Why is warrior getting nerfed?

"
FPSPV#4195 เขียน:
"
the fact that warrior will pratically always hit by DEFAULT at close range


That's not in the patch notes. Please read the patch notes. Accuracy is improved, but RT is gutted. RT has been a staple for POE melee builds for about a decade.


Irrelevant. pay attention in the video Johnattan said the patch nodes are INCOMPLETE.
"
Urza_Mechwalker#7393 เขียน:
"
FPSPV#4195 เขียน:
"
the fact that warrior will pratically always hit by DEFAULT at close range


That's not in the patch notes. Please read the patch notes. Accuracy is improved, but RT is gutted. RT has been a staple for POE melee builds for about a decade.


Irrelevant. pay attention in the video Johnattan said the patch nodes are INCOMPLETE.


It's relevant -- why release the patch notes, or talk about anything in them, if they are not relevant.

You're just giving a cop-out answer, similar to "but wait, you haven't seen all the changes". Doesn't mean we can't talk about what GGG put on their own website. Until someone can show otherwise, many of the changes to warrior are nerfs -- it's that simple.
"
Urza_Mechwalker#7393 เขียน:
"
FPSPV#4195 เขียน:
"
the fact that warrior will pratically always hit by DEFAULT at close range


That's not in the patch notes. Please read the patch notes. Accuracy is improved, but RT is gutted. RT has been a staple for POE melee builds for about a decade.


Irrelevant. pay attention in the video Johnattan said the patch nodes are INCOMPLETE.


Well if you wanted people to be hyped about something you would reveal it. Hiding it for secret implementation later tells me they aren't interested in revealing it because its a) not worthy of hype or b) They want you to be more excited about other things like deflection and/or hollow palm.

They certainly don't want people interested/hyped in regards to warrior.

Just saying, hey guys were planning on adding life on the passive tree. Would do wonders, I promise you there would be hype.

Isn't creating hype the point of the reveal?
I mean, the game is called Path of Caster for a reason, has been since 1.
"
xxvaderxx_ar#6346 เขียน:
I mean, the game is called Path of Caster for a reason, has been since 1.


Path of Projectiles. There, I fixed it for you
People like melee is great, proceedes to judge that by trickster lightning strike and molten strike.
Unless warriors get increadible passive tree imporvements they gonna suck so hard.
It seems pointless to panic now when the patch is not live and you don't know how the full scope of changes will play out.
I like the block change personally.
แก้ไขล่าสุดโดย Aelin21#7976 เมื่อ 24 ส.ค. 2025 02:19:39
While you can block almost every damage now, a lowered max block chance has some sense.

Aswell as you'll get some "free" slots for affixes from Accuracy slot... which, probably, would be changed for ele-damage mitigation, but this affix raising ypour survivability straightly, closing a most "weak" spot of heavy armored characters - elemental damage, which dangerously synergizes with an not bloated with ES hp pool.

I dont sure about damage, but survivability had some buffs.
แก้ไขล่าสุดโดย PantsuFaust#0269 เมื่อ 24 ส.ค. 2025 03:19:39
because balancing team is completely BIASED

รายงานโพสต์

รายงานบัญชี:

ประเภทรายงาน

ข้อมูลเพิ่มเติม