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Dont really see what the comparison to poe1 maps or trials has to do with anything.
My point remains, there is no content which requires you to hit 100.
Exp loss on death is a good mechanic to discourage glass cannon builds with no defense and to reward you for playing for a long while with few deaths.
I dont really see any good argument for removing it. Your only argument is that it annoys you, if your not having fun then maybe this isnt the game for you. There are plenty of players who enjoy the difficulty.
Removing it would just discourage good players and encourage a playstyle similar to corpse rushing bosses or smashing your head on the keyboard and eventually hitting lvl 100 despite having 20k deaths, instead of actually being incentivised to improving
I'm sorry to be the one to tell you this, but this game's meta is already fast glass-cannon builds. There are builds that flood the screen with projectiles and explode everything, there are builds that zoom around maps and kill everything, and there are builds that quite literally one-shot bosses in a single hit. And people are gravitating towards those builds, because that's what is fun to them. And because the best way to avoid dying is to kill the enemies first, because the on-death effects and damage from enemies is so overtuned you'll get deleted unless you have 20k es.
And your argument of "if you don't like the game go play something else" is so nonsensical. That's all the people that defend the bad design of the game ever say. All you're doing is trying to chase players away and being a weird gatekeeper.
You assume that punishing game design will somehow magically just make every human on the planet think to """improve""" somehow, even though most of the deaths in this game are unfair oneshots or stuff you can't see at all. No, people will and are just quitting. Because they don't like their time,effort and progress being wasted and deleted. It's the most anti-fun design ever.
Your perfect "darksouls arpg" does not exist, will never exist. Because there aren't enough people out there that enjoy being punished every 2 seconds in a videogame. And GGG definitely won't be making enough money to sustain this live-service game off a playerbase about the size of Ruthless player numbers.
Just because glass cannon builds exist isnt an argument for not having mechanics to discourage it. The game punishing you for making mistakes is good game design, it always has and always will.
Being able to chain die with no set back discourages more dedicated players from finding the game fun.
I agree with your point that the game isnt completetly polished and there are some unfair oneshots, etc. But the solution is to fix those mechanics not remove essential things like exp loss on death
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โพสต์โดยNyon#6673เมื่อ 24 ธ.ค. 2024 18:52:13
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remove essential things like exp loss on death
What about it, is essential? Essential to what?
Seems to me most players dont like it. Very few enjoy it. Not seeing the value here.
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โพสต์โดยAkedomo#3573เมื่อ 24 ธ.ค. 2024 18:54:23
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This is not Diablo 3 or 4.
In POE, level 100 is not the goal.
Why not?
I enjoy hitting max level in games. Especially PoE, with a full build. It's quite enjoyable.
What I don't like, is losing hours of progress to random deaths!
Lets fix it, make the game more fun.
GGG stated it shouldn't be your goal. obviously you can make it your goal. back in a day there was a guy that hit 100 on docks in poe1, one death at lvl99 was 2 weeks of running docks. don't remember how long it took him total.
on a side note, im very happy with how things are in poe2, in poe1 right now you can hit 95 and not even realize it.
Not seeing why it shouldn't be a goal. Players like getting to max level. It should be achievable. Even if it took a bit longer, without the death penalty. Don't think it would matter.
It's a goal that people like working towards. Hence why so many people are on the forums complaining about it. GGG said so, isn't a valid reasoning as to why it's not in the game. [/quote]
It 100% is achievable.
But its never been balanced around level 100, and your never required to hit 100. Its a goal you can set for yourself but its optional. An upside to never hitting 100 id that you always have an additional feeling of progression with your char. If you automaticly hit 100 after a week of gameplay cause you can just corpse rush every map with no punishment then it would just become boring very quickly
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โพสต์โดยNyon#6673เมื่อ 24 ธ.ค. 2024 18:55:39
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remove essential things like exp loss on death
What about it, is essential? Essential to what?
Seems to me most players dont like it. Very few enjoy it. Not seeing the value here.
People that defend these senselessly cruel on-death punishment mechanics just get some weird ego boost every time they do it. And their only excuse for these mechanics is "oh to discourage you from playing in a certain way". How is this a good thing exactly? Trying to tell players how to play a game will never go well lol, and this guy defending exp penalty conveniently ignored the fact that the meta right now is quite literally glass cannons, the penalty for dying is enforcing and encouraging the exact builds he doesn't want in the game. It's hilarious.
Probably like 95% of the people defending all these bad game design decisions are still in campaign, and have no clue just how much it's gonna suck for them when or if they ever get to maps.
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โพสต์โดยToforto#2372เมื่อ 24 ธ.ค. 2024 18:59:09
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remove essential things like exp loss on death
What about it, is essential? Essential to what?
Seems to me most players dont like it. Very few enjoy it. Not seeing the value here.
[Removed by Support]
Theres a reason most games (atleast good games) have a mechanic similar to this. You not understanding it doesnt mean its not there for a good reason
แก้ไขล่าสุดโดย Vash_GGG#0000 เมื่อ 24 ธ.ค. 2024 19:35:49
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โพสต์โดยNyon#6673เมื่อ 24 ธ.ค. 2024 19:12:56
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remove essential things like exp loss on death
What about it, is essential? Essential to what?
Seems to me most players dont like it. Very few enjoy it. Not seeing the value here.
People that defend these senselessly cruel on-death punishment mechanics just get some weird ego boost every time they do it. And their only excuse for these mechanics is "oh to discourage you from playing in a certain way". How is this a good thing exactly? Trying to tell players how to play a game will never go well lol, and this guy defending exp penalty conveniently ignored the fact that the meta right now is quite literally glass cannons, the penalty for dying is enforcing and encouraging the exact builds he doesn't want in the game. It's hilarious.
Probably like 95% of the people defending all these bad game design decisions are still in campaign, and have no clue just how much it's gonna suck for them when or if they ever get to maps.
If you can fail and fail and fail and fail and still progress in the game then most people will stop to find the game entertaining. The games that are well made are games that force you to get better at it to progress so you get the feeling of accomplishment. All good games have a mechanic similar to this and all those games always have some crybabies who want it to remove because they dont want to be forced to improve. Even tho even they themselves would find the game boring if it wasnt there, they just dont understand gsme mechanics enough to realise
Its always been the same, even in poe1. A bunch of people whining and wanting it removed and ggg correctly (because they know what a good game needs) refusing to remove it
แก้ไขล่าสุดโดย Nyon#6673 เมื่อ 24 ธ.ค. 2024 19:18:34
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โพสต์โดยNyon#6673เมื่อ 24 ธ.ค. 2024 19:16:58
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Its always been the same, even in poe1. A bunch of people whining and wanting it removed and ggg correctly (because they know what a good game needs) refusing to remove it[/quote]
then give us 6 portals back. im not losing both xp and maps because you have some weird gameing fetish. you whining about players is actually more annoying. you are trying to force people to play the way you want. typical selfish gamer.
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โพสต์โดยitz TAXI#8502เมื่อ 24 ธ.ค. 2024 19:23:10ถูกคาดโทษ
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If you can fail and fail and fail and fail and still progress in the game then most people will stop to find the game entertaining. The games that are well made are games that force you to get better at it to progress so you get the feeling of accomplishment. All good games have a mechanic similar to this and all those games always have some crybabies who want it to remove because they dont want to be forced to improve. Even tho even they themselves would find the game boring if it wasnt there, they just dont understand gsme mechanics enough to realise
Its always been the same, even in poe1. A bunch of people whining and wanting it removed and ggg correctly (because they know what a good game needs) refusing to remove it
Man, the forum posts by accounts with only PoE2 badge are consistently the worst posts by far. This is delusional.
In PoE1, you cannot slam deaths to progress beyond level 85 ish as the exp loss on death will punish you for the playstyle. You have no idea what you are talking about.
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โพสต์โดยfouquet#0993เมื่อ 24 ธ.ค. 2024 19:25:11
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Multiple ways of punishment for every death simultaneously has to stop. Losing map, modifiers, loot (on the ground) and exp is way too much.
Give like half of the exp from monsters and then second half at the end of the map as a bonus for finishing it deathless if it's such a big deal and make this percentage at the end bigger the higher level player have.
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โพสต์โดยBakuarzan#1165เมื่อ 24 ธ.ค. 2024 19:35:12
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If you can fail and fail and fail and fail and still progress in the game then most people will stop to find the game entertaining. The games that are well made are games that force you to get better at it to progress so you get the feeling of accomplishment. All good games have a mechanic similar to this and all those games always have some crybabies who want it to remove because they dont want to be forced to improve. Even tho even they themselves would find the game boring if it wasnt there, they just dont understand gsme mechanics enough to realise
Its always been the same, even in poe1. A bunch of people whining and wanting it removed and ggg correctly (because they know what a good game needs) refusing to remove it
You have no idea what you're talking about, and tourists like you won't be around for any PoE 2 leagues most likely.
Anyway, all you're doing is spouting and shoving your opinions about how someone else should play games in people's faces. You're the one living in a bubble, not everyone has to "enjoy" a game the exact same way you do. All people are asking for is player choice, the ability to choose to not be punished for dying.PoE 2 is not a difficult game, it's actually oversimplified and easier than PoE 1 but you'll never understand that ofc. The fake "difficulty" comes from how horrendously the game is designed. Come back here after you've died multiple times at lvl90+ or even lost a citadel to a map death. I know you really enjoy inflating your fragile ego by thinking you're playing a "difficult" game, but the truth is you're not.
It's always people with private accounts and just the early access key supporter badge with these weird takes I swear.
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โพสต์โดยToforto#2372เมื่อ 24 ธ.ค. 2024 19:36:20
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