It’s just a pity really

"
Talamor1#0630 เขียน:
"
sgar465#5312 เขียน:
All the experience GGG gained from POE 1 and after several years of developing POE 2 5 months of customer testing the game is still in such a state. It is apparent they either don’t know their customers or are looking for a different customer. This game plays badly plain and simple. Every step into this is just painful and not really fun to play.

[...]

It’s just a pity that POE2 is still really just not fun to play.
I guess I will review if a major release comes out but darn what a pity


My view on the topic is rather that they have taken a position that has become dominant in the video games industry, as is already the case in all current economic sectors. supply creates demand, we don't care what gamers want, they will adapt and consume what we offer them. and they will learn to appreciate and pay for what we want to give them...

they're not trying to retain the historical player base, or attract another community in particular. They put maximum money and energy into marketing via steam/youtube/twitch/streamer and then seek to shape the gaming habits of the people they manage to attract.

They're no longer interested in feedback on whether the game is fun or not, the real issues that have become important are identifying what allows them to keep the most profitable players or implement new features to make even more money.

But factually, this strategy is a failure in the medium term.
The marketing effect sold a huge number of keys at the launch of EA, but admittedly the community as a whole has been disappointed. The second major release (0.2) is a good example of this.
The steam reviews and the number of steam players (including Chinese servers and bots) show just how disenchanted players are with EA at the moment.

That doesn't mean, however, that there won't be another spike/rebound in the number of players for 0.3 and 0.4, etc.
but those spikes should be even smaller than the previous ones. Until the final release of the game, which will create the illusion that the game is doing well, when in fact it's just going to attract a whole community that didn't want to pay for EA and is waiting for the game to become free to try it out.

I can already hear the feedback from those who are still enjoying the game. I'm not saying you can't enjoy it, I'm just saying that the majority of people who enjoy the genre don't appreciate the game in its current state or the direction it's taking.

GGG needs a large number of players who pay every month to ensure the continuity of development and server maintenance. And that seems to be compromised by maintaining this way of thinking about the game and its future.



Yet, you still come back, play and complain. Yep. I'm still counting all the video games that you have created over the last decade plus. This is amazing "feedback" by the way. Game no fun. *grunt* I smarter than GGG.
"
Talamor1#0630 เขียน:
"
sgar465#5312 เขียน:
All the experience GGG gained from POE 1 and after several years of developing POE 2 5 months of customer testing the game is still in such a state. It is apparent they either don’t know their customers or are looking for a different customer. This game plays badly plain and simple. Every step into this is just painful and not really fun to play.

[...]

It’s just a pity that POE2 is still really just not fun to play.
I guess I will review if a major release comes out but darn what a pity


My view on the topic is rather that they have taken a position that has become dominant in the video games industry, as is already the case in all current economic sectors. supply creates demand, we don't care what gamers want, they will adapt and consume what we offer them. and they will learn to appreciate and pay for what we want to give them...

they're not trying to retain the historical player base, or attract another community in particular. They put maximum money and energy into marketing via steam/youtube/twitch/streamer and then seek to shape the gaming habits of the people they manage to attract.

They're no longer interested in feedback on whether the game is fun or not, the real issues that have become important are identifying what allows them to keep the most profitable players or implement new features to make even more money.

But factually, this strategy is a failure in the medium term.
The marketing effect sold a huge number of keys at the launch of EA, but admittedly the community as a whole has been disappointed. The second major release (0.2) is a good example of this.
The steam reviews and the number of steam players (including Chinese servers and bots) show just how disenchanted players are with EA at the moment.

That doesn't mean, however, that there won't be another spike/rebound in the number of players for 0.3 and 0.4, etc.
but those spikes should be even smaller than the previous ones. Until the final release of the game, which will create the illusion that the game is doing well, when in fact it's just going to attract a whole community that didn't want to pay for EA and is waiting for the game to become free to try it out.

I can already hear the feedback from those who are still enjoying the game. I'm not saying you can't enjoy it, I'm just saying that the majority of people who enjoy the genre don't appreciate the game in its current state or the direction it's taking.

GGG needs a large number of players who pay every month to ensure the continuity of development and server maintenance. And that seems to be compromised by maintaining this way of thinking about the game and its future.



A lot of you seem to forget they also have Tencent money, you can't possibly believe that they are living off the supporter packs and cosmetics purely anymore lol I mean...Cmon this isn't rocket science
"
Riiizzz#4801 เขียน:
"
Talamor1#0630 เขียน:
"
sgar465#5312 เขียน:
All the experience GGG gained from POE 1 and after several years of developing POE 2 5 months of customer testing the game is still in such a state. It is apparent they either don’t know their customers or are looking for a different customer. This game plays badly plain and simple. Every step into this is just painful and not really fun to play.

[...]

It’s just a pity that POE2 is still really just not fun to play.
I guess I will review if a major release comes out but darn what a pity


My view on the topic is rather that they have taken a position that has become dominant in the video games industry, as is already the case in all current economic sectors. supply creates demand, we don't care what gamers want, they will adapt and consume what we offer them. and they will learn to appreciate and pay for what we want to give them...

they're not trying to retain the historical player base, or attract another community in particular. They put maximum money and energy into marketing via steam/youtube/twitch/streamer and then seek to shape the gaming habits of the people they manage to attract.

They're no longer interested in feedback on whether the game is fun or not, the real issues that have become important are identifying what allows them to keep the most profitable players or implement new features to make even more money.

But factually, this strategy is a failure in the medium term.
The marketing effect sold a huge number of keys at the launch of EA, but admittedly the community as a whole has been disappointed. The second major release (0.2) is a good example of this.
The steam reviews and the number of steam players (including Chinese servers and bots) show just how disenchanted players are with EA at the moment.

That doesn't mean, however, that there won't be another spike/rebound in the number of players for 0.3 and 0.4, etc.
but those spikes should be even smaller than the previous ones. Until the final release of the game, which will create the illusion that the game is doing well, when in fact it's just going to attract a whole community that didn't want to pay for EA and is waiting for the game to become free to try it out.

I can already hear the feedback from those who are still enjoying the game. I'm not saying you can't enjoy it, I'm just saying that the majority of people who enjoy the genre don't appreciate the game in its current state or the direction it's taking.

GGG needs a large number of players who pay every month to ensure the continuity of development and server maintenance. And that seems to be compromised by maintaining this way of thinking about the game and its future.



A lot of you seem to forget they also have Tencent money, you can't possibly believe that they are living off the supporter packs and cosmetics purely anymore lol I mean...Cmon this isn't rocket science



That and if you think that they don't have the full data set and are making decisions without the data set is ridiculous.
"
Riiizzz#4801 เขียน:
"
Talamor1#0630 เขียน:
"
sgar465#5312 เขียน:
All the experience GGG gained from POE 1 and after several years of developing POE 2 5 months of customer testing the game is still in such a state. It is apparent they either don’t know their customers or are looking for a different customer. This game plays badly plain and simple. Every step into this is just painful and not really fun to play.

[...]

It’s just a pity that POE2 is still really just not fun to play.
I guess I will review if a major release comes out but darn what a pity


My view on the topic is rather that they have taken a position that has become dominant in the video games industry, as is already the case in all current economic sectors. supply creates demand, we don't care what gamers want, they will adapt and consume what we offer them. and they will learn to appreciate and pay for what we want to give them...

they're not trying to retain the historical player base, or attract another community in particular. They put maximum money and energy into marketing via steam/youtube/twitch/streamer and then seek to shape the gaming habits of the people they manage to attract.

They're no longer interested in feedback on whether the game is fun or not, the real issues that have become important are identifying what allows them to keep the most profitable players or implement new features to make even more money.

But factually, this strategy is a failure in the medium term.
The marketing effect sold a huge number of keys at the launch of EA, but admittedly the community as a whole has been disappointed. The second major release (0.2) is a good example of this.
The steam reviews and the number of steam players (including Chinese servers and bots) show just how disenchanted players are with EA at the moment.

That doesn't mean, however, that there won't be another spike/rebound in the number of players for 0.3 and 0.4, etc.
but those spikes should be even smaller than the previous ones. Until the final release of the game, which will create the illusion that the game is doing well, when in fact it's just going to attract a whole community that didn't want to pay for EA and is waiting for the game to become free to try it out.

I can already hear the feedback from those who are still enjoying the game. I'm not saying you can't enjoy it, I'm just saying that the majority of people who enjoy the genre don't appreciate the game in its current state or the direction it's taking.

GGG needs a large number of players who pay every month to ensure the continuity of development and server maintenance. And that seems to be compromised by maintaining this way of thinking about the game and its future.



A lot of you seem to forget they also have Tencent money, you can't possibly believe that they are living off the supporter packs and cosmetics purely anymore lol I mean...Cmon this isn't rocket science



That and if you think that they don't have the full data set and are making decisions without the data set is ridiculous.
"
Riiizzz#4801 เขียน:
"
Talamor1#0630 เขียน:
"
sgar465#5312 เขียน:
All the experience GGG gained from POE 1 and after several years of developing POE 2 5 months of customer testing the game is still in such a state. It is apparent they either don’t know their customers or are looking for a different customer. This game plays badly plain and simple. Every step into this is just painful and not really fun to play.

[...]

It’s just a pity that POE2 is still really just not fun to play.
I guess I will review if a major release comes out but darn what a pity


My view on the topic is rather that they have taken a position that has become dominant in the video games industry, as is already the case in all current economic sectors. supply creates demand, we don't care what gamers want, they will adapt and consume what we offer them. and they will learn to appreciate and pay for what we want to give them...

they're not trying to retain the historical player base, or attract another community in particular. They put maximum money and energy into marketing via steam/youtube/twitch/streamer and then seek to shape the gaming habits of the people they manage to attract.

They're no longer interested in feedback on whether the game is fun or not, the real issues that have become important are identifying what allows them to keep the most profitable players or implement new features to make even more money.

But factually, this strategy is a failure in the medium term.
The marketing effect sold a huge number of keys at the launch of EA, but admittedly the community as a whole has been disappointed. The second major release (0.2) is a good example of this.
The steam reviews and the number of steam players (including Chinese servers and bots) show just how disenchanted players are with EA at the moment.

That doesn't mean, however, that there won't be another spike/rebound in the number of players for 0.3 and 0.4, etc.
but those spikes should be even smaller than the previous ones. Until the final release of the game, which will create the illusion that the game is doing well, when in fact it's just going to attract a whole community that didn't want to pay for EA and is waiting for the game to become free to try it out.

I can already hear the feedback from those who are still enjoying the game. I'm not saying you can't enjoy it, I'm just saying that the majority of people who enjoy the genre don't appreciate the game in its current state or the direction it's taking.

GGG needs a large number of players who pay every month to ensure the continuity of development and server maintenance. And that seems to be compromised by maintaining this way of thinking about the game and its future.



A lot of you seem to forget they also have Tencent money, you can't possibly believe that they are living off the supporter packs and cosmetics purely anymore lol I mean...Cmon this isn't rocket science


The point wasn't about the cost and financial profitability in the short/medium term, but rather the direction the game is taking and the number of players who get hooked and stay loyal to the licence later on.

Between now and the official release, there's absolutely no doubt that development will take its course as GGG intends. GGG doesn't even need 10cent's financial support, given what they've made from EA's key sales.

It's a year or two after the official release that we'll really be able to see whether or not the strategy was the right one, and that Tencent will be able to start deciding whether or not to support GGG financially for this licence.

The content and spirit of the game seem to me to be much more decisive at the moment. Rich or poor, it's still hard to revive a dead body...

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