Requesting Elemental Rings for Patch 0.3.0
For Content Patch 0.3.0, I urge GGG to add common low-level rings that adds elemental flat damage to attacks as we only have Iron Ring for physical flat damage. I imagine elemental builds would enjoy flat damage bonuses early in the campaign. As for new endgame ring, bring back the Opal Ring.
Garnet Ring Red, Common Level: 8 Modifier: Adds 3 to 5 Fire Damage to Attacks Aquamarine Ring Blue, Common Level: 12 Modifier: Adds 3 to 5 Cold Damage to Attacks Citrine Ring Yellow, Common Level: 16 Modifier: Adds 3 to 5 Lightning Damage to Attacks Opal Ring White, Common Level: 80 Modifier: 15-25% Increased Elemental Damage แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 12 ส.ค. 2025 21:09:06 ขุดครั้งสุดท้าย เมื่อ 13 ส.ค. 2025 09:55:54
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I'm I the only one that wants more ring options?
แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 9 ส.ค. 2025 12:09:26
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They will probably add Synth bases which will cover these. That amount of increase is also a bit conservative. Something like 15-20% is pretty reasonable.
Not terribly hyped for exactly this idea because it's just % damage increases nothing big. Stuff like + to charges and % attributes are much more hype additions |
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" As the rings are low-level, need to keep the damage increase fairly modest. แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 8 ส.ค. 2025 08:57:00
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I agree that there should be more caster based rings, as well as caster based modifiers in general.
However, damage type increase is better than its penetration as a generally useful bonus. If you are playing a dedicated element build with exposure and according curse you quickly get to a state where penetration does not give you anything (enemy resistances are reduced to negative levels already), while damage increase would still be useful. There should also be a ring for elemental damage increase for hybrid builds, if needed for balance - with slightly lower values than dedicated element ones. แก้ไขล่าสุดโดย Volsal#8024 เมื่อ 8 ส.ค. 2025 01:52:36
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" +1 Agreed, damage type increase is better than its penetration and updated. I also added low-level diamond ring for hybrid builds. แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 8 ส.ค. 2025 08:52:20
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Hope to see a few more ring options added in 0.3.0.
แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 9 ส.ค. 2025 12:13:51
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increases already exist on rings and they range higher than 15-20. 15-20 is the middle ground, 30-35 is the highest you can get on a rare (before using quality currency)
so yeah, 3-5% is too small guys, and pen would actually better in cases where you need it to reduce enemy to 0 resist, it turns into a more damage modifier what about flat damage? add elemental rings that give small flat damage bonuses? they are generally more useful because getting more base damage to scale from allows a bit more headroom with what you use as a weapon or usually just adds more damage than generic increase I think there is only Iron Ring right now for phys damage, I imagine elemental builds would love some flat damage rings early or when they are using some unique weapon maybe. would be cool if on a run you got lucky and got 2 then just started freezing/igniting/shocking all the weaker mobs แก้ไขล่าสุดโดย AverBeg7#1689 เมื่อ 9 ส.ค. 2025 11:54:41
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" +1 Completely agree. Updated OP with elemental flat damage rings to be the counterpart to the iron ring. แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 9 ส.ค. 2025 12:13:12
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Rings with elemental damage added to attacks also can be added, I agree.
However, they don't anything for pure casters, so rings with base that increases fire / cold / lightning / chaos / elemental damage should be added too. That would be even better than spell damage since such rings can be used by some attack builds too. แก้ไขล่าสุดโดย Volsal#8024 เมื่อ 9 ส.ค. 2025 13:29:32
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