[3.15] Elemental Hit Ballista Totem Hiero | Budget Friendly | League Start to Endgame
" fixed now https://pastebin.com/9v43pTuv |
|
" That tree does a "whopping" 150K dps, with the same items that did 750k dps in 3.15... (both per ballista) looks like the build is deadzilla. best case scenario the dps is halved. แก้ไขล่าสุดโดย kaliXL#3359 เมื่อ 18 ต.ค. 2021 20:33:15
|
|
I do want to fiddle with my character in standard and see how to adjust the build.
This is me right now, no masteries added just yet. https://pastebin.com/pV08DE6g We're getting more life on tree so we can in theory drop some life nodes for mode damage or other defensive layers. |
|
This is my old tree from 3.15
All I did was click update to 3.16 Might need to figure out some more defensives as dodge being lost is prettttty bad. https://pastebin.com/XZVdZFMJ 2.3m dmg per totem though. I'm gonna do some theorycrafting and see if I can figure out something a lot better/more tanky edit: So far this is what I'm thinking https://pastebin.com/58wp7arM 600k dmg per totem - day 3-4 of the league hopefully. picked up a lot of life and some more evasion. 92% spell suppression No big items, no watchers eye, no clusters. Xoph's might be rough might need to path to AoF first แก้ไขล่าสุดโดย Beverice#3588 เมื่อ 19 ต.ค. 2021 00:54:08
|
|
" your Losing 1000 hp for that kinsugi i dont know all these changes have thrown me for a loop but 3600 hp does not sound like a good idea man |
|
It does looks like we're meant to go Iron Reflexes, given the armour's buff.
|
|
I feel like this is what most people could expect 3-7 days into the league: https://pastebin.com/2kY9bFUJ
So about 1.4m total dps, 220k per totem. This is the gear i had about 1 week into Expedition. |
|
@blastarus
Have you considered to draft your build with the iron reflexes? Should make us less squishy and all, given the armour formula changes. |
|
" I've never been a fan of Kaoms but yea you could go that route too. Last league i did everything on 2500 hp :^) |
|
" Possibly not a horrible idea, but you do lose a looooot of elemental avoidance mitigation from evading elemental attacks/projectiles |
|