[3.15] Elemental Hit Ballista Totem Hiero | Budget Friendly | League Start to Endgame

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Dudenessness12 เขียน:

those 2 are about 9 % damage each but i see your point some defense is necessary



Scourge League mechanic: starting at 5% increased damage taken and 1% increased damage taken every 2 seconds on top the map mods.
แก้ไขล่าสุดโดย Kharadas#5625 เมื่อ 19 ต.ค. 2021 09:30:38
https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.
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Choptimist เขียน:
https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.


its look pretty good i dont know maybe we should try evasion stacking , is this a level 86 tree or did it import wrong on my side
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Dudenessness12 เขียน:
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Choptimist เขียน:
https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.


its look pretty good i dont know maybe we should try evasion stacking , is this a level 86 tree or did it import wrong on my side


I've been just holding 2 points in my mind:

- our regular gear + alira as a choice for league start

- 111 passives around level 90.

Added not so long ago:

About the defense and sustain: maybe vitality + steel skin? IDK how to evasion stack tbh.
แก้ไขล่าสุดโดย Choptimist#2111 เมื่อ 19 ต.ค. 2021 09:54:49
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Choptimist เขียน:
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Dudenessness12 เขียน:
"
Choptimist เขียน:
https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.


its look pretty good i dont know maybe we should try evasion stacking , is this a level 86 tree or did it import wrong on my side


I've been just holding 2 points in my mind:

- our regular gear + alira as a choice for league start

- 111 passives around level 90.

Added not so long ago:

About the defense and sustain: maybe vitality + steel skin? IDK how to evasion stack tbh.


the question is how much DPS per totem should we reach , like how much can we lose for defenses?

No honest idea, @Dudenessness12. It needs a look of somebody more experienced than myself.
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Choptimist เขียน:

No honest idea, @Dudenessness12. It needs a look of somebody more experienced than myself.


yeah true i am gonna wing it throw grace and iron reflexes on probably respec like crazy later
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Choptimist เขียน:
https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.


Flesh and Stone is weaker now. Grace might be better.
You will need a lower Precision, so more ACC on gear.
And jade flask with inc evasion very important now.

You might have missed my post with POB ( https://www.pathofexile.com/forum/view-thread/3005581/page/132#p24337796 ). Evasion stacking in it.
แก้ไขล่าสุดโดย Kharadas#5625 เมื่อ 19 ต.ค. 2021 10:19:29
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Dudenessness12 เขียน:


the question is how much DPS per totem should we reach , like how much can we lose for defenses?


Damage comes with equipment, so dont worry about putting like 8-10 points into defense.
แก้ไขล่าสุดโดย Kharadas#5625 เมื่อ 19 ต.ค. 2021 11:05:43
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Kharadas เขียน:
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Choptimist เขียน:
https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.


Flesh and Stone is weaker now. Grace might be better.
You will need a lower Precision, so more ACC on gear.
And jade flask with inc evasion very important now.

You might have missed my post with POB ( https://www.pathofexile.com/forum/view-thread/3005581/page/132#p24337796 ). Evasion stacking in it.


Noted. So do we need the aura reservation efficiency nodes now, then?

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