The real problem of XP LOSS.
" Most people don't get there in 35h and don't use meta op builds and meta op gear. Of course XP penalty is no big deal when you don't actually engage with the enemies |
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" Almost all builds should be pretty much completed and able to complete end game content by level 90. The entire point of this game (or at least 80% of it) is to make a unique build suited for your style of gameplay. I disagree with you but I don't hate you. We both want the same thing buddy. Everyone to get along and to have fun :) |
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Im level 97 Infernalist minion build same char since started playing in January (6th)
600+ hours later: Almost top gear (just missing mirror grade ventors rings) 19 minions + 10 SRS (Minions are not balanced in game correctly yet) Clear mobs and bosses' no issue's Didnt know who GGG was, havnt played an ARPG since Diablo 3 on release day. Thats the background 2-3 hours playing = 1-2% (pausing, kids, wife etc) I rarely die, once a month, game is boring as F&*% at higher levels IF you are trying to reach 100 with limited game play, no risks, no citadels, freakn minions get stuck to easily.... Use an OMEN sure still lose 2.5% = 2-3 hours playing (to others saying its not the time, sorry your wrong to me it is, time is the most valuable asset and to see accomplishments is how time is judged (what did you do at work today, you think you have a job if there are no milestones, progression or accomplishments, best you go touch grass), so to see nothing but a few items hurts normal casual gamers who pay for your ability to play this game how you like (MONEY = CASUALS, NO CASUALS = NO MONEY). But what about POE 1 = GGG still a smaller dev after 14years, had to sell share to Tencent, how is that business model working for you. If casual's played POE 1 it would have been WoW in the ARPG space. POE 2 did something special it actually made the company money because players like me and the other 40yo dads with $$$ started playing. I gave GGG about $850 to show appreciation for helping me like ARPG's again. Give people there flowers while you can, point is that pays for someones wages, so you can play this game how you like. Once you get over level 93 your build is almost there, level 95 is when i hit what i needed. But for anyone to say last 10 points or even last 2 points is useless. You must play a different game. My last 2 points i will get atleast 15% bonus damage (thats awesome). Whats the point (some say) Guess what; people play differently, stop living in echo chambers. I only play other characters when i max out my main, every game from Diablo to LE. Thats when i really explore the game and builds and skills and test. End My day off time to log in and grind for a few hours. Have fun ya crazy Exiles P.S
I am a Dog and i will just drop my load and leave on to the next post |
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" Well said. I'm in a similar boat, except when I max out I don't start a new character I continue on and try new skills. Yes those last 10 skill points, even 5, do matter. This is why I stop playing in the high 80s to early 90s. It's just a boring slog trying to reach those last 5-10 passives. End game gets old . Started playing No Rest For The Wicked. That game seems like the Souls ARPG vision GGG wanted. Having a blast. Every encounter is meaningful. POE2 is stuck in-between 2 different genres and can't decide what it wants to be |
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Those 10 points??? For me every single passive point is valuable for skyrocketing the build I'm trying complete. In fact I'm minus 7 points back and hoping for getting them in future ACTs. Not that I'm not good now but in Endgame the small things make the huge difference.
แก้ไขล่าสุดโดย teobibu#1278 เมื่อ 12 พ.ค. 2025 06:32:17
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" Xp gain after reaching level 96 is more painful than xp loss. I played 6 maps in tier 15-17 and still being in 1% xp bar. Im guessing if i reach 97 how bad will be the situation. | |
" The XP gain slog is like listening to the same song on a loop non stop. The XP loss is like mixing it up with a Nickelback song |
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" What a poetic thoughts! But ain't gonna touch Devs heart. They are listening the heart of their pockets. |
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I think xp loss is not the same painful in all levels. While playing with party leveling from 1 to 91 level is 30% difficult. From levels 92 to 96 is 70% difficult and over 96 is almost 98%. Isn't fair divided and this could bring 96 level players quit the further tries.
The problem is not only the xp loss but the almost not existent xp gain in over 96 level. I think every player should have the opportunity to reach 97 level as it is the most appropriate level for completing a build and encounter monsters in top tier maps. Devs need to bring more options of xp gain between 96-97 level. |
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Exp loss is the last of PoE2 problems.
It shouldn't be a problem if the game doesn't throw half the enemies explode on death, unbalanced oneshots, stun doesn't accumulate and don't let you move for 1 minute, etc Stop this nonsense, ask for a game well done and not for sparkles on top. |
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