Agreed.
In campain you still don't get more than 2-3 regals per act which feels vastly insufficient.
แก้ไขล่าสุดโดย LFA01#0120 เมื่อ 23 พ.ค. 2025 10:13:19
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โพสต์โดยLFA01#0120เมื่อ 23 พ.ค. 2025 09:06:40
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In under a month it's gone from 125ex to 1div to 350ex to 1div. This currency drop update has caused massive inflation. Which is fine, great even, if you are in the top 1% of no-life blasters. But for many others like myself it just means we are priced out of the market. At least before I could farm enough exalts to exchange for divines and have a hope of saving for a several divine item. Now that's completely gone. I don't blast enough to see any real increase in divines, nor do enough exalts drop to keep up with the inflation. And it's not like we have a good crafting system so that I could at least craft the upgrades I need. I play almost every day and only have 2 raw divines to my name. That's all I've had drop since the update.
Honestly, I'm a bit disappointed in GGG constantly catering to the no-life blaster minority/poe1 Andys. First it was the no mid league nerfs during an early access BETA of all things then this. I love poe2. More than poe1 at this point, even after many, many years, thousands of hours and a lot of MTX. But moves like this really cut into that love. Poe2 has the opertunity to pull in a whole new group of people, hell it already has. But if they keep on making moves that favor the vocal minority of players they are really gonna hurt that. The fact that I feel forced to have to play LS (which I find completely unfun to play) to participate in the market is a big turn off. At least in poe1 I don't feel forced to play a super blasty meta build to participate in the market.
I'm sure I'm not alone in this view but we are also not the ones to make the most noise here on on the forums or reddit. But I'm saying something now cause I'm sitting looking at the icon on my desktop and I want to play but I'm just really put off by all this right now. I was so happy for poe2. If I want to 1 button blast there is poe1, D4, LE, TLI. And if I want super methodical there is NRftW. Poe2 was a wonderful happy medium. But that seems to be changing. The more the vocal minority get their way the more poe2 feels like it won't be for me after all. I really, really don't want poe1 just with better graphics...
Stop thinking only on TRADE POV. The currency drop rate was essential for peopel that want to craft their own items as they go along playing
I agree. However, not taking into account the fact that the current crafting system is not very robust (crafting would normally be a great currency sink). There is still massive skill balance issues with very clear meta choices played by the top 1% players. Drops still not really meaning much (see crafting). all that with nothing to balance things out just leads to the inflation we are seeing. If GGG is not gonna do any mid league nerfs then mid league buffs like this, that need to take into account things like top end players and a lack of currency sink, should also not happen. You cant go and buff loot drops like this and not cut back some of the top end power or you end up with this massive inflation we are seeing.
Im all for not relying on trade but currently we are pretty much forced into it for upgrades cause of the current crafting system. GGG is on the right path with gear drops gut its still not enough if they want ground loot to matter but then add in a 30% currency buff?
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โพสต์โดยsafety2nd#6862เมื่อ 23 พ.ค. 2025 09:25:15
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This currency drop update has caused massive inflation.Which is fine, great even, if you are in the top 1% of no-life blasters
QUE? its good for evreone, more currency more crafting possibility more crafting more players. HOW IT CAN BE BAD FOR EVRYONE?!
its only causes damage to the traders who are one of main reasons that poe 2 in this state.
If we weren't forced into trade for upgrades cause the current crafting system is pretty meh, I would totally agree with you. And if GGG is worried about SSF then just give that mode a separate loot algorithm. Dont buff the base game with SSF in mind. This game is also about the economy and to buff it like this without anything to balance against the top 1% just causes issues like I pointed out. Why no mid league nerfs but mid league buffs are ok? imagine if this was a loot nerf. Its all the same level of negative impact if its done mid league with no counterbalance.
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โพสต์โดยsafety2nd#6862เมื่อ 23 พ.ค. 2025 09:35:19
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Agreed.
In campain you still don't get more than 2-3 regals per acts wich feels vastly insufficient.
Yea, I havent really noticed a major increase in my currency drops at least not to keep up with the increase in prices caused by the blasters who didnt have to change a thing and now get even more currency when they were already getting loads to begin with. If they wanted a 30% currency drop increase then they needed to take into account top end players and adjust their power accordingly.
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โพสต์โดยsafety2nd#6862เมื่อ 23 พ.ค. 2025 09:39:39
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Hard disagree. The currency buff was super necessary and frankly in campaign it's still not where it needs to be for crafting.
Inflation is an issue that GGG must tackle separately. There need to be currency sinks for players who are deep in the endgame. And perhaps the loot curve for bubble gum currencies can be flater. It's silly that players get almost none when they need them the most during the campaign and in T15/16 when everyone has their near perfect gear more of them drop in a single map than in whole campaign.
Also you don't need to no life the game to get at least few divines here and there. I run instilled T15 maps with like two towers with normal tablets that i find. They occasionaly drop a raw divine and more often than not something that can be exchanged for a divine at Alvas after a handful of maps.
I agree it was necessary for the game as a whole but not this league. Its like adding a mid league nerf which GGG is against (which I think is a bad idea during a beta). There was nothing to counterbalance the buff in regards to the top end players, thus causing this massive inflation. Also what crafting? Thats part of the problem. Usually crafting is the big currency sink but as it stands right now, thats never gonna happen. GGG cant tackle the economy separately particularly cause the crafting system is so bad and we are forced to trade.
Sure but when upgrades are costing multiple divines up from a handful of chaos or exults with no real options for ground loot or crafting then you do need to start no lifing the game.
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โพสต์โดยsafety2nd#6862เมื่อ 23 พ.ค. 2025 09:50:28
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Personally, I simply stop trading whenever it feels annoying to me. I don't play ssf, but I don't try to keep up with the Joneses and just have fun. I started a new character almost as soon as I reached endgame and alternated between leveling and progressing my endgame character; probably the worst thing I could do in terms of keeping up with the market, but probably the best as far as my personal enjoyment of the game.
Btw, trade your exalts for chaos whenever you can; the devaluing of exalts is exactly what happened last league, but chaos orbs remain a strong currency, I think divs are very slowly going down in value in comparison to them.
Im not even trying to keep up with the Joneses. Im just trying to afford upgrades while not wanting to be forced to play a 1 button screen clear build when the game I was sold was supposed to be about "meaningful combat" and "meaningful ground loot". I hate 1 button screen clear builds. Its why I end up super bored after a month or less into a poe1 league. Its why I was excited about poe2. But I keep feeling the poe1 people are getting their way for poe2 to just be poe1 with a new coat of paint.
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โพสต์โดยsafety2nd#6862เมื่อ 23 พ.ค. 2025 09:56:58
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This currency drop update has caused massive inflation.Which is fine, great even, if you are in the top 1% of no-life blasters
QUE? its good for evreone, more currency more crafting possibility more crafting more players. HOW IT CAN BE BAD FOR EVRYONE?!
its only causes damage to the traders who are one of main reasons that poe 2 in this state.
If we weren't forced into trade for upgrades cause the current crafting system is pretty meh, I would totally agree with you. And if GGG is worried about SSF then just give that mode a separate loot algorithm. Dont buff the base game with SSF in mind. This game is also about the economy and to buff it like this without anything to balance against the top 1% just causes issues like I pointed out. Why no mid league nerfs but mid league buffs are ok? imagine if this was a loot nerf. Its all the same level of negative impact if its done mid league with no counterbalance.
they need to introduce dedicated farming and redo loot tables that will solve ssf and standart pretty much, of course chance shouldnt be very high, but considerably good to farm .
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โพสต์โดยTOP_BOMJIK#4977เมื่อ 23 พ.ค. 2025 10:44:24ถูกคาดโทษ
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OP also ignores the fact that we are like 2 months into the league where inflation happens anyway. With no true exalt sink in the game this will always happen.
Pro tip: at the end of each day change all your exlats for chaos orbs. You'll fight inflation better.
แก้ไขล่าสุดโดย DankWeebTrash#7386 เมื่อ 23 พ.ค. 2025 13:30:43
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โพสต์โดยDankWeebTrash#7386เมื่อ 23 พ.ค. 2025 13:28:17
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Its not the loot buff. They need to change juicing so it actually scales in a way that makes sense.
Right now you can have rarity and quantity on 2 overlapping towers and on waystone with a little gear rarity with some rarity nodes on atlas tree and get nothing for weeks and 0 div drops. and maybe 4 exalts in a map but add delirium and add a couple more specific nodes on tree and your getting a few raw divine drops an hour. If a full juice can get 2 divs per hour or even more then a 50% juice should get 1 per hour.
The real problem is that the minimum bar for getting any loot is rediculously high. Ggg need to not touch the top end of drop chance and lower the minimum bar for getting anything at all.
Right now you need to have everything perfect to get any reward at all.
แก้ไขล่าสุดโดย outlander19900#0213 เมื่อ 23 พ.ค. 2025 14:59:44
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โพสต์โดยoutlander19900#0213เมื่อ 23 พ.ค. 2025 14:57:10
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A fixed rarity % would fix so many problems, same thing as movement speed as an implicit
Why is GGG so adamant in making things harder to balance??
แก้ไขล่าสุดโดย Vyend#2601 เมื่อ 23 พ.ค. 2025 15:01:18
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โพสต์โดยVyend#2601เมื่อ 23 พ.ค. 2025 15:00:11
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