New tier of currency items is an awful idea imo and thats why
3:1 causes more problems than it solves imo.
This game already currently struggles to encourage players to craft early. Also crafting is SO rng in this game. More than POE1 because you have to pick up 100s of bases; recomb; wash rinse. Nobody is going to be crafting with low tier currency outside of hitting random items while leveling. Once hitting maps people would HOARD all low currency and 3:1 to the highest currency to buy all of their items off the new async AH OR ignore the currency and remove it from their filter entirely. There is no point in crafting in this game because every step (outside of essences) and really high end crafting with whittles is PURE RNG. I think the OP makes some good points and we'd have to see how it shakes out. IMO, nobody crafts in this game anyway and most people are literally selling LUCKY drops (not using orbs) if they are casuals. The crafting currency is just too damn rare to preserve the economy. This struggle is not as prevalent in POE because that game is much, much easier. I think a game with this difficulty (especially for newer players), doesn't do well with the constant pull to save currency rather than using it. Nerfing a large chunk of skills, runes, and base items for 0.3 doesn't help the situation either. แก้ไขล่าสุดโดย Prizy#1622 เมื่อ 20 ส.ค. 2025 23:30:50
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You should really replace these generalizations of the player base with the truth, what you will do.
I crafted during start on both 0.1.0 and 0.2.0. I craft as I level every character. I don't horde crafting currency in this delusion that it will somehow help me later, because the reality is that it doesn't. The 10-15 Exalted Orbs I use during leveling doesn't amount to a vast wealth that propels me forward in endgame. Do they always work out? Of course not. That's the name of the game in an ARPG. Success is not guaranteed. I know plenty of players that do the same thing, I've had conversations with many of them in #Global. These items are meant to be used. Use them. The game is more fun when you stop thinking of everything in terms of money and trading power, and just play with the cards dealt to you. The second you get that first Divine, none of that hording has any value at all. แก้ไขล่าสุดโดย Polantaris#1920 เมื่อ 20 ส.ค. 2025 23:08:14
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" Agreed. 3-1-ing these currencies will quickly devolve into a huge waste of time and no one will ever want to do it past white maps. In the end lesser/medium tier currencies will only ever be useful within the first week of a league, and it will definitely smooth out progression, which is nice. But very quickly it will be trash tier currency even less worth a click than a fusing orb. We will all filter them out and only care for greater and perfect. I do believe greater and perfect exalts will be useful for crafting, but lower tiers will only be campain trash. Abyss crafting and new essences will be the game changer แก้ไขล่าสุดโดย LFA01#0120 เมื่อ 20 ส.ค. 2025 23:15:40
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" I didnt really talk about crafting in my 1rst post, but for me its pretty obvious as you said, that this new tier of currencies wont be used (after few days) to craft. And again, its because even if Im sure to get the best tier of affix while crafting with a perfect exalted orb, I cant choose what affix it would be. Imo, the abyss mecanism is by far, more interested to craft around. Cause its deterministic and players would use it. So greater and perfect orbs wont be used as crafting tools, but as currencies to exchange items. And it would be a mess with all this new currencies to properly put a price on an item. Normal exalted (and maybe normal chaos) would be abandonned by players (and they wont take it anymore after few days playing) and so, players would say after few days : "Patch 0.3 is awful, I dont loot anything...". Pretty sure Neversink would make a filter to avoid seeing normal exalted and maybe normal chaos anymore... |
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1. They confirmed that you can only 1-3 these down, you cannot 3-1 them up in power.
2. They are crafting materials first and foremost, not currency. Their value as currency is tied to their value as crafting materials. Not just their rarity. The issue in general is that it takes too many crafting mats to have a good chance to make anything good past about level 50-60. This is a good change as it means you have to do less crafts that result in useless crap. Especially good for people who don't care about trade. |
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It always felt really odd (stupid) that it was just as hard to craft items early game / level 10 as it was to craft super powerful end game items.
This seems like a step in the right direction making earlier crafting easier, something that is much much much needed. Combined with some of the other changes they've made to reducing RNG / allowing you to predict outcomes I am very interested to try the new crafting system in 0.3. I'm sure it won't be perfect, and there will be feedback and changes needed, but overall it feels like crafting is moving in the right direction. |
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it's easy to digest what it does imo, but it will feel weird to have currency drop and get that feeling of "it could've been a perfect" for a bit. also seems a bit overkill to add it to everything including chaos. I feel like transmute/aug/regal is enough and then you could add more currencies that do the same thing as exalts but have some flavour and a bit more power like the conq exalts and veiled chaos in poe1
making them just guarentee a high tier normal slam on every single type is a bit weird to me, I would have made the better exalts/chaos something to do with mechanics or bosses and have smaller affix pools than regular currency but I guess gotta see how it feels in-game แก้ไขล่าสุดโดย AverBeg7#1689 เมื่อ 21 ส.ค. 2025 11:47:49
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I find it honestly quite hilarious how GGG says/claims they want one thing and then their actions directly contradict that thing.
And yeah, we do NOT need more currencies, all the new orbs achieve is diluting the already laughably weighted drop pool and in the end, they will be hoarded and they will be traded cos only the top one percenters will realistically be able to "craft" anything with them in this currently existing bad slot machine system. |
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" well we don't really know how it works. maybe if you are in a high enough level area the lower types are just replaced with the better ones. that way the pool isn't really changed. there's also the argument that if you understand what an orb does, it's pretty easy to get your head around what a better version of it does. so it's not really informational bloat either. |
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" I dont understand how having new high tier currencies, make early game crafting more easy ? If you are talking about knowing we would have better currencies later make us craft more items with T1 currencies, I dont think so personnaly... " I dont think so personnaly. The fact they decided to have the same name and same tier as jeweller's orbs, make me think they would use the same probability of loots and so, no greater before lvl 40-50, and no perfect until T10 maps with just a few of each looting. And again, because its not a deterministic way to craft, a lot of people wont use it and would prefer new abyssal craft mechanic and so, this new tier currencies will just be used to exchange items. |
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