Rarity Bot / Culler Needs Nerf
+1 hope they listen at least to this post. Yesterday 6:00 pm central Europe time i checked to see the player data, only 10k players playing. I haven't found anything special since last update regarding loot, if anything is even worse than before. At this point i think most people gave up with the game, besides the massive amount of characters that where heavily nerved and the extreme unrewarding loot, i'm just hoping they will fix things because i really want to keep playing.
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ye, thats why I play ONLY SSF.
SSF player✔️
ARE YOU NOT ENTERTAINED!? |
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" Yeah, it's not like the new poe1 league dropped and many players switched there right now. Elementary, watson. |
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bump
แก้ไขล่าสุดโดย sinoniumx#3586 เมื่อ 18 มิ.ย. 2025 00:15:37
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we need more reasoning
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bump
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" Are you serious? Look at the item itself, it's designed exactly for that. What else could it be used for? It is exactly used the way it was intended. ![]() |
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" this item is for totems/minions build. totems or minions kill will not grant you effects like "recover life on kill". so, designed for what? |
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" Fair point, but let's be real, most people use these gloves solely for the magic find aspect. |
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The simple fix is to exempt the +Rarity stat from applying when kills from other players are awarded to you with Gravebind. It can track who actually scores the kill in multiplayer scenarios and use that characters magic find.
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