Just watched the interviews about balancing. That explains a lot.

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Slart1bartfast#0332 เขียน:
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bloomhead#3858 เขียน:

People dying to plants is mainly a people problem, not a balancing problem. You can see the orbs, you can hear the orbs. I have died maybe 2 times to them, because I wasn't paying attention.

People dying to orbs are mostly not paying attention.


This is not true. As a warrior I died a ton of times to those orbs by not seeing them when a gazillion other visual and audio effects are on top of it all. I also died quite a few times to them by being body blocked or getting stuck on terrain. I died to them due to them being cast right on top of me. Hell, once I was even pushed into the orbs by one of those fettered monstrosity thingies.

Volatile plants at the power level they are at right now are completely atrocious to play against as a warrior. And even if you manage to avoid getting blocked, getting stuck or getting pushed into them and perfectly see and hear them at all times, their threat level makes it so that as melee you are more preoccupied with dodging them than actually fighting making it so that 2/3 of the time volatile plants are around you can't dps. Bonus cancer if it's happening in a temporal bubble. Extra bonus cancer if it's two rares with volatiles at them same time making it so you are chased by 6 orbs on two different timers.


So you're being comboed by the game:
- pushed into plants
- stuck in bubble then plants
- stunned, then plants
- 2 elites with plants

and that's the games fault then? No one is arguing the plants are doing much damage right now. But what you're saying is: You get swarmed, and you die.
I don't die to the volatile plants often if at all. Still they should be removed because they serve no purpose other than to make the game feel worse and unnecessarely tedious.

As for balancing, imo not a good thing that the same devs do it for POE1 & 2 because that means they will come back from POE1 in a couple weeks to tweak 2 but they actually wern't in the thick of it to understand all that is wrong with the game right now. My concern is that again some things will get blindly nerfed into the ground instead of actually getting _balanced_.
"
bloomhead#3858 เขียน:

So you're being comboed by the game:
- pushed into plants
- stuck in bubble then plants
- stunned, then plants
- 2 elites with plants

and that's the games fault then? No one is arguing the plants are doing much damage right now. But what you're saying is: You get swarmed, and you die.


I don't know what you are trying to argue here? yes, obviously it is the game's fault.

It is not a skill issue and the data bears that out. If the problem was player skill then we would see the same problems with volatile crags, chaos barrage, periodically unleashes lightning, lightning storm, corpse explosion, etc. - but we don't.
"
bloomhead#3858 เขียน:
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Legioona#1076 เขียน:

The balancing can be dynamically implemented so, that it buffs weaker skills to the level of the most op skill on a daily basis.

Then, between seasons, the most op skill is nerfed, trying to balance what the level of OP should be, not individual skills.


But, this road to "healing" starts with realising that balance is worth pursuing.


If you buff every skill into oblivion there is no reason to even play this game since it's not balanced at all. Overpowered, as the term obviously suggets, means overpowered. If you want to play one-click games, just play cookie-clickers.


You didn't get it.

If you don't want to "rob people of their power" mid season, you do that between seasons - this is called balancing, and GGG would decide what they want the maximum clear speed to be.

During season, you buff the skills which are not used, hence not robbing anyone of anything.

And do note, that each skill is only OP with best gear - most players would not have it, hence they would still fare well, but OP.


Current setup, where finding or buying Tangletongue is enough to become OP is just a waste of a skill tree & hundred other skills.
"
Slart1bartfast#0332 เขียน:
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bloomhead#3858 เขียน:

So you're being comboed by the game:
- pushed into plants
- stuck in bubble then plants
- stunned, then plants
- 2 elites with plants

and that's the games fault then? No one is arguing the plants are doing much damage right now. But what you're saying is: You get swarmed, and you die.


I don't know what you are trying to argue here? yes, obviously it is the game's fault.

It is not a skill issue and the data bears that out. If the problem was player skill then we would see the same problems with volatile crags, chaos barrage, periodically unleashes lightning, lightning storm, corpse explosion, etc. - but we don't.


No, it's not the games fault if you're running around and letting yourself get comboed. This game is not supposed to let you fly through the maps. Combat is meant to be more challenging.

It's the same as people complaining about being one-shot by white mobs, despite building the thinest glascannons or getting hit by the biggest, slowest mob-attack ever.
แก้ไขล่าสุดโดย bloomhead#3858 เมื่อ 30 พ.ค. 2025 10:18:59
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Legioona#1076 เขียน:

You didn't get it.

If you don't want to "rob people of their power" mid season, you do that between seasons - this is called balancing, and GGG would decide what they want the maximum clear speed to be.

During season, you buff the skills which are not used, hence not robbing anyone of anything.

And do note, that each skill is only OP with best gear - most players would not have it, hence they would still fare well, but OP.


Current setup, where finding or buying Tangletongue is enough to become OP is just a waste of a skill tree & hundred other skills.


There is no "between" seasons. While one season is in development, the other is running.
"
bloomhead#3858 เขียน:
"
Slart1bartfast#0332 เขียน:
"
bloomhead#3858 เขียน:

So you're being comboed by the game:
- pushed into plants
- stuck in bubble then plants
- stunned, then plants
- 2 elites with plants

and that's the games fault then? No one is arguing the plants are doing much damage right now. But what you're saying is: You get swarmed, and you die.


I don't know what you are trying to argue here? yes, obviously it is the game's fault.

It is not a skill issue and the data bears that out. If the problem was player skill then we would see the same problems with volatile crags, chaos barrage, periodically unleashes lightning, lightning storm, corpse explosion, etc. - but we don't.


No, it's not the games fault if you're running around and letting yourself get comboed. This game is not supposed to let you fly through the maps. Combat is meant to be more challenging.

It's the same as people complaining about being one-shot by white mobs, despite building the thinest glascannons or getting hit by the biggest, slowest mob-attack ever.


Combat is meant to be challenging, unless you run LS?
"
bloomhead#3858 เขียน:
"
Legioona#1076 เขียน:

You didn't get it.

If you don't want to "rob people of their power" mid season, you do that between seasons - this is called balancing, and GGG would decide what they want the maximum clear speed to be.

During season, you buff the skills which are not used, hence not robbing anyone of anything.

And do note, that each skill is only OP with best gear - most players would not have it, hence they would still fare well, but OP.


Current setup, where finding or buying Tangletongue is enough to become OP is just a waste of a skill tree & hundred other skills.


There is no "between" seasons. While one season is in development, the other is running.


You got the point, just admit it.
"
Legioona#1076 เขียน:
"
bloomhead#3858 เขียน:
"
Legioona#1076 เขียน:

You didn't get it.

If you don't want to "rob people of their power" mid season, you do that between seasons - this is called balancing, and GGG would decide what they want the maximum clear speed to be.

During season, you buff the skills which are not used, hence not robbing anyone of anything.

And do note, that each skill is only OP with best gear - most players would not have it, hence they would still fare well, but OP.


Current setup, where finding or buying Tangletongue is enough to become OP is just a waste of a skill tree & hundred other skills.


There is no "between" seasons. While one season is in development, the other is running.


You got the point, just admit it.


What point? As I've said: There is no "between" seasons.

Sure you can buff all you want, but that only makes the game faster. Just because people aren't using skills because "I can use LS, why should I try something else" (even stated in the podcast) doesn't mean there aren't other viable builds out there.
"
bloomhead#3858 เขียน:

No, it's not the games fault if you're running around and letting yourself get comboed. This game is not supposed to let you fly through the maps. Combat is meant to be more challenging.

It's the same as people complaining about being one-shot by white mobs, despite building the thinest glascannons or getting hit by the biggest, slowest mob-attack ever.


Lol okay dude. why do you keep hallucinating up scenarios? Neither did I write that I get swarmed and that's why I die, nor did I write that I play a glass cannon.

No, the reality is that you probably play a ranged class and therefore aren't even remotely as confronted with all the problems that volatile plants in it's current state pose for a melee character. And you refuse to listen to someone who has experienced those issues over the last like 300 hours of gametime.

You want to maintain your elitist attitude in claiming it is a "skill issue", even in the face of not only the vast majority of the player base agreeing that it an issue with the game, but also the devs and game directors admitting that it is an issue with the game based on big data analysis.

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