Breach duration

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Sulik7#2502 เขียน:
Yeah, the game shouldn't be balanced around zoom zoom. That's why i think Breach has to be longer to feel good.

Pretty much this, sometimes you can get it to last long enough to find 3 hands but that's mainly cuz there's a lot of convenient stuff to kill safely (If you rush forward you might just get surrounded and die)

Many times though you might barely get one hand because there arent as much stuff or spawn in a very inconvenient places that you arent ready for
https://poe2.ninja/profile/character/rjum7ks5jqfi/Ash-9143/Ash_the_vile
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LifeWatcher#6977 เขียน:
Breach is pretty much empty now.
I spend 60% of breach time trying to find SOME mobs to kill there.
Totally not fun, feels like monster density was reduced by 70-80%


I think the change it's good, but the breach should open faster. The change to delirium it's a great one. Now i'm enjoying more delirium without the need to zoom zoom everything. Breach should be the same.
I also think the breach duration is way too short, unless you have a build that oneshots the screen. In that instance the duration is probably fine. If you actually need to press multiple buttons and do some dodge rolling, it sucks.

It just the general theme of POE2 right now. The players skills seem to be made for a different game.
I feel there's lull moments where nothing spawns sometimes and you cant keep momentum even if its in your power to do so.

Maybe the waves windows increase and its intentionally designed that way.

But i find i run around looking for mobs a lot.
แก้ไขล่าสุดโดย Hoolagun#9936 เมื่อ 29 เม.ย. 2025 21:03:05
theres no way in hell you're keeping a breach open while doing slow and meaningful combat, i can assure that!

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