Ok this needs a big discussion and carefull implementation couse one more failure after patch 0.3.0 will be the end of game.
I suggest the followings:
1). 1 Strength = 7 Life points. Becouse Warrior builds aren't chicken invaders. Don't worry it want ruining balance. In fact it is a mediocre buff. Adding 2k Life isn't a big deal to 1500-2000 life builds.
2). Armour should not only mitigate physical damage but also a small amount of elemental. 10-20% should be fine to keep balance stable.
3). 1 Armour = 0,2 Life.
4). Evasion should have a different mechanism. More innovative. Hits should have a percentage of pseudo-mitigation. What i mean is when a hit doesn't evaded then it should be considered as:
a. Critical gear part hit(100% of damage applied). Percentage of chance 50%.
b. Semi gear part hit (50% of damage applied). Percentage of chance 40%.
c. Not significant gear part hit(20% of damage applied). Percentage of chance 10%.
5). Let ES be just as it is. NO MORE PUNISHMENTS please
Also Parry and Block rules should be more innovative. For example. Holding a shield in my back ( secondary weapon slot ) gives a very small amount of damage mitigation as block. About 5% should be fine.