What is the single most important thing for you to make this game more enjoyable?

2 things:

- Way more power for melee. (if not what's the point ?)


- Way less screen blasting, enough of 100 kills per second non-sense already.
I wish the mobs had 10x more HP, but were 10x less numerous.
Make it harder.
"
The_Song#4903 เขียน:
-An actual deterministic crafting system, that allows you to make the exact item you want without going through rng


Why drop loot, then?
I just want more Atlas power and really hope they expand it on 0.4, you might say "stop comparing poe2 to poe1" but dude, have you seen what an actual atlas tree looks like? it's early access i get it, but you can't tell me that adding extra nodes to the atlas tree would take insane development time.

Right now the only noticeable change the Atlas gives in poe 2 is the boss level upgrade, and not because you get insane loot thanks to it, but because it makes bosses survive an extra hit (depending on the build)
"
Polantaris#1920 เขียน:
"
The_Song#4903 เขียน:
-An actual deterministic crafting system, that allows you to make the exact item you want without going through rng


Why drop loot, then?


Because loot already sucks. How often do you pick stuff up? If you actually do, how often are they worth selling?
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Slow speed. The faster the game becomes, the more boring it gets.
Nothing. I want to see what the studio comes up with. There's indie vibes in GGG, despite the corporate ruination of all good artistic ideas.

I hope they make enough cash to put it out there. Whatever "it" is.

Then if it's bad, I'll nerd rage like every proper gamer.

I just don't want more corporate, IP more profitable than gameplay, suits trying to pretend they understand the medium BS. That's every game I grew up with.

It may suck in the end. PoE 1 did. But damnit, I can dream.
"
Polantaris#1920 เขียน:
"
The_Song#4903 เขียน:
-An actual deterministic crafting system, that allows you to make the exact item you want without going through rng


Why drop loot, then?


Looting is luck and convenience. Getting gear you want without having to make it.

Crafting is supposed to be the bad luck protection that lets you get the gear you want, guaranteed, even if it never drops.
The instance servers not crashing every 5 minutes would be a good start... not holding my breath tho.
The same thing as in every game.

Stop NPCs from repeating saying things! The repetition drives me absolutely crazy, and I assume it would be easy to program out.
I understand if it's a boss mechanic that requires audio voice cues.
But if I am, for example, standing at a vendor, sorting something out for 5 mins. I don't want to hear that vendor say the same thing over and over 20 times.
This is just one example; it's the worst part of every game ever.
It may just be a personal thing to me, but to me it's the biggest lazy programming thing that destroys my experience of games.

Thanks for an amazing game.

Bodhi

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