Explosive shot is removing armour break
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Same here, very confusing to test when it works and when it doesnt.
I'm a tactician with auto-pin and using eroding chains with 100% armour break efficiency to break armor. I use explosive shot with one xbow, and high velocity rounds with another. It seems HVR can't break armour at all, which it doesnt state in its description. The pin/armourbreak combo also sounds like the armour break should come from the pin, not the skill creating the pin. Then there's Explosive Shot apparently consuming the armour break. This makes it especially confusing with Multishot, as you can't even see the armour break being created and consumed during the triple-shot. I suppose i can better use a set of supports without extra projectiles for explosive shot for the time being, so you can at least switch to HVR on any enemy that is pinned/armour broken and not fired at a second time. edit - multishot is a decidedly clear damage increase however. It might well be the armour break consume is doing something. แก้ไขล่าสุดโดย Toverkol#3305 เมื่อ 11 ก.ย. 2025 14:10:08
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" any update on this? IGN Suck
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just tested after patch, issue still present sadly
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still bugged
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We're now at 2 and a half weeks with no update for this and no patch to what is essentially a build-breaking bug....
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Still no fix coming in 0.3.1b
Bumping because it's still a build-breaking bug! |
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So... Here for shield wall... is this still broken?
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" Sadly mine was Exploit Weakness which reads: Supported Skills Consume Enemy Fully Broken Armour to deal 40$ more damage. This would be an amazing support for shield wall, however the damage from shield wall comes when you explode your wall, and this ability removes Fully Broken Armour when you place the wall down, if it happens to hit the enemy. |
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