PoE2 has already failed on what it set up to do before it even released.
Game feels good to me.
Only issues i have are combat balance of abilities and Ascendancies being more fun, consistent and developed. Also some changes to how towers work on the Atlas would be cool, so it's less random to find the good spots. 0 crashes, 0 lags this league. Nice market in game finally. Fun and challenging bosses and systems. (Try Azmeri Wisped+double mod boss on t16 deli Citadel - it's amazing encounter!) It's not poe1 so you cannot just autopilot through the game while getting epilepsy (you now get epilepsy while focused on survival!). Plays well. Character progression feels good. I am pushing T16s with 50%+ deli atm. I die in 1 out of 10 maps more or less now. Seems fine to me. If you think you should be dealing more damage, because boss can one shot you, you are wrong. You should be anticipating the one shot and stop the tunnel vision for the window of this happening. Otherwise it's a skill issue - you just refuse to play the mechanics. If you just want to skrrrrr forward, go play roguelikes instead. GGG said they want boss fight to last a minute. https://poe.ninja/poe2/profile/Evergrey-7535/character/Ever_Grey แก้ไขล่าสุดโดย Evergrey#7535 เมื่อ 13 ก.ย. 2025 07:00:04
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I agree with op .3 killed my interest in poe 2. The original .1 seemed to be designed more for co op gameplay. Feel its the reason they brought split screen to combat. D4 was boring for its resource management style gameplay and poe 1 is just as boring when you get your character online. Unfortunately ggg took ppl not playing in .2 as bc the streamers quite early which was not the case. It was the bad state of balance between skills and the passive tree. Instead of just adjusting the damage numbers they uprooted the whole system and kept the same unbalance in the game just reduced monster stats to make up for the poor damage balance. Really wish they would go back to the original vision then just resort to going back to what has worked for them in the past
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They won't go back to PoE1 vision, that's why they made Poe2, to fix some of the design flaws and reset the power curve/creep.
If you don't like 0.3 I think it's safe to say at this point that you don't like the game, that you expect something else out of it which is totally fine but it's also time for you to move on and maybe come back later when game is out of EA. Tech guy แก้ไขล่าสุดโดย Warrax#2850 เมื่อ 13 ก.ย. 2025 07:36:30
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" I haven't played in a few days. But seen the post and shared my thoughts anyways |
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Agree 100% They promised something else not poe1 clone at endgame. If poe2 will be looks like that on release, then I have question: why even they does create new game than just graphic overlay (what was primal option).
I don't talk about slowly pace like in campaign but it current absurd should be gone. แก้ไขล่าสุดโดย Kaczuś#2032 เมื่อ 13 ก.ย. 2025 08:28:05
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"Sigh" แก้ไขล่าสุดโดย IonSugeRau1#1069 เมื่อ 14 ก.ย. 2025 01:43:34
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" Reading the video comments, it sure seems to have been enthusiastically received by those who watched it. =^[.]^= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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" Oh, are we already at the part in the League where we post 200d+ builds and pretend they represent the current state of the game despite being completely impractical and out of reach for 99.99% of the player population and do not in any way reflect the actual experience regular players are having? Like I don't know how many different ways we can explain this to you guys. Just stop comparing yourself to these ridiculous content creators and you will enjoy the game so much more. Close YouTube. Close Twitch. Just go play the f'ing game and stop worrying so goddamn much about what other players are doing. It literally has no impact on you or your experience with the game if you just stop paying attention to it. แก้ไขล่าสุดโดย Kerchunk#7797 เมื่อ 14 ก.ย. 2025 02:13:29
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" Nice try but you're very wrong. https://www.youtube.com/watch?v=GgwUvHV_ank I'm here because I've stopped playing the game because of the issues I've encountered myself, not on youtube. What I see on youtube just proves it further. Stop talking nonsense. "Sigh" แก้ไขล่าสุดโดย IonSugeRau1#1069 เมื่อ 14 ก.ย. 2025 02:23:12
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" You can beat the whole campaign with just drops and no currency/rune usage and its fun. figuring out how to down Ketzuli with a shit blue spear was fun last league, or how to survive 'Spirit guide me' Amazon with z-dps witch was fun, even tho the fight is pretty haphazardly designed its the best of the Interludes. You can push end game pretty far with similar style if you don't touch Ritual/Deli or Breach. but even then once every few maps you either die or need to delete the 4 packs that are ganging up on you out of nowhere due to their aggro routines. on top of all this the end-game difficulty scaling via map mods or atlas tree is basically +# damage/speed to mobs. I keep mentioning to just paste chaos trial mechanics into maps but i doubt the will ever do this. |
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