[Feedback] Giga-Nerf Energy Shield in Patch 0.4.0

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Mashgesture#2912 เขียน:
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Pizzarugi#6258 เขียน:

I don't know, 10k+ ES plus lich ascendancy and Atziri's Disdain makes me feel plenty tanky since 25%+ of the damage I take is rendered null and void. I still need to disengage from some fights now and then if the density is too high in order to recover, but I'm not getting nuked either.

Granted if I had neither lich or the unique helmet, 10k ES on its own doesn't mean much especially because of how bleed and poison works.


If you have 10k es on a pure ES build, your ES is just flat out low.

I guarentee if you link your build it will be exactly what I am saying. Avoiding ES nodes and/or poor gear.


I have a hybrid build and this is my ES, with a staff.



Just a non modded focus would bring me to 10.6k




This is all with a single ES piece of gear on (helmet because of the node from the tree) and the rest being armour/ES.



Well technically I've got 14k ES thanks to ES passives and okay gear. Combine that with 25% damage reduction from lich ascendancy and Atziri's Disdain, and I'm looking at 74666 EHP after resistances.

Honestly, given what you've shown me, it sounds like armor and ES shouldn't be allowed to work together, because 10k ES and 75% armor damage reduction would be insane. That's 160k EHP after resistances. The only other way to achieve that level of EHP on a pure ES setup is to be an abyssal lich, stack spirit, and sacrifice frost mage skeletons to bring ES to 40k.

Armor should only apply to life.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
แก้ไขล่าสุดโดย Pizzarugi#6258 เมื่อ 29 ก.ย. 2025 13:32:41
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Pizzarugi#6258 เขียน:


Well technically I've got 14k ES thanks to ES passives and okay gear. Combine that with 25% damage reduction from lich ascendancy and Atziri's Disdain, and I'm looking at 74666 EHP after resistances.

Honestly, given what you've shown me, it sounds like armor and ES shouldn't be allowed to work together, because 10k ES and 75% armor damage reduction would be insane. That's 160k EHP after resistances. The only other way to achieve that level of EHP on a pure ES setup is to be an abyssal lich, stack spirit, and sacrifice frost mage skeletons to bring ES to 40k.

Armor should only apply to life.


I dont think my EHP is that level. Think maybe you are calculating something that is personal to you or something else.



Unless I am giga brain and found out the secret strat (I am good, but I'm not that good) people would just stack ES.

Im not sure how many people are doing hybrid armour setups. As it would be a relatively new (uncertain) idea.

They def do evasion because ghost dance is hilariously broken with es.


POB shows me this if its any consolation:


Mash the clean
แก้ไขล่าสุดโดย Mashgesture#2912 เมื่อ 29 ก.ย. 2025 13:43:34
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Mashgesture#2912 เขียน:
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Pizzarugi#6258 เขียน:


Well technically I've got 14k ES thanks to ES passives and okay gear. Combine that with 25% damage reduction from lich ascendancy and Atziri's Disdain, and I'm looking at 74666 EHP after resistances.

Honestly, given what you've shown me, it sounds like armor and ES shouldn't be allowed to work together, because 10k ES and 75% armor damage reduction would be insane. That's 160k EHP after resistances. The only other way to achieve that level of EHP on a pure ES setup is to be an abyssal lich, stack spirit, and sacrifice frost mage skeletons to bring ES to 40k.

Armor should only apply to life.


I dont think my EHP is that level. Think maybe you are calculating something that is personal to you or something else.


Alright, let me try and see how calculations work as far as I understand it.

You have 2030 life and 10096 ES

2030 + 10096 = 12126 EHP

You also have enough armor to give 71% physical damage reduction and 74% elemental damage reduction.

12126 / (1 - 0.71) = 41813 EHP against physical damage with armor
12126 / (1 - 0.74) = 46638 EHP against elemental damage with armor

You also have 76% elemental resistance. We'll go with the second calculation with armor elemental damage reduction for this.

46638 / (1 - 0.76) = 194326 EHP against elemental damage with armor, after resistances

Logically, this makes sense, doesn't it? Either there's weird math logic in PoE2 that I'm not understanding, or PoB2 is missing something as I'm noticing it doesn't mention the armor elemental damage reduction value on the image you sent.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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Pizzarugi#6258 เขียน:


Alright, let me try and see how calculations work as far as I understand it.

You have 2030 life and 10096 ES

2030 + 10096 = 12126 EHP

You also have enough armor to give 71% physical damage reduction and 74% elemental damage reduction.

12126 / (1 - 0.71) = 41813 EHP against physical damage with armor
12126 / (1 - 0.74) = 46638 EHP against elemental damage with armor

You also have 76% elemental resistance. We'll go with the second calculation with armor elemental damage reduction for this.

46638 / (1 - 0.76) = 194326 EHP against elemental damage with armor, after resistances

Logically, this makes sense, doesn't it? Either there's weird math logic in PoE2 that I'm not understanding, or PoB2 is missing something as I'm noticing it doesn't mention the armor elemental damage reduction value on the image you sent.


Should it survive arbiters corridor or falling bomb mechanic then?


Mash the clean
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Mashgesture#2912 เขียน:
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Pizzarugi#6258 เขียน:


Alright, let me try and see how calculations work as far as I understand it.

You have 2030 life and 10096 ES

2030 + 10096 = 12126 EHP

You also have enough armor to give 71% physical damage reduction and 74% elemental damage reduction.

12126 / (1 - 0.71) = 41813 EHP against physical damage with armor
12126 / (1 - 0.74) = 46638 EHP against elemental damage with armor

You also have 76% elemental resistance. We'll go with the second calculation with armor elemental damage reduction for this.

46638 / (1 - 0.76) = 194326 EHP against elemental damage with armor, after resistances

Logically, this makes sense, doesn't it? Either there's weird math logic in PoE2 that I'm not understanding, or PoB2 is missing something as I'm noticing it doesn't mention the armor elemental damage reduction value on the image you sent.


Should it survive arbiters corridor or falling bomb mechanic then?




Technically it should. CaptainLance9 made an abyssal lich build guide demonstrating facetanking the corridors with 40k ES which has similar EHP according to the math as I understand it alongside your armor+ES hybrid.

If you're asking that it should be allowed to do so, then no. I think 10k pure ES is fine, but 10k ES plus 70%+ armor or 40k pure ES is absurd.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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Pizzarugi#6258 เขียน:
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Mashgesture#2912 เขียน:
"
Pizzarugi#6258 เขียน:


Alright, let me try and see how calculations work as far as I understand it.

You have 2030 life and 10096 ES

2030 + 10096 = 12126 EHP

You also have enough armor to give 71% physical damage reduction and 74% elemental damage reduction.

12126 / (1 - 0.71) = 41813 EHP against physical damage with armor
12126 / (1 - 0.74) = 46638 EHP against elemental damage with armor

You also have 76% elemental resistance. We'll go with the second calculation with armor elemental damage reduction for this.

46638 / (1 - 0.76) = 194326 EHP against elemental damage with armor, after resistances

Logically, this makes sense, doesn't it? Either there's weird math logic in PoE2 that I'm not understanding, or PoB2 is missing something as I'm noticing it doesn't mention the armor elemental damage reduction value on the image you sent.


Should it survive arbiters corridor or falling bomb mechanic then?




Technically it should. CaptainLance9 made an abyssal lich build guide demonstrating facetanking the corridors with 40k ES which has similar EHP according to the math as I understand it alongside your armor+ES hybrid.

If you're asking that it should be allowed to do so, then no. I think 10k pure ES is fine, but 10k ES plus 70%+ armor or 40k pure ES is absurd.


Mine currently does not is why I am asking.
Mash the clean
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Mashgesture#2912 เขียน:
Mine currently does not is why I am asking.


Then I'm going back to what I said before, PoE2 probably has different math logic that I don't understand, but the calculations I wrote earlier make sense otherwise.

Would be nice if GGG or a veteran PoE 2 player stepped in to clarify on it. That way we can better argue if 10k ES is OP compared to 3k life with 75% armor.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
แก้ไขล่าสุดโดย Pizzarugi#6258 เมื่อ 29 ก.ย. 2025 15:13:26
>12126 / (1 - 0.71) = 41813 EHP against physical damage with armor
>12126 / (1 - 0.74) = 46638 EHP against elemental damage with armor

Those parts are absolutely wrong; as armor and hits are not percentile - pretty much what you see is some average expected hit.

The formula is pretty simple:
dmgRed = armor / (armor + 10* dmg)

what it means for 75% dmg reduction you'd expect a slight slap on the wrist.
A 10k hit would be only 10% reduction. A 2k hit around 37%. While armor is good in 0.3, it's nowhere what you'd expect judging by the estimated reduction. (So do not quote it)

In other words a 10k physical damage hit would absolutely murder a person with 3k hp and 12k armor (Multiple times over - 20k armor won't help at all either, even 5k would be enough to kill 3khp on 13k armor). While it won't kill a 11k ES, and they can press convalescence.

So there you have it. eHP and stuff is total mumbo jumbo
แก้ไขล่าสุดโดย bestsss#7863 เมื่อ 29 ก.ย. 2025 15:26:33
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Oinkaments#6390 เขียน:
Yes and that's why I know this is sheer trolling.

I'm 100% being honest when I say I believe some people in this thread are trying to ruin GGG reputation by baiting them into committing to a change that would enrage players so much that the game might never recover.

They are going on a forever loop, ignoring anything that is brought up to a basic function which is "it needs balancing", "it's broken".

Absolute tunnel vision if you ask me. This is the best well-crafted thread to rage bait people into envisioning the complete destruction of POE 2.


I think this discussion is a healthy one for GGG to take a hard look at Energy Shield. Saying this thread is a well-crafted thread to rage bait people is absurd, and people trying to ruin GGG's reputation is also absurd. You must be a PoE1 superfan or the like.

On the contrary, I want GGG to succeed in making PoE2 the greatest arpg. I'm a D2 superfan and want PoE2 to be a true successor. But my fear is over the several recent patches from 0.1.0, the challenge of the game have gotten much easier. I think ES is way overtuned and needs a nerf.

We can agree to disagree. But don't say I want to ruin PoE2, that is just fake news.



แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 29 ก.ย. 2025 15:33:20
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bestsss#7863 เขียน:
>12126 / (1 - 0.71) = 41813 EHP against physical damage with armor
>12126 / (1 - 0.74) = 46638 EHP against elemental damage with armor

Those parts are absolutely wrong; as armor and hits are not percentile - pretty much what you see is some average expected hit.

The formula is pretty simple:
dmgRed = armor / (armor + 10* dmg)

what it means for 75% dmg reduction you'd expect a slight slap on the wrist.
A 10k hit would be only 10% reduction. A 2k hit around 37%. While armor is good in 0.3, it's nowhere what you'd expect judging by the estimated reduction. (So do not quote it)

In other words a 10k physical damage hit would absolutely murder a person with 3k hp and 12k armor (Multiple times over - 20k armor won't help at all either, even 5k would be enough to kill 3khp on 13k armor). While it won't kill a 11k ES, and they can press convalescence.

So there you have it. eHP and stuff is total mumbo jumbo


Thanks for the clarification. This only tells me, then, that armor is still terrible, and adding elemental damage mitigation on it was a bandaid.

There's a reason ES builds are so popular, and it's not because ES is OP, but rather it's the only defense that ensures you don't get 1shot even under the worst circumstances. You can't do that with evasion or armor.

The solution isn't to make ES terrible by nerfing it, because then everyone might as well just rock glass cannon builds since defenses are pointless. Armor and evasion should be buffed.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
แก้ไขล่าสุดโดย Pizzarugi#6258 เมื่อ 29 ก.ย. 2025 15:37:48

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