Why Does PoE2 Keep XP Loss on Death?

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vinicxs#9667 เขียน:
in first moment i don´t agree with xp loss, but after more time play i complete agree with the xp loss. This prevent something like "kamizake" users invest all in damage because dead doesn't matter nothing change.

Its prevent and force the players to balance much better your characters.

One point i really fell miss is the xp sources is to low. We need some kind of XP source more consistent, for example increase 100% xp gain but if dead loss 20% more.


The game NEED to be keep xp loss, but i think the balance with you gain could be better


Death wastes your time, so it does matter. You think you can tell others how they MUST build their characters by limiting their choices with this stupid mechanic? Who made you the king of the universe? Stop being insecure.
XP penalty is the most idiotic idea ever.
META system doesn't exists in PoE2
There should be some sort of penalty for dying. But the problem with the XP loss is that you lose progress already made.

Even if it was something like a XP gain debuff for the next 100 monsters killed that stacks with each death, it would be better than the current penalty that makes you go backwards in progress.
Cause theyre spiteful
There no xp after 90
Next you will want guaranteed drops on a timer otherwise it's a "waste of time."

No, xp loss is necessary for this to even be a videogame with punishment for failure and for the feeling of fear/excitement/thrill. Without it and limited portals it's just a corpse throwing simulator.
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b_ko#7756 เขียน:
Next you will want guaranteed drops on a timer otherwise it's a "waste of time."

No, xp loss is necessary for this to even be a videogame with punishment for failure and for the feeling of fear/excitement/thrill. Without it and limited portals it's just a corpse throwing simulator.


This is just wrong. I had more fear/excitement/thrill during the campaign with no XP penalty.
They want xp loss so they can have something to say they are better then others. There are already players who scale damage way above survivability bc they just dps everything down and pray they dont get hit. They deff need to get rid or rework the xp loss. At least till all the balance and server side issues are dealt with fully not just a patch. It's like how they complain the game is to slow bc they can't just hold one button and run through everything lol its kinda funny
แก้ไขล่าสุดโดย Foeten5639#8632 เมื่อ 11 ก.ค. 2025 10:56:45
death itself a punishment , by adding even more punishment on top of that you just gonna detter majority of players away
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ironcorvus#6979 เขียน:
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vinicxs#9667 เขียน:
in first moment i don´t agree with xp loss, but after more time play i complete agree with the xp loss. This prevent something like "kamizake" users invest all in damage because dead doesn't matter nothing change.

Its prevent and force the players to balance much better your characters.

One point i really fell miss is the xp sources is to low. We need some kind of XP source more consistent, for example increase 100% xp gain but if dead loss 20% more.


The game NEED to be keep xp loss, but i think the balance with you gain could be better


Death wastes your time, so it does matter. You think you can tell others how they MUST build their characters by limiting their choices with this stupid mechanic? Who made you the king of the universe? Stop being insecure.


GGG just did what you going to do about it?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
XP loss brings more challenge and pushes you to go further.

I'm 3 bars to lvl 100 and I'm not a pro gamer or whatever. 
I too played from 0 to 99 with a home made build, fully done myself, and I made it tanky and balanced. Switched to Spark BM but with a lot of self optimization to reach 9.5k ES and good dps.
Without EXP loss I wouldn't have done that and it would have been too bad.
It's not an easy game but if you invest time and thinking you can make it. Players using hardcore as an excuse to have less challenge in softcore is lame. Softcore shouldn't be easy. 
And frankly reaching level 100 in hardcore is an exploit almost impossible to make for most of us.

That said I had 2 ideas to prevent both glass cannon permadeath being allowed whilst reducing the frustration and stress of wiping.  

- REDUCE xp loss from 10% to 5%. So, Lose one bar instead of 2 and with Omen of Amelioration lose a quarter of a bar instead of half a bar.

- Allow one death per 24h without exp loss. 

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