Just watched the interviews about balancing. That explains a lot.
"Fault" and "skill" are just topics for forum arguments. The game designers need to look at all the quit moments, and decide which ones they want to keep and which they want to soften. Pinnacle bosses should be hard. Maybe Geonor should be hard. White mobs, frankly, should not be as hard as they have been.
Also, for the people thinking it would be easy to hire more game balancers, all I can say is that it's clear you've never managed a complex system. |
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" What is the optimal amount of viable builds per season? |
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" Volatile plant in rituals are sheer trolling and even the devs know and that's why it' being addressed. It's also very very bad for minions because there's so much clutter. I've seen ppl answer stuff like : "just use a crossbow, it's not rocket science". |
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Once a balance issue has been identified, appropriate buffs and/or nerfs should be implemented ASAP. Those affected can be afforded a free respec if its sufficiently build-breaking. GGG's approach should be meta-agnostic. Problematic builds shouldn't be left unaddressed for months on end.
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" 200+ with the level of customization in the game. แก้ไขล่าสุดโดย DankWeebTrash#7386 เมื่อ 30 พ.ค. 2025 14:35:42
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Oh, how jolly fun.
" " Getting swarmed. Where did I say that YOU are a glasscannon? Maybe stop hallucinating up scenarios? " There you go: https://www.pathofexile.com/forum/view-thread/3785609/page/4#p26180360 Good thing you're making wrong assumptions. That sums it up pretty good. " You would even get killed by them if they half the damage. As you have said yourself by your examples. Most of the people on this forum want also to one-shoot bosses, super-loot from white mobs, +30%ms on ALL boots (hint: base movespeed is the same for poe1 and 2) etc. You really think that's a good representation of what's good for this game? I didn't say there is nothing wrong, I've stated that most of it is a skill issue. Reading comprehension and so forth. แก้ไขล่าสุดโดย bloomhead#3858 เมื่อ 30 พ.ค. 2025 14:44:35
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" Round about 7 +- 50. Give or take. |
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" Agree - not addressing issues quicker causes player churn. |
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" Wrong - the optimal number is as many as possible. How to achieve this? Buff the skills which are not used during season. |
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" It's been said that midseason nerfs won't be made unless they are bugs. For good reason. |
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