Quite a bit of reasons why XP Death Penalty has got to go

Why can't you just roll a new character when you hit 94 like a normal person?
LOL another one

just got to 96 woooohoooo
can’t imagine how it’s like reaching 100

crazy respect
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แก้ไขล่าสุดโดย _Cgaex#2339 เมื่อ 25 พ.ค. 2025 21:43:13
Why don't you play a lot of builds and just have fun doing that? What is the point of leveling to 100, if you don't like doing it?
Have you thought about learning the game?
+1. Very underrated observation about how the punishment discourages expermentation & funnels people into meta builds.

I'll also add that it's not very fun to be forced to hinder your own momentum - and remind (the people who "enjoy" this aspect of the gameplay loop) that hardcore mode already scratches that itch.

I'm not moved at all by the usual, greatest-hits catty comments, like "then leave", "use the omen", "learn the game".
แก้ไขล่าสุดโดย SpankyKong#9805 เมื่อ 23 พ.ค. 2025 12:00:08
"
SpankyKong#9805 เขียน:
+1. Very underrated observation about how the punishment discourages expermentation & funnels people into meta builds.

I'll also add that it's not very fun to be forced to hinder your own momentum - and remind (the people who "enjoy" this aspect of the gameplay loop) that hardcore mode already scratches that itch.

I'm not moved at all by the usual, greatest-hits catty comments, like "then leave", "use the omen", "learn the game".


Use the gimmicky, rarely ever actually saves you Omen? Got it. lol.
GGG - Why you no?
"
DistributedAutomaton#5739 เขียน:
Why can't you just roll a new character when you hit 94 like a normal person?


Why don't you just stick with 1 character in a season, like a normal person?
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TheColonel#3635 เขียน:
Why don't you play a lot of builds and just have fun doing that? What is the point of leveling to 100, if you don't like doing it?


Many people, myself included, don't like rerolling multiple characters in a season. I don't want to play the campaign over and over again, but I also like maximizing 1 character as much as I can while testing different maxed builds in maxed juiced maps. The endgame is basically designed for this, especially with the atlas skill tree.

Gating extra skill points behind a 1000 hours in a seasonal ARPG makes no sense. Makes sense in a game like Edlen Ring
แก้ไขล่าสุดโดย CovidPatientZero#4772 เมื่อ 23 พ.ค. 2025 13:03:33

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