Endgame lvl 70 still dropping lvl 11 uniques.

bro its not about him wanting everything handed to him he wants less handed to him especially like low lvl uniques that drop 3 times per map its just annoying and they already shoulve fixed this and only drop low lvl uniques at low lvls
I'd love to get excited when a unique drops, but in all honesty I can't remember the last time I found a unique with defense or damage values appropriate for a character above level 50.

It feels like almost all uniques in the game are either for low level alts or very late endgame chase, and I think it'd feel great to have more in between. Not BiS, but something a SSF lvl80+ char can pick up and use.
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Coconutdoggy#1805 เขียน:
Do you want everything handed to you?


The moment you see this div card profile every person in this forum should just ignore it. [removed by support] <- not sure why this got removed. Was only stating an observation based on the individuals forum posts.
แก้ไขล่าสุดโดย DankWeebTrash#7386 เมื่อ 4 มิ.ย. 2025 08:41:36
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Coconutdoggy#1805 เขียน:
Do you want everything handed to you?


What a selfish thing to ask someone struggleing.
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LowerJ853#9875 เขียน:
"
Coconutdoggy#1805 เขียน:
Do you want everything handed to you?


What a selfish thing to ask someone struggleing.


struggle? haha most of you just want high tier unique's dropping left and right which will never happened but hey you can continue making post.

I mean did it happen in poe 1?

lmao
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
uniques dropping (at all levels) in the endgame allow for, foster, and encourage replayability: creating new builds using new uniques you didn't get in the playthrough.

Having ONLY usable upgrades drop, or even mostly upgrades is very poor game design....assuming longevity is the goal (which it is).

It's the worst aspect of "other" arpgs: when you play on one character, you drop NOTHING for a secondary or new character. There's no incentive to explore.
Starting anew....with PoE 2
แก้ไขล่าสุดโดย cowmoo275#3095 เมื่อ 4 มิ.ย. 2025 08:55:46
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cowmoo275#3095 เขียน:
uniques dropping (at all levels) in the endgame allow for, foster, and encourage replayability: creating new builds using new uniques you didn't get in the playthrough.

Having ONLY usable upgrades drop, or even mostly upgrades is very poor game design....assuming longevity is the goal (which it is).


I'll be real..... I've never had a unique drop that made me want to make a new character. Pretty much every unique I've ever had drop is a chance shard. Only like 3 unique items I've seen that were interesting. So if the intent is to encourage me to play another character the bar for leveling uniques needs to be raised tenfold.
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DankWeebTrash#7386 เขียน:

I'll be real..... I've never had a unique drop that made me want to make a new character. Pretty much every unique I've ever had drop is a chance shard. Only like 3 unique items I've seen that were interesting. So if the intent is to encourage me to play another character the bar for leveling uniques needs to be raised tenfold.


I mean....that's kind of a personal issue right there. I love nothing more than filling my unique stash tab and thinking about how I can twink out new characters with different things.

However, I totally recognize that one of the weakest parts of PoE 2 right now is the unique items themselves. As they improve, this effect will be greater. We have seen it in PoE 1 for years. And Diablo 2 before that.
Starting anew....with PoE 2
"
cowmoo275#3095 เขียน:
"
DankWeebTrash#7386 เขียน:

I'll be real..... I've never had a unique drop that made me want to make a new character. Pretty much every unique I've ever had drop is a chance shard. Only like 3 unique items I've seen that were interesting. So if the intent is to encourage me to play another character the bar for leveling uniques needs to be raised tenfold.


I mean....that's kind of a personal issue right there. I love nothing more than filling my unique stash tab and thinking about how I can twink out new characters with different things.

However, I totally recognize that one of the weakest parts of PoE 2 right now is the unique items themselves. As they improve, this effect will be greater. We have seen it in PoE 1 for years. And Diablo 2 before that.


I collect them in my unique tab. But don't really have a use for them past that. Most of them have too big of a downside to actually want to figure out how to work around during leveling. If I'm going to just swap it out later anyway for a better item why waste my time trying to figure out how to fix the problem the item gives when I could just not have that problem with a rare piece of gear.

(Talking about the low level leveling uniques not high end uniques that actually are useful)
แก้ไขล่าสุดโดย DankWeebTrash#7386 เมื่อ 4 มิ.ย. 2025 09:08:51
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romedome69#1764 เขียน:
Dude I've got 1000 hours+ in this game idk what you are talking about handed to me. No when I put orbs and stack my maps I want rewards I can use. It's not that difficult to understand.



short story: It takes me 7 years to get a Headhunter dropped !

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