cast Speed

Prismatic Dance
30% increased Evasion Rating
+1% to all maximum Elemental Resistances

Untouchable
30% increased Evasion Rating
3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits


Correct me if im wrong but projectile damage scales just as well as elemental damage. thanks for the list, I will compile some of the good ones and expand the jewels section, similar to annoints on patch day.
My Ice Shot Guide: https://www.pathofexile.com/forum/view-thread/2660684

Standard Crafting Service: https://www.pathofexile.com/forum/view-thread/2623978
"
Aquarism เขียน:
Correct me if im wrong but projectile damage scales just as well as elemental damage. thanks for the list, I will compile some of the good ones and expand the jewels section, similar to annoints on patch day.


Should scale well with barrage but I'm not so sure about ice shot. It probably doesn't affect the aoe part of the skill, I'll have to check.
"
Norfma เขียน:
"
Aquarism เขียน:
Correct me if im wrong but projectile damage scales just as well as elemental damage. thanks for the list, I will compile some of the good ones and expand the jewels section, similar to annoints on patch day.


Should scale well with barrage but I'm not so sure about ice shot. It probably doesn't affect the aoe part of the skill, I'll have to check.


Nevermind that, some quick googling proved Ice shot cone damage seems to scale from the first arrow hit.
So increasing this first hit damage with projectile damage indeed boosts the damage of the ensuing cone.

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