Harvest needs a big nerf for next league.

well so far i see few harvest and all crafts was reforge reforge reforge reforge ONLY

so what nerf?
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Dan1986 เขียน:


While you are right that Harvest was powercreep, the current version is largely nerfed.


it isn't, if you open your wallet its largely unchanged except they decided to cuck some mods at random, usually defensive ones because they seem to have a fetish for that lol

These threads are all about complaining, not really to evoke change as i doubt anyones believes they can convince GGG of anything but just to show the dissent that not everybody agrees with their current strategy.

Harvest as a mechanic does not fit the games other design criteria if you open your wallet, simultaneously the tame version is too rare to make a noticeable difference for the more casual pleb.

This looks like a best of both worlds implementation but it really isn't, its the worst of both worlds because a mechanic like this cannot be shackled to trade and still be a good mechanic yet their design philosophy says everything needs to be tradeable.

I don't have the answers, tongue in cheek I actually like the idea of it being SSF only both because i think it fits SSF and because i'd love to see the shitstorm it would cause. However I do prefer having it in the game than not so it isn't really the worst implementation just needs some work.
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Char1983 เขียน:
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Draegnarrr เขียน:
all builds looking the same matters to the designers, because they don't only design one build its a waste of resources. You are supposed to get close but never actually achieve perfection that way there is something to strive for depending on your level of OCD.


In Harvest league, I would estimate I got to about 30-50% of what the build is theoretically capable of. That is without considering cluster jewels or a Watcher's Eye, those might propel the build further, so in all honesty, probably less. That is with trading for Harvest crafts. I got one item that is pretty close to best-in-slot, but I was also still using Kaom's Heart and Atziri's Step, both pretty much certainly not BiS, and a good, but not great helmet without the proper enchant for my skill.

Without Harvest, I typically get to more like 2-5% of what the build is capable of.

Even with Harvest, people are never getting to perfection with their builds. Most don't even get remotely close. People that claim it is easy to get to perfection with Harvest probably have no idea what perfection looks like.

Even in Harvest league itself, i.e. with readily available and affordable Harvest crafts, mbXtreme, who is a streamer and powergamer, did not achieve perfection on his build despite spending hundreds, maybe even more than 1000 Exalted Orbs on it. So no worries, even with Harvest, you don't run out of things to optimize.

Worst case, you can hunt for a perfect 3-stat Watcher's Eye or optimize your build with 1-stat Voices cluster jewels (starting at a mere 1.5 mirrors currently on Ritual).

EDIT: All of the above doesn't consider corruptions, which add a whole extra layer of optimization potential.


You say all of this, yet from the way it looks you have no character that is even close to being close to running into this issue.

Look at the poe.ninja leaderboards for Cold BV Self Poison Assasin (a super high budget fractured farmer), you will see that everyone including streamers stopped at roughly the same point, with a -res,+ power charge,- cold res helmet, Explodey+Frenzy chest, Tailwind+Poison boots, Cull+Unnerve Gloves, CritMulti+Power Charge Ring and one of two variations of the same sceptre. This gets rounded out by the same cluster setup and some form of conversion+pen watcher‘s eye and Headhunter+Badge.

This is not neccesarily because there are no more upgrades left to get but because the setup I described above is easy and painless to hit while still being totally overkill for any kind of mapping content in the game. Every upgrade from that point on is minor and to my knowledge no one has created anything for the build worth mirroring yet, I woulldn‘t even know what could be worth mirroring at this point.

It‘s fine to say that this is not something that GGG should give a shit about, but just flat out stating that people who run into this issue are making stuff up without actually playing at that level is just weird.
Easy.

1. All items used in harvest become untradeable. No more selling crafts on out of game black markets. Personal use only.

2. Harvest craft has only 80% chance of success. 10% nothing happens. 9% removes random mod from item. 1% randomizes all mods on item.


In return players get unlimited craft storage starting at 10 and expanded by each Oshabi kill.
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Draegnarrr เขียน:
This looks like a best of both worlds implementation but it really isn't, its the worst of both worlds because a mechanic like this cannot be shackled to trade and still be a good mechanic yet their design philosophy says everything needs to be tradeable.


You are 100% correct. Worst of both worlds.


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stnikolauswagne เขียน:
Look at the poe.ninja leaderboards for Cold BV Self Poison Assasin (a super high budget fractured farmer), you will see that everyone including streamers stopped at roughly the same point, with a -res,+ power charge,- cold res helmet, Explodey+Frenzy chest, Tailwind+Poison boots, Cull+Unnerve Gloves, CritMulti+Power Charge Ring and one of two variations of the same sceptre. This gets rounded out by the same cluster setup and some form of conversion+pen watcher‘s eye and Headhunter+Badge.


... and half of that is only realistically possible in trade league. Go play SSF if you are looking to challenge yourself (have fun going fractured farming there...). Making the game harder is easy, you can even get a private league for that if you are not into not trading at all. No problem. Making the game easier on the other hand...

(BTW I would totally pay for a private league with full Harvest enabled)

Also, most people do not run super high budget builds. Most people do not have a super high budget, and honestly, GGG should stop caring about the three-sigma outliers.

BTW, I wasn't talking about the build being powerful, but about my character being powerful relative to the theoretical maximum. Most players don't get close to the theoretical maximum at all, even with Harvest crafting. If you find it too easy to play certain builds, just go off-meta. There is a whole universe of builds for you to explore.

Playing the strongest build in the easiest league while playing a lot of hours per week and then complaining that the game gets too easy for you is... well, it kind of doesn't make a lot of sense.
Remove Horticrafting station storage limit.
แก้ไขล่าสุดโดย Char1983#2680 เมื่อ 11 ก.พ. 2021 17:37:54
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nebel เขียน:
Easy.

1. All items used in harvest become untradeable. No more selling crafts on out of game black markets. Personal use only.

2. Harvest craft has only 80% chance of success. 10% nothing happens. 9% removes random mod from item. 1% randomizes all mods on item.


In return players get unlimited craft storage starting at 10 and expanded by each Oshabi kill.


We don't need #2 #1 would suffice. By level 100 you should be able to make a GG item. One or two. And that about right from what I'm seeing in the SSF leagues.

Git R Dun!
แก้ไขล่าสุดโดย Aim_Deep#3474 เมื่อ 11 ก.พ. 2021 20:25:53
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Char1983 เขียน:
In Harvest league, I would estimate I got to about 30-50% of what the build is theoretically capable of.


Sounds like you're just bad at the game.

I'm honestly not sure why people think balancing around incompetence is a good idea. The only thing you achieve is a game that ends up like d3 where everything is overly dumbed down. And if that's the stuff people like, then go play d3, don't drag poe down with you.
You must be very lucky because I have probably done 30 harvest gardens and have zero targeted annuls or additions....just a bunch of junk unless you like currency swaps, card gambling etc. And I have the upgraded garden crap in every zone it is available.
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yamface เขียน:
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Char1983 เขียน:
In Harvest league, I would estimate I got to about 30-50% of what the build is theoretically capable of.


Sounds like you're just bad at the game.


Do you have a character that has reached more than 50% of the theoretical power ceiling of the build you are running? I honestly doubt it. One can argue that it isn't necessary, sure, but again, I doubt it.

That being said, I doubt that I am bad at the game. It's more that I don't play too much, and without playing a LOT, min-maxing your character isn't really possible. I am pretty sure the median player had worse gear than I had during Harvest league.
Remove Horticrafting station storage limit.
Imagine thinking that I will commit to a discord to build "rep" in order for others to "trust" me.

Also how do you nerf something that's already RNG based? I suspect they already did nerf the frequency where harvest was spawning in maps by the looks of it.

For the "smart ones" that think that if you get harvest it's 100% chance to get augments like get better at trolling because you're shit at it.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

poe0.2/10. Nuff said.

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