Loot nerf after last patch (0.2h)?

For anyone demanding scientific proof of what has happened, here it is:

Shit wasn't dropping -> (patch g) -> Shit started dropping -> (undocumented patch about 36h after patch g) -> Shit stopped dropping

There you go.

The full thesis will be available shortly in "Wraeclast Scientific" magazine.
POE1 is not dead
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JCOliveira#4078 เขียน:
For anyone demanding scientific proof of what has happened, here it is:

Shit wasn't dropping -> (patch g) -> Shit started dropping -> (undocumented patch about 36h after patch g) -> Shit stopped dropping

There you go.

The full thesis will be available shortly in "Wraeclast Scientific" magazine.


Except that's not at all how it is for everyone. For me, nothing has changed since the initial buff of patch g.
If this isn't a troll/rage bait post, this is called confirmation bias. It's quite common

I played card games all my life. Every now and then you would have people swear for their mother's grave that something was rigged after being dealt a bad hand, but completely ignore (purposefully or not) the 100 times they had a good hand. This is because bad hands are more impactful psychologically, and the same is with loot.

It's just how rng works. Unless you have a big enough sample size and can properly present data, then any talk is meaningless because people like me might be experiencing the complete opposite. The thing is that people like me won't come to the forum and complain, because there's no reason for me to complain that the loot is too good, so what you get is a couple "unlucky" ones that can be seen.

There's also the question of what is actually good or bad loot, how much you're playing, how you're playing, etc..

If you're playing 8 hours a day and can't drop a div in a week, then you're doing something wrong and there's no much else to say. The only reason I can think something like this would happen is if you're afk in a city or you're taking 8 hours per map
แก้ไขล่าสุดโดย iHiems#0168 เมื่อ 17 พ.ค. 2025 12:03:13
To contrast this, I have been getting a shit ton more chaos orbs. RNG is real
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iHiems#0168 เขียน:
If this isn't a troll/rage bait post, this is called confirmation bias. It's quite common

I played card games all my life. Every now and then you would have people swear for their mother's grave that something was rigged after being dealt a bad hand, but completely ignore (purposefully or not) the 100 times they had a good hand. This is because bad hands are more impactful psychologically, and the same is with loot.

It's just how rng works. Unless you have a big enough sample size and can properly present data, then any talk is meaningless because people like me might be experiencing the complete opposite. The thing is that people like me won't come to the forum and complain, because there's no reason for me to complain that the loot is too good, so what you get is a couple "unlucky" ones that can be seen.

There's also the question of what is actually good or bad loot, how much you're playing, how you're playing, etc..

If you're playing 8 hours a day and can't drop a div in a week, then you're doing something wrong and there's no much else to say. The only reason I can think something like this would happen is if you're afk in a city or you're taking 8 hours per map


This seems like an intelligent and well thought out comment, so I will not read it.
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ZeroObstacles#0245 เขียน:

This seems like an intelligent and well thought out comment, so I will not read it.


I really wish this forum had an upvote button, for you and the guy you quoted both. :D
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outlander19900#0213 เขียน:

The bad luck last for a very long time i think that is the problem.

Its perfectly understandable to have good days and bad days, or even good hours and bad hours, but when it goes from bad week to bad week that's when people start saying " wtf is this shit"

The change is so severe that it completely changes the feeling of the game.


Wow, multiple weeks of bad luck from a patch thats 1 week old? Thats incredible. Wait no, incredulous? Ya thats the one
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
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JCOliveira#4078 เขียน:

Shit wasn't dropping -> (patch g) -> Shit started dropping -> (undocumented patch about 36h after patch g) -> Shit stopped dropping


This is precisely what has happened.

It's very easy to see the differences if you were specced into strongboxes.

They are obviously tinkering behind the scenes.
Maybe the loot after the first buff was a tiny bit too much...but now it feels too low again.
I don´t know exaclty about the loot drop because i feell a small diference but maybe its normal and its not a problem yet.

But the main problem in my opinion is a amount about stun and freeze i receive. Compare before the last update its increase so MUCH.

My build is the same, for example in ritual the "thunderstorm" (i don´t know how call in english the black cloud wich spin) and if you was hited you complete stun and i can't move or roll. You simple die
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outlander19900#0213 เขียน:

Good for you. When your older you will learn that not all experiences are the same. In this case many, many experiences dont align with yours. Your input is welcome but don't present as fact.

You getting good food has no impact on anyone else's experience, but good for you.


And you still believe it's not RNG after saying this? That's exactly what RNG is and it's mostly always unfair.
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