4.8 K Active Players

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karsey#2995 เขียน:
The steam chart number highlights need to stop.

It's a blind statistic that people are holding up to validate their own opinions about their perceived negative aspects as if it lends them credibility - it doesn't.

PoE1 had a similar situation when it released where people were clamoring about it being a dying game that was only initially pumped up off of D3-failure-fumes. GGG has the dedication and the business model that creates a great game. Chris even did a presentation on this once I think about "games being designed to be played forever" or something like that. It's an iterative process.

That process takes time and testing to ensure a quality product and PoE2 is not going to be an exception.

It's 60% still in the oven and arguably higher quality than most other ARPGs out there including it's predecessor, so I don't see how anyone can look at this situation - especially in the context of the development efforts which were applied to PoE1 and we know will be applied to PoE2 - and say anything about this game is "dead" or going in a "bad direction". You'd have to have the most negative of filters draped over your perceptions and be stuck in some sort of bad-player echo-chamber-hell to have this mentality.

I'm already having tons of fun in this game - new content and characters and weapons and skills coming down the pipeline? I am excited! I don't care if there's 5k, 10k, 20k, 100k, or 500k concurrent players on Steam - this has never been a factor in my enjoyment for any game.


yup, unfortunately some ppl use it in attempts to manipulate the devs into giving them what they want. the culmination of it was patch 0.2. I never seen such behavior on scale 'in person' but its unsettling and I don't think it will just stop. and yeah core of the game is great, well made and thought out on balance as well.
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AintCare#6513 เขียน:
"
karsey#2995 เขียน:
The steam chart number highlights need to stop.

It's a blind statistic that people are holding up to validate their own opinions about their perceived negative aspects as if it lends them credibility - it doesn't.

PoE1 had a similar situation when it released where people were clamoring about it being a dying game that was only initially pumped up off of D3-failure-fumes. GGG has the dedication and the business model that creates a great game. Chris even did a presentation on this once I think about "games being designed to be played forever" or something like that. It's an iterative process.

That process takes time and testing to ensure a quality product and PoE2 is not going to be an exception.

It's 60% still in the oven and arguably higher quality than most other ARPGs out there including it's predecessor, so I don't see how anyone can look at this situation - especially in the context of the development efforts which were applied to PoE1 and we know will be applied to PoE2 - and say anything about this game is "dead" or going in a "bad direction". You'd have to have the most negative of filters draped over your perceptions and be stuck in some sort of bad-player echo-chamber-hell to have this mentality.

I'm already having tons of fun in this game - new content and characters and weapons and skills coming down the pipeline? I am excited! I don't care if there's 5k, 10k, 20k, 100k, or 500k concurrent players on Steam - this has never been a factor in my enjoyment for any game.


yup, unfortunately some ppl use it in attempts to manipulate the devs into giving them what they want. the culmination of it was patch 0.2. I never seen such behavior on scale 'in person' but its unsettling and I don't think it will just stop. and yeah core of the game is great, well made and thought out on balance as well.


Its newer generations of gamers who have adjusted to certain standards of games, I dont entirely blame them but at the same time if they would look back at the development of POE 1 from beta to now, POE 2 is in lock step with that, same class of people saying it will fail, same class of people who are telling the devs how to create the game etc etc. Its just a phase and as time goes by its will be quieter and quieter. Its almost like they want it to fail just so they can say "see I told you" and get their validation which I still cant figure out how that benefits a person in life to be correct over a prediction of a video game.
Steam player counts aren't everything... but the sequel game having worse average player count than what the first game was regularly pulling almost a decade ago - that's not nothing.
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Musano#5035 เขียน:

Its almost like they want it to fail just so they can say "see I told you" and get their validation which I still cant figure out how that benefits a person in life to be correct over a prediction of a video game.


well the the 'i told you so' can feel good, so i can understand that, and you even mentioned the validation part. hell even those regulars that stick around here posting how much they dislike the game are probably in the same camp. [Removed by Support]. at least this is how i made sense of it. and i agree that the early poe1 felt the same, i just wish it wouldn't go where its gonna go... or maybe it wont, maybe it will be different! it sure will be, they learned from poe1 for sure! ah denial is so comfy
แก้ไขล่าสุดโดย ThomasK_GGG#0000 เมื่อ 24 ก.ค. 2025 23:09:45
[Removed by Support]

You can see this on every platform now, steam being the worst i find.
People buy a game and they think they own the company or something...

I already bought multiple games that i didnt like after all or were different than what i tought they would be. I just stopped playing and never went on a plateform to tell the game is trash. I dont even put a negative review on steam for them. They're just not my cup of tea and that dont deserve a negative review.

Let's be real there is a lot of troll in the pack so i just try to not react anymore.
Maybe i'm just too old also, it was defenitly not a thing when i was younger.
แก้ไขล่าสุดโดย ThomasK_GGG#0000 เมื่อ 24 ก.ค. 2025 23:09:03
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AintCare#6513 เขียน:
"
karsey#2995 เขียน:
The steam chart number highlights need to stop.

It's a blind statistic that people are holding up to validate their own opinions about their perceived negative aspects as if it lends them credibility - it doesn't.

PoE1 had a similar situation when it released where people were clamoring about it being a dying game that was only initially pumped up off of D3-failure-fumes. GGG has the dedication and the business model that creates a great game. Chris even did a presentation on this once I think about "games being designed to be played forever" or something like that. It's an iterative process.

That process takes time and testing to ensure a quality product and PoE2 is not going to be an exception.

It's 60% still in the oven and arguably higher quality than most other ARPGs out there including it's predecessor, so I don't see how anyone can look at this situation - especially in the context of the development efforts which were applied to PoE1 and we know will be applied to PoE2 - and say anything about this game is "dead" or going in a "bad direction". You'd have to have the most negative of filters draped over your perceptions and be stuck in some sort of bad-player echo-chamber-hell to have this mentality.

I'm already having tons of fun in this game - new content and characters and weapons and skills coming down the pipeline? I am excited! I don't care if there's 5k, 10k, 20k, 100k, or 500k concurrent players on Steam - this has never been a factor in my enjoyment for any game.


yup, unfortunately some ppl use it in attempts to manipulate the devs into giving them what they want. the culmination of it was patch 0.2. I never seen such behavior on scale 'in person' but its unsettling and I don't think it will just stop. and yeah core of the game is great, well made and thought out on balance as well.



You are completely wrong about this. No one wanted what was launched in 0.2. It was not player feedback. Players wanted more viable builds and build game diversity. Instead, they nerfed everything across the board with a hammer.

Most people in 0.1 were talking about better trade experience, better end game mapping, smaller maps or movement speed, and loss of xp on death. None of that was delivered in 0.2.
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2836742981#3689 เขียน:
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AintCare#6513 เขียน:

yup, unfortunately some ppl use it in attempts to manipulate the devs into giving them what they want. the culmination of it was patch 0.2. I never seen such behavior on scale 'in person' but its unsettling and I don't think it will just stop. and yeah core of the game is great, well made and thought out on balance as well.



You are completely wrong about this. No one wanted what was launched in 0.2. It was not player feedback. Players wanted more viable builds and build game diversity. Instead, they nerfed everything across the board with a hammer.

Most people in 0.1 were talking about better trade experience, better end game mapping, smaller maps or movement speed, and loss of xp on death. None of that was delivered in 0.2.


i mean my point was exactly that. people review bombing the game because their 'requests' were not fulfilled. so i'm a bit confused rn
I don't particularly mind about it. As I don't invest in GGG stock or anything. 5K concurrent players sounds pretty good for paid EA near the end of a pretty long league and a game with such a tough endgame.

I don't really see the point in wanting more? Sure if the game design was adjusted to make the game more mainstream, maybe it would get more players , but then it would have a more mainstream design. And maybe we don't need that? Maybe it's okay if PoE2 has less players than whatever amount of players you want? If it pays GGG's salaries and we can get higher bursts at the beginning of the leagues. What's the problem with that exactly?

And I also have to say that having lots of players is not a 100% positive thing. This is what ultimately kills companies. A company gets lots of growth after a game disrupts popularity contests. It tends to attract vultures. Companies get purchased or merged. In other words, cannibalized. The expectation to continue repeating the growth that caused such a purchase is then used to force very bad decisions on the next releases and ultimately a dood is released and they lay all the talent off. Games stop being games and become "IP" in some giantic company's portfolio. But at least some executives managed to buy an extra couple boats.
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Naharez#3496 เขียน:
To be honest, 10k daily peak isn't that bad, considering it's early access. I was just looking at Dark Souls 3 statistics and it had a kind of similar trajectory. 129k bought the game, only 15k peak after a few weeks or so. But Dark Souls 3 also wasn't early access. This game is still raw in many ways and lacks a lot of content. So, considering that, these are good statistics. Also, apparently GGG keeps 70% of steam revenue and I assume they already paid everything for production of the game upfront. That's I think 5 million copies sold, as is being estimated, times 30 is 150 million times 70% is 105 million income minus production costs. The game's production cost is estimated to be below 100 million, meaning they made a profit. And they didn't even sell everything on steam, but also on their own website, so they probably made more than 105 million. And also, they are going to make even more money through ingame purchases.

Now, whether GGG will continue working on this game and how much or how "hard" depends on whether GGG will see it to be worthwhile doing so. They will certainly work on it until the final release, add more content, I believe they have a lot planned, still. But after that, depends on how much revenue the ingame purchases will achieve.

And like I said, the daily peak isn't that bad compared to similar hardcore games like Dark Souls 3. 10k players peak is all you need. Games like these are made for those 10k players who really enjoy them and invest ingame money on them, like in this case.

Numbers could be wrong, though. Steam charts says estimated copies sold 5 million, google says a little over one million, which would be a deficit for GGG, if the ingame purchases didn't balance it out, which they probably haven't, yet.


Homie over here acting like 90% of Soulsbourne players even touch PC. I have thousands of hours in DS3 and I dont even own it on PC. A large majority of people that play DS3 don't play on PC. So this is a horrible metric.
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Germany27250#8163 เขียน:
Just hoping the Chinese Market will give GGG the resources they need to keep making this amazing game.


I don't know about console sales, but even if GGG received 0 $ from MTX, they got about half a million people paying 30 $. That is 15 million $. Sure, some were probably POE1 players, but not the majority. It is a lot of money to suddenly decide to slow down on the development cycle and wing it like a 3 man indie team
แก้ไขล่าสุดโดย Gwallar#9414 เมื่อ 23 ก.ค. 2025 20:36:04

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