Why is no one talking about how loot feels?

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spokipo#1869 เขียน:
Whatever anyone says, there's nothing better than quantity. You can use more rarity or rare monsters, but none of that even comes close to towers.

GGG deliberately killed the quantity, like they did in POE 1, but by doing so, they ruined the endgame and the overall point of the game for all players. There are several types of players, and the majority love mapping. My question is, why are you killing people's incentive to play your game?

The game now feels clunky and pointless, because the purpose of playing has disappeared. The game's content closes within 3-5 days for the average player, then people max out their builds and gear up for MF, and GGG goes and kills MF in the middle of the league. WHAT?!


Yeah I don’t think that people hate the idea of tower but the idea of finding a sweet spot for tower overlapping. Should have just removed tower overlap and tripple the amount of value from tablets.

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