3.26 | Banner Slammer | SSFHC | 25M DPS with No Uniques | 150M+ Deep Endgame | T17 Viable Confirmed!
" I'm not OP but the solution for that is basically you stack 3 mods of 'non-channel skills cost -7 mana'. This will make all warcry skills cost 0 mana. And also make Earthshatter cost a reasonable amount of mana. " Attack speed is kinda slow for me, but since a lot of the damage comes from the warcry explosions triggered on earthshatter spikes, scaling more attack speed isn't worth as much as other normal attack builds. " It is very good. I played this in trade league so was able to get it pretty easily. You should get it if you can. |
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" I probably should make a video showcasing. As for attack speed, it really is irrelevant. It flat out provides no additional DPS after a certain point. It is strictly and purely a QoL thing. This is why I didn't even start off with Blood Rage if I'm honest. It's hardly piannoing banners - it's one banner every few seconds while running, one banner every 20 seconds when bossing. Runegraft of the Warp is nice, but I am using the 20% cooldown reset chance one because it provides significantly more valor generation, sometimes results in nearly instant valor stacks (the CD can reset itself a second, third, and beyond time), and when it chain procs itself, overexertion damage/damage per warcry recently damage scales up. It's in practice like 20% more valor generation and 10% more damage. I find that this is more potent overall and the superior pick, but the 30% longer linger is fine for use if you find one first, or if you place extreme value on QoL. แก้ไขล่าสุดโดย seikikoo#3400 เมื่อ 26 มิ.ย. 2025 01:07:32
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" Does this play like other slammers where you need to manual cry 3 abilities and watch for endurance drop off and refresh + banners? |
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Warcries are automated except one. You can self cast rallying cry if you feel like it, but it's overkill for everything short of hitting a boss you fully understand the attack pattern of. At the start of the build, I didn't press it much while solving my mana. At the high end of the build, I don't press it because the damage overkills hard anyway. But I do press it vs. bosses sometimes.
You somewhat do have to watch charge expiry. It's completely trivial in mapping since you're placing fully charged banners by consequence of moving around getting valor refunds and passively generating valor anyway. Against bosses, you tend to either kill them fast enough to the point where one banner is enough for a phase, or they teleport/immune phase so much that you'll end up naturally placing them anyway. แก้ไขล่าสุดโดย seikikoo#3400 เมื่อ 26 มิ.ย. 2025 05:31:03
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