Breach duration
I think the new changes for breach are quite good: the density of the monsters now is more approachable than 0.1, feeling like Poe2 and not poe1 zoom zoom. The splinters drops are quite improved aswell (specially at lower map tiers).
But the duration of the breach is quite short. Now i'm blasting through tier XI maps and the Breach duration is really really short. For instance, the changes to the duration of the delirium fog were one of the best in the lastest patches, so i hope for just another change like this in breach encounters. ขุดครั้งสุดท้าย เมื่อ 19 พ.ค. 2025 18:42:50
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I feel like the duration is fine IF you can get the ball rolling. Sometimes they don't have enough early density to keep them open, especially in indoor maps where you have to navigate corridors and such.
I think they could just extend the baseline time that it starts with and that would feel smoother/more consistent. Add a few seconds or something. SSFBTW แก้ไขล่าสุดโดย Barthalos#1797 เมื่อ 20 เม.ย. 2025 11:22:39
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breach duration is fine for lightning spear zoom zooms,
it definitely is not fine for melee warrior slogging along, It also heavily depends on the map and its layout for some reason, some maps simply barely have any breach mobs coming your way. I can smack entire screen of these mobs in melee, but then walking to edges just to hit something in melee takes much more time than for some zoomboom ranged dps glass cannon with bullshit fork that clears every mob in games memory. breach is not balanced with melee in mind at all. ___
Hoo there wanderer... |
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Yeah, the game shouldn't be balanced around zoom zoom. That's why i think Breach has to be longer to feel good.
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i liked the breach way better before.
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POE 1's entire endgame systems are timer based - they require you to zoom.
Jonathan just simply forgot about that fact. |
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to really extend the breach you need to kill every monsters that spawns in that circle, which can be hard solo as you need killing speed and amazing movement speed, as well as an ideal map layout.
it's a lot easier party if you have some coordination |
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Duration might be fine on certain maps. Was just playing on "Ravine" in a breach, got to kill 4 monsters. I was following the edge of the ring just waiting for enemies. One popped out then the breach closed. Not even enough time to run to the other edge of the ring. They are not even exciting to run, unless it's a map with huge open space available.
Perhaps they should make breach where there is a minimum and maximum number of monsters at any given moment during expanse. There should never be a moment where there are no enemies in the breach. Went from too many monsters, to virtually no monsters, in particular instances. Or if you kill 6-8 enemies in 3-5 seconds it should spawn 150% of that. If you kill those 9-12 enemies within 3-5 seconds, 150% again. and repeat until the player is not able to keep up with the spawning, then it stays at that stage, or it just drops back a stage. Something like that could fix the "too many monsters" and "not enough monsters" problem. And what map the breach is on, should be taken into account. Crypt, and the Ravine for starters. I know there are more maps that fall in on this topic. แก้ไขล่าสุดโดย lucidlongevity#4811 เมื่อ 23 เม.ย. 2025 23:54:59
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" There is no change needet anymore tbh. you can use the unique tablet in one of the towers and it won`t close fast. https://poe2db.tw/us/Tablet แก้ไขล่าสุดโดย Tattawar#6106 เมื่อ 24 เม.ย. 2025 00:01:42
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Breach is pretty much empty now.
I spend 60% of breach time trying to find SOME mobs to kill there. Totally not fun, feels like monster density was reduced by 70-80% |
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