Requesting Elemental Rings for Patch 0.3.0

For Content Patch 0.3.0, I urge GGG to add common low-level rings that adds elemental flat damage to attacks as we only have Iron Ring for physical flat damage. I imagine elemental builds would enjoy flat damage bonuses early in the campaign. As for new endgame ring, bring back the Opal Ring.

Garnet Ring
Red, Common
Level: 8
Modifier: Adds 3 to 5 Fire Damage to Attacks

Aquamarine Ring
Blue, Common
Level: 12
Modifier: Adds 3 to 5 Cold Damage to Attacks

Citrine Ring
Yellow, Common
Level: 16
Modifier: Adds 3 to 5 Lightning Damage to Attacks

Opal Ring
White, Common
Level: 80
Modifier: 15-25% Increased Elemental Damage
แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 12 ส.ค. 2025 21:09:06
ขุดครั้งสุดท้าย เมื่อ 13 ส.ค. 2025 09:55:54
I'm I the only one that wants more ring options?
แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 9 ส.ค. 2025 12:09:26
They will probably add Synth bases which will cover these. That amount of increase is also a bit conservative. Something like 15-20% is pretty reasonable.

Not terribly hyped for exactly this idea because it's just % damage increases nothing big. Stuff like + to charges and % attributes are much more hype additions
"
AverBeg7#1689 เขียน:
They will probably add Synth bases which will cover these. That amount of increase is also a bit conservative. Something like 15-20% is pretty reasonable.

Not terribly hyped for exactly this idea because it's just % damage increases nothing big. Stuff like + to charges and % attributes are much more hype additions


As the rings are low-level, need to keep the damage increase fairly modest.
แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 8 ส.ค. 2025 08:57:00
I agree that there should be more caster based rings, as well as caster based modifiers in general.
However, damage type increase is better than its penetration as a generally useful bonus. If you are playing a dedicated element build with exposure and according curse you quickly get to a state where penetration does not give you anything (enemy resistances are reduced to negative levels already), while damage increase would still be useful. There should also be a ring for elemental damage increase for hybrid builds, if needed for balance - with slightly lower values than dedicated element ones.
แก้ไขล่าสุดโดย Volsal#8024 เมื่อ 8 ส.ค. 2025 01:52:36
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Volsal#8024 เขียน:
I agree that there should be more caster based rings, as well as caster based modifiers in general.
However, damage type increase is better than its penetration as a generally useful bonus. If you are playing a dedicated element build with exposure and according curse you quickly get to a state where penetration does not give you anything (enemy resistances are reduced to negative levels already), while damage increase would still be useful. There should also be a ring for elemental damage increase for hybrid builds, if needed for balance - with slightly lower values than dedicated element ones.


+1

Agreed, damage type increase is better than its penetration and updated. I also added low-level diamond ring for hybrid builds.
แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 8 ส.ค. 2025 08:52:20
Hope to see a few more ring options added in 0.3.0.
แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 9 ส.ค. 2025 12:13:51
increases already exist on rings and they range higher than 15-20. 15-20 is the middle ground, 30-35 is the highest you can get on a rare (before using quality currency)

so yeah, 3-5% is too small guys, and pen would actually better in cases where you need it to reduce enemy to 0 resist, it turns into a more damage modifier

what about flat damage? add elemental rings that give small flat damage bonuses? they are generally more useful because getting more base damage to scale from allows a bit more headroom with what you use as a weapon or usually just adds more damage than generic increase

I think there is only Iron Ring right now for phys damage, I imagine elemental builds would love some flat damage rings early or when they are using some unique weapon maybe. would be cool if on a run you got lucky and got 2 then just started freezing/igniting/shocking all the weaker mobs
แก้ไขล่าสุดโดย AverBeg7#1689 เมื่อ 9 ส.ค. 2025 11:54:41
"
AverBeg7#1689 เขียน:
increases already exist on rings and they range higher than 15-20. 15-20 is the middle ground, 30-35 is the highest you can get on a rare (before using quality currency)

so yeah, 3-5% is too small guys, and pen would actually better in cases where you need it to reduce enemy to 0 resist, it turns into a more damage modifier

what about flat damage? add elemental rings that give small flat damage bonuses? they are generally more useful because getting more base damage to scale from allows a bit more headroom with what you use as a weapon or usually just adds more damage than generic increase

I think there is only Iron Ring right now for phys damage, I imagine elemental builds would love some flat damage rings early or when they are using some unique weapon maybe. would be cool if on a run you got lucky and got 2 then just started freezing/igniting/shocking all the weaker mobs


+1

Completely agree. Updated OP with elemental flat damage rings to be the counterpart to the iron ring.
แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 9 ส.ค. 2025 12:13:12
Rings with elemental damage added to attacks also can be added, I agree.
However, they don't anything for pure casters, so rings with base that increases fire / cold / lightning / chaos / elemental damage should be added too. That would be even better than spell damage since such rings can be used by some attack builds too.
แก้ไขล่าสุดโดย Volsal#8024 เมื่อ 9 ส.ค. 2025 13:29:32

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