The recent currency drop buff was a mistake...

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Vyend#2601 เขียน:
A fixed rarity % would fix so many problems, same thing as movement speed as an implicit

Why is GGG so adamant in making things harder to balance??


This way everyone would actually get rewarded based on how long they actually play.

Problem is that it makes sense and would make they game more fun so it will never happen.
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outlander19900#0213 เขียน:
The real problem is that the minimum bar for getting any loot is rediculously high. Ggg need to not touch the top end of drop chance and lower the minimum bar for getting anything at all.


I agree with that. Particularely running empty boring maps with no loot to even get to the point that you can juice some towers feels really bad. Probably my main gripe with the atlas.
Imho rarity from gear should be removed or severly reduced (lets say cap at 40%, so we dont have to waste so many mod spots on our gear for it).
Quality of loot should be determined mostly by the tier of map, then map mods and tablets/towers should only be for adding some extra layers or content as cherries on top or modify the maps in certain ways (Lets say to be able to target farm certain things but not make the maps considerably better per se).
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outlander19900#0213 เขียน:
The real problem is that the minimum bar for getting any loot is rediculously high. Ggg need to not touch the top end of drop chance and lower the minimum bar for getting anything at all.

I agree with that. Particularely running empty boring maps with no loot to even get to the point that you can juice some towers feels really bad. Probably my main gripe with the atlas.


Loot/experience shouldnt rely on tower juicing. I hate this with a passion. But even if you do juice them, there's literally no good unique items to look for, it's all about rare gear and pure gambling.

But it's currently the core way to progress and I have the feeling they will fully commit on it even though a lot of players don't like it.

It overall feels very unsatisfying. I hard disagree with OP that buffing the drop was a mistake. The economy gets wrecked after a few weeks/month no matter what because there's no decent way to sink exalts/divine, which is the real issue. The game feels a little better actually now that they improved the drops but it's still so far from being ideal.
แก้ไขล่าสุดโดย Oinkaments#6390 เมื่อ 23 พ.ค. 2025 15:57:38
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Oinkaments#6390 เขียน:

there's literally no good unique items to look for,


Not to mention, but POE franchise, one does not really ever 'look' for any uniques, as this is the one area of their beloved inspirational D2, where D2 did it right, and GGG didnt. Instead they chose to just leave rng is rng to all drops across the board.

Never was a fan of this.

Always loved being able to go "oh, i need a SoJ? Mk Andy, here I come...". Then it was just a case of Soon *TM
GGG - Why you no?
แก้ไขล่าสุดโดย JoannaDark#6252 เมื่อ 23 พ.ค. 2025 16:03:38
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JoannaDark#6252 เขียน:


Not to mention, but POE franchise, one does not really ever 'look' for any uniques, as this is the one area of their beloved inspirational D2, where D2 did it right, and GGG didnt. Instead they chose to just leave rng is rng to all drops across the board.

Never was a fan of this.

Always loved being able to go "oh, i need a SoJ? Mk Andy, here I come...". Then it was just a case of Soon *TM


That's how I got baited in playing POE 2 with epic items like Ingenuity Belt etc. We had some nice ones and I tought they would go in that direction.

It now completely feels like a bait and switch.

Everything was signaling they would make some great version of D2 but better. The +Skill damage scaling from gems certainly gave me that illusion. Then guess what, anything remotely great got bricked and the +Skill scaling got violently nerfed.
Literally bs. Ex to Divine ratio surged because it's the end of league and there is limited usage of Ex in late game other than adding mod to map. Ex is always an early and mid game currency but not for late game.

Chaos orb is consumed a lot in crafting so the market shifted from exalted orb to chaos orb and that's the main reason. C to D is currently 20:1 and that's not much difference pre loot buff.
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JoannaDark#6252 เขียน:
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Oinkaments#6390 เขียน:

there's literally no good unique items to look for,


Not to mention, but POE franchise, one does not really ever 'look' for any uniques, as this is the one area of their beloved inspirational D2, where D2 did it right, and GGG didnt. Instead they chose to just leave rng is rng to all drops across the board.

Never was a fan of this.

Always loved being able to go "oh, i need a SoJ? Mk Andy, here I come...". Then it was just a case of Soon *TM


Don't want to defend GGG but if they make it target farmable, there is always someone say "I don't want to be forced to farm this boss for a SOJ blahblahblah".
You can't satisfy everyone.
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binarynotfound#0402 เขียน:

You can't satisfy everyone.


That's a fact right there. lol. It is what it is.
GGG - Why you no?
I don't know, I quite like the fact that when I get lucky during the campaign and get a Divine Orb, I can get 350 Exalted Orbs out of it and be set for slamming for the rest of my campaign run without needing to bother with the trash trade system.
No one mentions that the a big part of the problem is people have turned gaming into a career. 1000's of players use these games to make a living and spend every waking hour figuring out how to maximize their revenue.

Just like in real life, those that have the most currency control the market.

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