Rarity Bot / Culler Needs Nerf

Rarity simply shouldn't exist as an affix, much less a party-shared attribute. Just set a baseline global rarity and scale it off the difficulty of the content you're running. Higher-tier content = get better drops. Rarity trivializes the risk vs reward aspect of higher tier content, and it's annoying AF to try and slot into gear when there is a myriad of other affixes that are actually beneficial to your build and gameplay.
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GatoPreto1718#7829 เขียน:
hey, thanks for explaining to me what I was into.

I saw a lot of that happening at start of season...

And I agree, if thats how things work, this should be worked out

I always tought that for group loot was (sum rarity of party)/(number of party members).... to avoid this kind of exploit...

but as OP pointed out... Man, what an overlooked thing...


Let's be honest bro.....the game is a pay to win game. Most of people don't admit it but the market use reveals it with the obvious reasons. I have money i can buy anything i want from people that don't have life.

Sadly all made for third party companies profit.

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