Why is no one talking about how loot feels?
Loot is fine. Specifically avoiding anything I juiced prior and just pathing for citadels as usual here
Much of stuff they added for tablets and newer modifiers actually make some cracked combos. Just gotta know what to and how to juice. Can’t rely on quantity crutch anymore Mash the clean
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" Speaking personally, and as somebody who doesn't juice to the moon, I've been making noticeably more currency since 0.3.1 dropped. So, at least on the low-to-mid end, things feel good. |
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I try to juice my map, but I think I'm bad at it (as I don't know what I'm doing).
I've received less than 20 divs since the start of 0.3.0 -- I routinely run T15, four affix maps. I've tried 6 affixes + vaal to get some T16s. Those haven't really yielded more loot, although my sample size is small (about 10 T16 maps in total). I've even tried oils on the maps, but that can get a little spicy. Since 0.3.1, I've received a little more regarding drops. Yesterday I got a Kaom's chest drop from the abyss depths mini-boss (who drops the Kulamak key). I about fell out of my chair on that. |
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" Literally since I got to GGG forums, there's always threads that describe how loot feels. Not sure what forum you are on btw. |
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Rarity on waystones, precursors increased rare monsters and maybe 1 quant precursor, been getting few raw div and things to sell for div like 5 div on average every 3 maps. Also depends on how you have your atlas setup.
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I find it really funny how almost noone dares to say that some of the juicing strats were OP and incentivizing afk leeching and RMTing.
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I also feel like I'm conspicuously low on currency drops - to the point I now have 0 exalts so I can't even use them on waystones I have to alc them lol. I only have 51% IIR on my gear since that's all I managed to fit.
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Does loot have feelings?
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" you mean the bots?. |
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Whatever anyone says, there's nothing better than quantity. You can use more rarity or rare monsters, but none of that even comes close to towers.
GGG deliberately killed the quantity, like they did in POE 1, but by doing so, they ruined the endgame and the overall point of the game for all players. There are several types of players, and the majority love mapping. My question is, why are you killing people's incentive to play your game? The game now feels clunky and pointless, because the purpose of playing has disappeared. The game's content closes within 3-5 days for the average player, then people max out their builds and gear up for MF, and GGG goes and kills MF in the middle of the league. WHAT?! ✨ Beta tester Path of Nerf 👀 แก้ไขล่าสุดโดย spokipo#1869 เมื่อ 3 ต.ค. 2025 21:30:40
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