Harvest needs a big nerf for next league.

"
Rixh1 เขียน:
I love this League, overall good job. <-- First of all.

I find Harvest fun, I think it's great. But it is sadly too overpowered.

I think Harvest belongs in the game, but it has to be different.

The fact that 'mirror-service items' has lost its value, since multiple people can 'easily' craft them over time, loses a big part in the game I feel like.

Also just the simple thing, as finding boots with triple t1 res, its just whatever, anyone can fix this at the moment..

This is really sad for me to see, and it ruins a big part of the game for me.

and, instead of sitting here whining or flaming, I think I found a good solution.

What if you capped an item, to maximum have 10 harvest uses on it.
Harvest would still be fun, and would still be value, etc etc..
But it would make it impossible just making everything shiny perfect.


If anyone has good ideas, to nerf Harvest, where it continues to be good/fun, please share:)


F U DUDE, WE ARE JUST HAVING FUN, go back to your basement.
I miss harvest, 36/40 never forget.
Mirror drop - Strand clear speed meta legacy league month "5"
Mirror drop - Canyon casual farming harby ultimatum league month "1"
"
lRedWolf เขียน:
"
Rixh1 เขียน:
I love this League, overall good job. <-- First of all.

I find Harvest fun, I think it's great. But it is sadly too overpowered.

I think Harvest belongs in the game, but it has to be different.

The fact that 'mirror-service items' has lost its value, since multiple people can 'easily' craft them over time, loses a big part in the game I feel like.

Also just the simple thing, as finding boots with triple t1 res, its just whatever, anyone can fix this at the moment..

This is really sad for me to see, and it ruins a big part of the game for me.

and, instead of sitting here whining or flaming, I think I found a good solution.

What if you capped an item, to maximum have 10 harvest uses on it.
Harvest would still be fun, and would still be value, etc etc..
But it would make it impossible just making everything shiny perfect.


If anyone has good ideas, to nerf Harvest, where it continues to be good/fun, please share:)


F U DUDE, WE ARE JUST HAVING FUN, go back to your basement.


Your item editor is going to get nerfed and it's going to be funny.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
แก้ไขล่าสุดโดย Coconutdoggy#1805 เมื่อ 12 ก.พ. 2021 13:53:04
I would say it's OP save for the fact that I haven't seen a harvest for almost a week.

Figures that as casual/binge player they would stop showing completely around the time I figured out how to use them. So essentially I gained nothing from harvest in this league.

It seems that the kingpins and exploit users stand to capitalise from these mechanics while it's relevant, yet go on to keep the fruits of this after any nerfs are put in place anyway. So you could say that any potential nerfing at this point would only serve as a hindrance to casual players, at least as far as the current league and standard is concerned.

But on the grand scheme of things I am actually in agreement with OP. Maybe not for the exact same reasons, but to me it feels like nothing is sacred anymore and that both Harvest/Menagerie has cheapened the crafting meta. Items with really good stats aren't much to behold now because there are entirely too many ways to go about crafting them and with much more consistent results.

Maybe I'm just old fashioned but I like the old crafting meta as even new players could stand to find good stuff purely on the basis of RNG, items that would stay relevant the entire league.

I would say that this whole conundrum is a by-product of flooding the game with too many league mechanics. By the time a new players or even a casual returning player figures out the convoluted mess that is the Atlas, the kingpins are already monopolising trade with more advanced mechanics, which has the unfortunate effect of making trade nearly inaccessible for new players, simply because they can't compete with the crafting meta and the depreciation of regular found items that goes with it.


I'm Left of Right and far Right of Left.
Times change brotatoes. Isn't that what you smart guys always say when nerfs happen. Harvest gave us a new way to reliably power up. Use it.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder
GoogleDiversityHire - L100 Necromancer

3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life.
"
Char1983 เขียน:
Harvest needs to be reworked, yes. It doesn't need to be nerfed, though. Harvest only becomes OP with trading. Trading is the problem.


^^This, Harvest if you dont trade is a great addition.. Even tho i play in trade league i barely trade, and for me its much more valuable to craft with fossils, then sometimes i get lucky with harvest, and finish the craft.
"
yamface เขียน:
If the best thing you have to say is a lack of helmet enchant I think this discussion is over. Oh and just to top it off that character has 69 hours of playtime. You can play more than that over the course of the 3 month span even if you play 1 hour a day casually.


I think the discussion is pointless, because you are not interested in what I have to say. Have fun though.

Hope Harvest will evolve into a more useful system for everyone in the future.
Remove Horticrafting station storage limit.
I'm playing SSF in a private league rn, and without harvest I'd be screwed. I don't see an issue with letting people craft endgame items that are actually usable.
It doesn't need a nerf, just remove it from any atlas passive trees.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
A real concern should be the exploit that some players do running virtual machines and several clients.
แก้ไขล่าสุดโดย Iggy5150#0007 เมื่อ 12 ก.พ. 2021 20:19:04
Besides Standard players (my case), no one cares about "mirror-service items" losing its value. It's always been, since GGG every patch introduces new content that out dates older items, such as white sockets, belt enchants, catalysts and so on.

Are you aware that making really powerful items still require a level of knowledge that the "casual" players don't have? That's why more experienced players make profit crafting items themselves, and selling them, instead of only selling the harvest bench.

If GGG doesn't nerf Harvest -I really hope they don't-, mirrors will be still used for items that provide an insane added value, such as double/triple implicit synth items or "tempered" 6t1 phys weapons.

Makes a lot of sense that people can have a life outside of PoE and make something near a min-maxed char in three months.



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