Endgame lvl 70 still dropping lvl 11 uniques.

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romedome69#1764 เขียน:
If I'm in endgame and open a strong box why in the world is it dropping a lvl 11 anything!?


Because they are too bad of a game designers to add scaling of basic damage/defense stats for unqie items with levels.

OFC uniques should scale basic stats with level. Why dont they do it is beyond anyone's guess. My personal theory is to spite their players.
100% agree with this. I want to drop things that inspire new characters. ARPGs are meant to be played numerous times so while I do believe it's potentially an improvement for items to be weighted toward your character, I don't think item drops should be exclusively for your character. AKA you will at least occasionally drop all unique even if they don't provide an immediate power buff to your current character.
Dude It wouldn't be that big of a deal if it wasn't all the damn time. I've made enough characters and done enough playthroughs of the same crap. All these "new uniques" and I'm still having the same lvl 0-16 uniques drop.
แก้ไขล่าสุดโดย romedome69#1764 เมื่อ 5 มิ.ย. 2025 12:26:12
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romedome69#1764 เขียน:
Dude It wouldn't be that big of a deal if it wasn't all the damn time. I've made enough characters and done enough playthroughs of the same crap. All these "new uniques" and I'm still having the same lvl 0-16 uniques drop.


I for sure can see there needing to be tweaks to drop tables. My only gripe was against never dropping them. But making them less common the higher level the zone I get potentially. But when it comes to editing loot tables, I'll give the beta a pass on that because it's very solidly a touch up thing. If they perfected loot tables today they'd have to redo all that effort next content patch. Rinse and repeat. So typically when lots of content is still planed things like loot tables take a back seat until things are more stable.
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Miiiike#8668 เขียน:
He's right. There needs to be some adjusting of item levels within maps and also at the vendors. There should be a buffer at all times of 10 or so levels according to the player level. No-one needs lvl 10-50 gear and weapons dropping when you're at endgame. Also gambling for gear should be somewhere around the player level not 30-40 levels below.
I guess that fits in with the vision though. Players must face frustration with all aspects of the game to imitate difficulty.


thats why you use a loot filter. If you want an easy gearing you are in the wrong genre. Maybe a mobile game is better suited for you
แก้ไขล่าสุดโดย zepberonha#9748 เมื่อ 5 มิ.ย. 2025 16:59:09
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zepberonha#9748 เขียน:


thats why you use a loot filter. If you want an easy gearing you are in the wrong genre. Maybe a mobile game is better suited for you


For the most part I agree with this, but if the game is going to be balanced around people using a loot filter, there really needs to be an in game way to edit/make said loot filter. Even if it's a simplified set of options.

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