Endgame has too many monsters that die too fast. Zooming is boring.

"
IonSugeRau1#1069 เขียน:

He's very right. And again you show how little you understand the issue.





Nah.
Have you done everything in the game already?

If your Hero is too strong and you are bored time to start playing with an alt?

"
OniJihn#0420 เขียน:
"
iHiems#0168 เขียน:


Sorry but this is probably the worst argument I've read in a month lmao

People adapt to state of the game =/= people like the state of the game


You know if you paid attention to the forums people come out in floods complain whenever GGG does something that makes the game slower. In other games, D4 for example, thin mob density was constantly complained about and was what many people cited as to what made the game boring. Path of exile 1's thick mob density is argueably one of the most important aspects to it's success. If you search for "mob density" for Last epoch, you will find pretty much all posts basically saying more density = better. The same trend is found in Grim Dawn.

So all of the world's most popular ARPGs, the players want dense mobs, and obviously the ability to clear those mobs.

yet somehow, it is the worst argument you ever heard that most people play LA or other screen-clearing builds because they enjoy it, not because theyre simply "adapting"

yea man I dont care about what you think is the worst argument



It seems you have some data that I don't, but the fact is that poe2 numbers are way above any other arpg while the campaign is quite slow for the average player

Bringing those arpgs no one cares about when poe2's whole premise was to get away from them and this ancient bad design just shows you're thinking about this game as poe1. You're confusing "wanting the game to not feel dead" with "wanting the game to be a hyperspeed slot machine". Keep the density if you want, just get rid of overtuned player power + all the bs that comes in consequence of it

Right now though the game rewards speed, everything from breach to delirium and even ritual rewards speed. Why? Because it's better to one shot stuff before they appear than to get one shotted yourself, there's quite literally no in between. That doesn't mean everyone's dream of a game is where you do nothing but erase half a screen per click

You can go and see anywhere that poe2 attracts a wide variety of people that come from other genres and don't want this speed porn dopamine slot machine, including me

tldr the popularity of fast builds doesn't prove that everyone likes speed porn zoom zoom, it just proves the game heavily incentivizes it and punishes alternatives

"
iHiems#0168 เขียน:
"
OniJihn#0420 เขียน:

It seems you have some data that I don't, but the fact is that poe2 numbers are way above any other arpg while the campaign is quite slow for the average player

Bringing those arpgs no one cares about when poe2's whole premise was to get away from them and this ancient bad design just shows you're thinking about this game as poe1. You're confusing "wanting the game to not feel dead" with "wanting the game to be a hyperspeed slot machine". Keep the density if you want, just get rid of overtuned player power + all the bs that comes in consequence of it

Right now though the game rewards speed, everything from breach to delirium and even ritual rewards speed. Why? Because it's better to one shot stuff before they appear than to get one shotted yourself, there's quite literally no in between. That doesn't mean everyone's dream of a game is where you do nothing but erase half a screen per click

You can go and see anywhere that poe2 attracts a wide variety of people that come from other genres and don't want this speed porn dopamine slot machine, including me

tldr the popularity of fast builds doesn't prove that everyone likes speed porn zoom zoom, it just proves the game heavily incentivizes it and punishes alternatives



Personally I think the idea that they should build path of exile 2 to appeal to people who dont normally play arpgs instead of building it to appeal to people who play arpgs is a bad idea, which brings me back to the statement about cod players complaining about bullets doing damage.

Im not saying they should make every build 1 click zoom, I dont even play like that myself, which also brings me back to telling OP most builds arent even doing what hes complaining about, but rather most people are PLAYING the ones that do.

and if this puts you at a disadvantage because of how it affects the economy, then that brings me back to once again telling OP, play SSF.
"
OniJihn#0420 เขียน:
Theyre not gonna make the game slower for you. I look forward to your 3rd thread on this same topic.


Do you genuinely think they will keep that "one button click and few screens explodes at once" or "hold one button and keep boss in eternal cc until it dies"?

If so then good for you I suppose, but the whole idea behind Poe2 was to make it not the above. GGG intentionally wanted to break away from the typical scheme, because there absolutely is audience for that type of game - it doesn't even have competition, dark souls + poe1? Very unique combination, many would want to call it mistake, but they are absolutely wrong - again, it's not designed to be loved by everybody.

It is logical that there will be lot of people trying to force it to be the same as the other games, because it's what they're used to know and ideally it would cater to them, some even give good feedback but others give major entitled behaviour vibe... I wonder what kind of mentality is this, where you force the world and people around to be exactly what you want them to be, instead of just letting them grow into their own direction...

I can understand Poe1 crowd, you want it to be exactly the continuation, that is understandable. Yet there is one false argument that Poe1 players give: that poe1 is and was always inherently faster and zoomier, you couldn't be more wrong, the legacy of that game has ruthless written all over it when it originally started, and it seems we are back in time. The cycle might repeat itself and Poe2 could do exactly the same, go from ruthless to zoomfest.

You could say we are ridicolous for trying to change this game into what we like - with our posts on the forum, which certainly would be true, but there is crucial difference, we do it only because it was the original vision for the game and was advertised as such, if it was supposed to be exactly the same as poe1 currently is, I would not even make post about it and let it be.
"
OniJihn#0420 เขียน:


and if this puts you at a disadvantage because of how it affects the economy, then that brings me back to once again telling OP, play SSF.


How would this fix the imbalances? Do skills suddenly become less broken when you play SSF? Does monster density go down when you play SSF? Do individual monsters become more engaging to fight and not just tedious and boring to fight? Does skill design suddenly change? Why is it so hard for you to understand that SSF doesn't fix the game?

Moreover, what if one wants to play trade but doesn't want the negative effects of imbalance brought to him through trade? What then? What if that person wants a specific unique to make a build around it in SSF? There's no targeted farming like LE has so what will that person do exactly.. farm forever till it drops?

In your mind, SSF somehow fixes everything.. and that's so far from the truth it's not even funny.
"Sigh"
แก้ไขล่าสุดโดย IonSugeRau1#1069 เมื่อ 14 ก.ย. 2025 13:21:11
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Niszczyciel#1619 เขียน:
"
OniJihn#0420 เขียน:
Theyre not gonna make the game slower for you. I look forward to your 3rd thread on this same topic.


Do you genuinely think they will keep that "one button click and few screens explodes at once" or "hold one button and keep boss in eternal cc until it dies"?

If so then good for you I suppose, but the whole idea behind Poe2 was to make it not the above. GGG intentionally wanted to break away from the typical scheme, because there absolutely is audience for that type of game - it doesn't even have competition, dark souls + poe1? Very unique combination, many would want to call it mistake, but they are absolutely wrong - again, it's not designed to be loved by everybody.

It is logical that there will be lot of people trying to force it to be the same as the other games, because it's what they're used to know and ideally it would cater to them, some even give good feedback but others give major entitled behaviour vibe... I wonder what kind of mentality is this, where you force the world and people around to be exactly what you want them to be, instead of just letting them grow into their own direction...

I can understand Poe1 crowd, you want it to be exactly the continuation, that is understandable. Yet there is one false argument that Poe1 players give: that poe1 is and was always inherently faster and zoomier, you couldn't be more wrong, the legacy of that game has ruthless written all over it when it originally started, and it seems we are back in time. The cycle might repeat itself and Poe2 could do exactly the same, go from ruthless to zoomfest.

You could say we are ridicolous for trying to change this game into what we like - with our posts on the forum, which certainly would be true, but there is crucial difference, we do it only because it was the original vision for the game and was advertised as such, if it was supposed to be exactly the same as poe1 currently is, I would not even make post about it and let it be.


I think you and OP are on the same imaginary basis, that because some builds like that exist, that most builds are like that or players are forced to play the ones that are like that.

Im saying theyre not gonna slow the game down because even though they may nerf certain things, its very likely new builds that can achieve that will always be present.

I played a warrior and merc so far, my warrior is pretty slow. He doesnt 1 shot end game delirious bosses or uber bosses, but can do normal t15 bosses pretty easily. He doesnt have fast clear speed. My merc has better clear speed, but still isnt nuking everything or one shotting every boss. When I switched to a warrior, I sold my crossbow for 17 divs. Not super expensive, but not basic noob gear either, yet not one shotting everything like seems to be the basis for the arguments here.

I think the problem you and a some other poe players have is that you look at videos of other players and something you see about how fast they are doing things makes you dislike the game. OP himself has posted several times a bunch of different youtube videos of people with strong builds and I think that is whats causing him to post things like this, not actually his own gameplay.
"
IonSugeRau1#1069 เขียน:
"
OniJihn#0420 เขียน:


and if this puts you at a disadvantage because of how it affects the economy, then that brings me back to once again telling OP, play SSF.


How would this fix the imbalances? Do skills suddenly become less broken when you play SSF? Does monster density go down when you play SSF? Do individual monsters become more engaging to fight and not just tedious and boring to fight? Does skill design suddenly change? Why is it so hard for you to understand that SSF doesn't fix the game?

Moreover, what if one wants to play trade but doesn't want the negative effects of imbalance brought to him through trade? What then? What if that person wants a specific unique to make a build around it in SSF? There's no targeted farming like LE has so what will that person do exactly.. farm forever till it drops?

In your mind, SSF somehow fixes everything.. and that's so far from the truth it's not even funny.


I said play SSF if other people going to fast is ruining the economy for you. You dont need to ask all of those questions because it had nothing to do with what I said.

The complaint about targeting uniques is a valid complaint for SSF players, so not going to argue about that one.

I didnt say SSF fixes everything, I said it fixes what I said it fixes in my post...
แก้ไขล่าสุดโดย OniJihn#0420 เมื่อ 14 ก.ย. 2025 13:30:10
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OniJihn#0420 เขียน:
I think you and OP are on the same imaginary basis, that because some builds like that exist, that most builds are like that or players are forced to play the ones that are like that.


You're missing the point. There are people that demand to make the entire game about 1-button builds. Make a character and start insta-nuking everything. PoE 1 is like that. The argument here is PoE 2 is not and we don't want to be.
"
OniJihn#0420 เขียน:

I think the problem you and a some other poe players have is that you look at videos of other players and something you see about how fast they are doing things makes you dislike the game. OP himself has posted several times a bunch of different youtube videos of people with strong builds and I think that is whats causing him to post things like this, not actually his own gameplay.


OP hasn't posted any videos as far as I saw, you probably mean me and you're very confused perhaps.

You're also extremely presumptuous, but no matter... you can see my experiences at the end of this video.

https://www.youtube.com/watch?v=xVEnbS6i3S4

"Sigh"

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